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Searched refs:compute_normal (Results 1 – 25 of 42) sorted by relevance

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/dports/math/ipopt/Ipopt-3.12.13/Ipopt/src/Algorithm/Inexact/
H A DIpInexactSearchDirCalc.cpp55 bool compute_normal = false; in InitializeImpl() local
58 compute_normal = true; in InitializeImpl()
62 compute_normal = false; in InitializeImpl()
66 InexData().set_compute_normal(compute_normal); in InitializeImpl()
94 bool compute_normal = false; in ComputeSearchDirection() local
97 compute_normal = true; in ComputeSearchDirection()
103 compute_normal = InexData().next_compute_normal() || InexData().compute_normal(); in ComputeSearchDirection()
142 if (!compute_normal) { in ComputeSearchDirection()
160 if (!compute_normal) { in ComputeSearchDirection()
187 compute_normal = true; in ComputeSearchDirection()
[all …]
H A DIpInexactPDTerminationTester.cpp136 bool compute_normal = InexData().compute_normal(); in InitializeSolve() local
145 if (compute_normal) { in InitializeSolve()
212 if (compute_normal) { in InitializeSolve()
268 bool compute_normal = InexData().compute_normal(); in TestTermination() local
324 if (!compute_normal) { in TestTermination()
334 if (compute_normal) { in TestTermination()
387 if (!compute_normal) { in TestTermination()
413 if (!compute_normal) { in TestTermination()
436 if (!compute_normal) { in TestTermination()
457 if (!compute_normal) { in TestTermination()
[all …]
H A DIpInexactData.hpp121 void set_compute_normal(bool compute_normal) in set_compute_normal() argument
123 compute_normal_ = compute_normal; in set_compute_normal()
125 bool compute_normal() in compute_normal() function in Ipopt::InexactData
H A DIpInexactLSAcceptor.cpp167 bool compute_normal = InexData().compute_normal(); in InitThisLineSearch() local
171 if (!compute_normal) { in InitThisLineSearch()
211 if (!compute_normal) { in InitThisLineSearch()
222 if (!compute_normal) { in InitThisLineSearch()
439 bool compute_normal = InexData().compute_normal(); in UpdateForNextIteration() local
440 if (!compute_normal && alpha_primal_test < inexact_decomposition_activate_tol_) { in UpdateForNextIteration()
447 if (compute_normal && alpha_primal_test > inexact_decomposition_inactivate_tol_) { in UpdateForNextIteration()
H A DIpInexactPDSolver.cpp195 if (InexData().compute_normal()) { in Solve()
229 if (InexData().compute_normal()) { in Solve()
272 if (InexData().compute_normal()) { in Solve()
434 bool compute_normal = InexData().compute_normal(); in HessianRequiresChange() local
449 if (compute_normal) { in HessianRequiresChange()
465 if (!compute_normal) { in HessianRequiresChange()
495 if (!compute_normal) { in HessianRequiresChange()
H A DIpIterativePardisoSolverInterface.cpp481 if (IsNull(InexData().normal_x()) && InexData().compute_normal()) { in Factorization()
677 if (IsNull(InexData().normal_x()) && InexData().compute_normal()) { in Solve()
793 if (InexData().compute_normal()) { in Solve()
/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/lyon_tessellation-0.15.8/src/
H A Dmath_utils.rs13 pub fn compute_normal(v1: Vector, v2: Vector) -> Vector { in compute_normal() function
48 compute_normal(vector(1.0, 0.0), vector(0.0, 1.0)), in test_compute_normal()
52 compute_normal(vector(1.0, 0.0), vector(1.0, 0.0)), in test_compute_normal()
/dports/graphics/openrm/rm160/rmv/
H A Drmviso.c697 static void compute_normal (RMvertex3D *, int, int, int, int, int, slice *, slice *, slice *, slice…
811compute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles()
812compute_normal(&norm2, (ui + 1), vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip… in generate_triangles()
849compute_normal(&norm1, (ui + 1), vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip… in generate_triangles()
926compute_normal(&norm1, ui,(vi + 1), 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_… in generate_triangles()
927compute_normal(&norm2, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles()
965compute_normal(&norm1, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles()
1081compute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles()
1119compute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles()
1120compute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles()
[all …]
/dports/math/vtk9/VTK-9.1.0/ThirdParty/verdict/vtkverdict/
H A DV_TriMetric.cpp34 static ComputeNormal compute_normal = NULL; variable
69 compute_normal = func; in v_set_tri_normal_func()
504 if( compute_normal ) in v_tri_condition()
513 compute_normal( point, surf_normal ); in v_tri_condition()
562 if( compute_normal ) in v_tri_scaled_jacobian()
571 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian()
914 if( compute_normal ) in v_tri_quality()
922 compute_normal( point, surf_normal ); in v_tri_quality()
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/verdict/
H A DV_TriMetric.cpp36 static ComputeNormal compute_normal = NULL; variable
71 compute_normal = func; in v_set_tri_normal_func()
506 if( compute_normal ) in v_tri_condition()
515 compute_normal( point, surf_normal ); in v_tri_condition()
564 if( compute_normal ) in v_tri_scaled_jacobian()
573 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian()
916 if( compute_normal ) in v_tri_quality()
924 compute_normal( point, surf_normal ); in v_tri_quality()
/dports/math/vtk8/VTK-8.2.0/ThirdParty/verdict/vtkverdict/
H A DV_TriMetric.cpp34 static ComputeNormal compute_normal = NULL; variable
69 compute_normal = func; in v_set_tri_normal_func()
504 if( compute_normal ) in v_tri_condition()
