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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
H A DShaderUtil.java47 final int[] compileStatus = new int[1]; in loadGLShader() local
48 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in loadGLShader()
51 if (compileStatus[0] == 0) { in loadGLShader()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DShader.cpp47 GLint compileStatus; in Shader() local
48 glAssert(glGetShaderiv(m_shaderId, GL_COMPILE_STATUS, &compileStatus)); in Shader()
50 if (compileStatus == 0) { in Shader()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/
H A DShaderGL.cpp102 GLint compileStatus = GL_FALSE; in postTranslateCompile() local
103 mFunctions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &compileStatus); in postTranslateCompile()
104 if (compileStatus == GL_FALSE) in postTranslateCompile()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dglsurface.cpp40 GLint compileStatus; in compileShader() local
41 glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compileStatus); in compileShader()
42 if (!compileStatus) in compileShader()
46 OSD_Printf("Compile Status: %u\n", compileStatus); in compileShader()
/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/webrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/net-im/tg_owt/tg_owt-d578c76/src/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/www/firefox/firefox-99.0/third_party/libwebrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/libwebrtc/webrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/www/firefox-esr/firefox-91.8.0/third_party/libwebrtc/webrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/lang/spidermonkey78/firefox-78.9.0/media/webrtc/trunk/webrtc/sdk/android/api/org/webrtc/
H A DGlShader.java28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader()
30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/
H A DShader.cpp89 int compileStatus = 0; in loadShader() local
90 context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); in loadShader()
91 if (!compileStatus) { in loadShader()
/dports/www/firefox/firefox-99.0/dom/canvas/
H A DWebGLShader.cpp52 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local
53 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog()
65 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
/dports/lang/nim/nim-1.6.2/tests/manyloc/named_argument_bug/tri_engine/gfx/gl/
H A Dshader.nim41 var compileStatus = 0.GLint
42 ?glGetShaderIv(shader.id, GL_COMPILE_STATUS, compileStatus.addr)
44 if compileStatus == 0:
/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/
H A DWebGLShader.cpp53 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local
54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog()
66 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/
H A DWebGLShader.cpp53 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local
54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog()
66 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/
H A DWebGLShader.cpp53 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local
54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog()
66 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
/dports/graphics/qgis/qgis-3.22.3/src/core/
H A Dqgsfeatureiterator.h69 CompileStatus compileStatus() const { return mCompileStatus; } in compileStatus() function
333 … QgsAbstractFeatureIterator::CompileStatus compileStatus() const { return mIter->compileStatus(); } in compileStatus() function
/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/
H A Dqgsfeatureiterator.h69 CompileStatus compileStatus() const { return mCompileStatus; } in compileStatus() function
333 … QgsAbstractFeatureIterator::CompileStatus compileStatus() const { return mIter->compileStatus(); } in compileStatus() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/executor/
H A DxeTestCaseResult.hpp326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader()
330 bool compileStatus; member in xe::ri::Shader
447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} in CompileInfo()
452 bool compileStatus; member in xe::ri::CompileInfo
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/
H A Des31fNegativeShaderApiTests.cpp2341 *compileStatus = -1; in compile_compute_shader_helper()
2350 GLint compileStatus; in compile_compute_shader() local
2360 if (compileStatus != GL_FALSE) in compile_compute_shader()
2371 if (compileStatus != GL_FALSE) in compile_compute_shader()
2383 if (compileStatus != GL_FALSE) in compile_compute_shader()
2394 if (compileStatus != GL_FALSE) in compile_compute_shader()
2405 if (compileStatus != GL_FALSE) in compile_compute_shader()
2413 if (compileStatus != GL_FALSE) in compile_compute_shader()
2426 if (compileStatus != GL_FALSE) in compile_compute_shader()
2438 if (compileStatus != GL_FALSE) in compile_compute_shader()
[all …]
/dports/devel/vcglib/vcglib-2020.09/wrap/glw/
H A Dshader.h106 GLint compileStatus = 0; in compile() local
107 glGetShaderiv(this->m_name, GL_COMPILE_STATUS, &compileStatus); in compile()
111 this->m_compiled = (compileStatus != GL_FALSE); in compile()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/dawn/src/dawn_native/opengl/
H A DPipelineGL.cpp58 GLint compileStatus = GL_FALSE; in Initialize() local
59 gl.GetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in Initialize()
60 if (compileStatus == GL_FALSE) { in Initialize()
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/glw/
H A Dshader.h106 GLint compileStatus = 0; in compile() local
107 glGetShaderiv(this->m_name, GL_COMPILE_STATUS, &compileStatus); in compile()
111 this->m_compiled = (compileStatus != GL_FALSE); in compile()

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