/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
H A D | ShaderUtil.java | 47 final int[] compileStatus = new int[1]; in loadGLShader() local 48 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in loadGLShader() 51 if (compileStatus[0] == 0) { in loadGLShader()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | Shader.cpp | 47 GLint compileStatus; in Shader() local 48 glAssert(glGetShaderiv(m_shaderId, GL_COMPILE_STATUS, &compileStatus)); in Shader() 50 if (compileStatus == 0) { in Shader()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/gl/ |
H A D | ShaderGL.cpp | 102 GLint compileStatus = GL_FALSE; in postTranslateCompile() local 103 mFunctions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &compileStatus); in postTranslateCompile() 104 if (compileStatus == GL_FALSE) in postTranslateCompile()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | glsurface.cpp | 40 GLint compileStatus; in compileShader() local 41 glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compileStatus); in compileShader() 42 if (!compileStatus) in compileShader() 46 OSD_Printf("Compile Status: %u\n", compileStatus); in compileShader()
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/dports/lang/spidermonkey60/firefox-60.9.0/media/webrtc/trunk/webrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/webrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/net-im/tg_owt/tg_owt-d578c76/src/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/www/firefox/firefox-99.0/third_party/libwebrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/libwebrtc/webrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/libwebrtc/webrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/lang/spidermonkey78/firefox-78.9.0/media/webrtc/trunk/webrtc/sdk/android/api/org/webrtc/ |
H A D | GlShader.java | 28 int[] compileStatus = new int[] {GLES20.GL_FALSE}; in compileShader() local 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compileStatus, 0); in compileShader() 30 if (compileStatus[0] != GLES20.GL_TRUE) { in compileShader()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/platform/graphics/gpu/ |
H A D | Shader.cpp | 89 int compileStatus = 0; in loadShader() local 90 context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); in loadShader() 91 if (!compileStatus) { in loadShader()
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/dports/www/firefox/firefox-99.0/dom/canvas/ |
H A D | WebGLShader.cpp | 52 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local 53 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog() 65 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
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/dports/lang/nim/nim-1.6.2/tests/manyloc/named_argument_bug/tri_engine/gfx/gl/ |
H A D | shader.nim | 41 var compileStatus = 0.GLint 42 ?glGetShaderIv(shader.id, GL_COMPILE_STATUS, compileStatus.addr) 44 if compileStatus == 0:
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/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/ |
H A D | WebGLShader.cpp | 53 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local 54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog() 66 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/ |
H A D | WebGLShader.cpp | 53 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local 54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog() 66 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/ |
H A D | WebGLShader.cpp | 53 GLint compileStatus = LOCAL_GL_FALSE; in GetCompilationStatusAndLog() local 54 gl->fGetShaderiv(shader, LOCAL_GL_COMPILE_STATUS, &compileStatus); in GetCompilationStatusAndLog() 66 *out_success = (compileStatus == LOCAL_GL_TRUE); in GetCompilationStatusAndLog()
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/dports/graphics/qgis/qgis-3.22.3/src/core/ |
H A D | qgsfeatureiterator.h | 69 CompileStatus compileStatus() const { return mCompileStatus; } in compileStatus() function 333 … QgsAbstractFeatureIterator::CompileStatus compileStatus() const { return mIter->compileStatus(); } in compileStatus() function
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/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/ |
H A D | qgsfeatureiterator.h | 69 CompileStatus compileStatus() const { return mCompileStatus; } in compileStatus() function 333 … QgsAbstractFeatureIterator::CompileStatus compileStatus() const { return mIter->compileStatus(); } in compileStatus() function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/executor/ |
H A D | xeTestCaseResult.hpp | 326 Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} in Shader() 330 bool compileStatus; member in xe::ri::Shader 447 CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} in CompileInfo() 452 bool compileStatus; member in xe::ri::CompileInfo
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles31/functional/ |
H A D | es31fNegativeShaderApiTests.cpp | 2341 *compileStatus = -1; in compile_compute_shader_helper() 2350 GLint compileStatus; in compile_compute_shader() local 2360 if (compileStatus != GL_FALSE) in compile_compute_shader() 2371 if (compileStatus != GL_FALSE) in compile_compute_shader() 2383 if (compileStatus != GL_FALSE) in compile_compute_shader() 2394 if (compileStatus != GL_FALSE) in compile_compute_shader() 2405 if (compileStatus != GL_FALSE) in compile_compute_shader() 2413 if (compileStatus != GL_FALSE) in compile_compute_shader() 2426 if (compileStatus != GL_FALSE) in compile_compute_shader() 2438 if (compileStatus != GL_FALSE) in compile_compute_shader() [all …]
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/dports/devel/vcglib/vcglib-2020.09/wrap/glw/ |
H A D | shader.h | 106 GLint compileStatus = 0; in compile() local 107 glGetShaderiv(this->m_name, GL_COMPILE_STATUS, &compileStatus); in compile() 111 this->m_compiled = (compileStatus != GL_FALSE); in compile()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/dawn/src/dawn_native/opengl/ |
H A D | PipelineGL.cpp | 58 GLint compileStatus = GL_FALSE; in Initialize() local 59 gl.GetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in Initialize() 60 if (compileStatus == GL_FALSE) { in Initialize()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/glw/ |
H A D | shader.h | 106 GLint compileStatus = 0; in compile() local 107 glGetShaderiv(this->m_name, GL_COMPILE_STATUS, &compileStatus); in compile() 111 this->m_compiled = (compileStatus != GL_FALSE); in compile()
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