513 compute_normal( point, surf_normal ); in v_tri_condition()
562 if( compute_normal ) in v_tri_scaled_jacobian()
571 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian()
914 if( compute_normal ) in v_tri_quality()
922 compute_normal( point, surf_normal ); in v_tri_quality()
/dports/math/vtk6/VTK-6.2.0/ThirdParty/verdict/vtkverdict/
H A DV_TriMetric.cpp34 static ComputeNormal compute_normal = NULL; variable
69 compute_normal = func; in v_set_tri_normal_func()
504 if( compute_normal ) in v_tri_condition()
513 compute_normal( point, surf_normal ); in v_tri_condition()
562 if( compute_normal ) in v_tri_scaled_jacobian()
571 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian()
914 if( compute_normal ) in v_tri_quality()
922 compute_normal( point, surf_normal ); in v_tri_quality()
/dports/graphics/xfig/xfig-3.2.8a/src/
H A Du_geom.h33 extern void compute_normal (float x1, float y1, int x2, int y2, int direction, int *x, int *y);
/dports/textproc/cast2gif/cast2gif-0.1.0/cargo-crates/raqote-0.7.14/src/
H A Dstroke.rs41 fn compute_normal(p0: Point, p1: Point) -> Option<Vector> { in compute_normal() function
299 if let Some(normal) = compute_normal(cur_pt, pt) { in stroke_to_path()
333 if let Some(normal) = compute_normal(cur_pt, end_point) { in stroke_to_path()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/
H A Dbmsh3d_face.h205 vgl_vector_3d<double> compute_normal();
290 vgl_vector_3d<double> compute_normal(const vgl_point_3d<double>& C,
H A Dbmsh3d_mesh_mc.cxx464 vgl_vector_3d<double> normal = face->compute_normal(); in orient_face_normals()
520 vgl_vector_3d<double> normal = face->compute_normal(); in orient_face_normals()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/utils/
H A DSkShadowTessellator.cpp99 static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar dir, in compute_normal() function
447 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkAmbientShadowTessellator()
590 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &normal)) { in handleLine()
626 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { in handleLine()
927 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkSpotShadowTessellator()
1275 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &fFirstOutset)) { in handlePolyPoint()
1319 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { in handlePolyPoint()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dmesh.h81 float3 compute_normal(const float3 *verts) const;
H A Dmesh.cpp95 float3 Mesh::Triangle::compute_normal(const float3 *verts) const in compute_normal() function in Mesh::Triangle
431 fN[i] = get_triangle(i).compute_normal(verts_ptr); in add_face_normals()
493 float3 fN = get_triangle(i).compute_normal(mP); in add_vertex_normals()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/betr/
H A Dvsol_mesh_3d.cxx253 …vgl_vector_3d<double> face_normal = cur_face->compute_normal(center, first_edge, first_edge->s_ver… in extrude_face()
266 vgl_vector_3d<double> n = pair_face->compute_normal(pair_center, edge, edge->s_vertex()); in extrude_face()
520 vgl_vector_3d<double> n1 = face1->compute_normal(); in shrink_mesh()
525 vgl_vector_3d<double> n2 = face2->compute_normal(); in shrink_mesh()
530 vgl_vector_3d<double> n3 = face3->compute_normal(); in shrink_mesh()
/dports/games/criticalmass/CriticalMass-1.5/vmmlib/
H A Dvector.hpp199 void compute_normal( const vector& v0, const vector& v1, const vector& v2 );
201 vector compute_normal( const vector& v1, const vector& v2 ) const;
1084 vector< M, T >::compute_normal( in compute_normal() function in vmml::vector
1102 vector< M, T >::compute_normal( in compute_normal() function in vmml::vector
1108 tmp.compute_normal( *this, bb, cc); in compute_normal()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/
H A Dbwm_observable_mesh.cxx994 …vgl_vector_3d<double> face_normal = cur_face->compute_normal(center, first_edge, first_edge->s_ver… in extrude_face()
1007 vgl_vector_3d<double> n = pair_face->compute_normal(pair_center, edge, edge->s_vertex()); in extrude_face()
1241 vgl_vector_3d<double> n1 = face1->compute_normal(); in shrink_mesh()
1246 vgl_vector_3d<double> n2 = face2->compute_normal(); in shrink_mesh()
1251 vgl_vector_3d<double> n3 = face3->compute_normal(); in shrink_mesh()
/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/
H A Dvector.hpp258 void compute_normal( const vector& v0, const vector& v1, const vector& v2 );
260 vector compute_normal( const vector& v1, const vector& v2 ) const;
1213 vector< M, T >::compute_normal( in compute_normal() function in vmml::vector
1231 vector< M, T >::compute_normal( const vector< M, T >& bb, in compute_normal() function in vmml::vector
1235 tmp.compute_normal( *this, bb, cc); in compute_normal()
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/utils/
H A DSkShadowTessellator.cpp131 static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar dir, in compute_normal() function
308 if (!compute_normal(fPathPolygon[polyCount - 1], fPathPolygon[0], fDirection, &fFirstOutset)) { in computeConvexShadow()
341 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) { in computeConvexShadow()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/utils/
H A DSkShadowTessellator.cpp131 static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar dir, in compute_normal() function
308 if (!compute_normal(fPathPolygon[polyCount - 1], fPathPolygon[0], fDirection, &fFirstOutset)) { in computeConvexShadow()
341 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) { in computeConvexShadow()

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