/dports/math/ipopt/Ipopt-3.12.13/Ipopt/src/Algorithm/Inexact/ |
H A D | IpInexactSearchDirCalc.cpp | 55 bool compute_normal = false; in InitializeImpl() local 58 compute_normal = true; in InitializeImpl() 62 compute_normal = false; in InitializeImpl() 66 InexData().set_compute_normal(compute_normal); in InitializeImpl() 94 bool compute_normal = false; in ComputeSearchDirection() local 97 compute_normal = true; in ComputeSearchDirection() 103 compute_normal = InexData().next_compute_normal() || InexData().compute_normal(); in ComputeSearchDirection() 142 if (!compute_normal) { in ComputeSearchDirection() 160 if (!compute_normal) { in ComputeSearchDirection() 187 compute_normal = true; in ComputeSearchDirection() [all …]
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H A D | IpInexactPDTerminationTester.cpp | 136 bool compute_normal = InexData().compute_normal(); in InitializeSolve() local 145 if (compute_normal) { in InitializeSolve() 212 if (compute_normal) { in InitializeSolve() 268 bool compute_normal = InexData().compute_normal(); in TestTermination() local 324 if (!compute_normal) { in TestTermination() 334 if (compute_normal) { in TestTermination() 387 if (!compute_normal) { in TestTermination() 413 if (!compute_normal) { in TestTermination() 436 if (!compute_normal) { in TestTermination() 457 if (!compute_normal) { in TestTermination() [all …]
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H A D | IpInexactData.hpp | 121 void set_compute_normal(bool compute_normal) in set_compute_normal() argument 123 compute_normal_ = compute_normal; in set_compute_normal() 125 bool compute_normal() in compute_normal() function in Ipopt::InexactData
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H A D | IpInexactLSAcceptor.cpp | 167 bool compute_normal = InexData().compute_normal(); in InitThisLineSearch() local 171 if (!compute_normal) { in InitThisLineSearch() 211 if (!compute_normal) { in InitThisLineSearch() 222 if (!compute_normal) { in InitThisLineSearch() 439 bool compute_normal = InexData().compute_normal(); in UpdateForNextIteration() local 440 if (!compute_normal && alpha_primal_test < inexact_decomposition_activate_tol_) { in UpdateForNextIteration() 447 if (compute_normal && alpha_primal_test > inexact_decomposition_inactivate_tol_) { in UpdateForNextIteration()
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H A D | IpInexactPDSolver.cpp | 195 if (InexData().compute_normal()) { in Solve() 229 if (InexData().compute_normal()) { in Solve() 272 if (InexData().compute_normal()) { in Solve() 434 bool compute_normal = InexData().compute_normal(); in HessianRequiresChange() local 449 if (compute_normal) { in HessianRequiresChange() 465 if (!compute_normal) { in HessianRequiresChange() 495 if (!compute_normal) { in HessianRequiresChange()
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H A D | IpIterativePardisoSolverInterface.cpp | 481 if (IsNull(InexData().normal_x()) && InexData().compute_normal()) { in Factorization() 677 if (IsNull(InexData().normal_x()) && InexData().compute_normal()) { in Solve() 793 if (InexData().compute_normal()) { in Solve()
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/lyon_tessellation-0.15.8/src/ |
H A D | math_utils.rs | 13 pub fn compute_normal(v1: Vector, v2: Vector) -> Vector { in compute_normal() function 48 compute_normal(vector(1.0, 0.0), vector(0.0, 1.0)), in test_compute_normal() 52 compute_normal(vector(1.0, 0.0), vector(1.0, 0.0)), in test_compute_normal()
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/dports/graphics/openrm/rm160/rmv/ |
H A D | rmviso.c | 697 static void compute_normal (RMvertex3D *, int, int, int, int, int, slice *, slice *, slice *, slice… 811 …compute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles() 812 …compute_normal(&norm2, (ui + 1), vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip… in generate_triangles() 849 …compute_normal(&norm1, (ui + 1), vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip… in generate_triangles() 926 …compute_normal(&norm1, ui,(vi + 1), 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_… in generate_triangles() 927 …compute_normal(&norm2, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles() 965 …compute_normal(&norm1, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles() 1081 …compute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles() 1119 …compute_normal(&norm1, ui, vi, 0, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles() 1120 …compute_normal(&norm2, ui, vi, 1, usize, vsize, slice_prev, slice0, slice1, slice_next, flip_norma… in generate_triangles() [all …]
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/verdict/vtkverdict/ |
H A D | V_TriMetric.cpp | 34 static ComputeNormal compute_normal = NULL; variable 69 compute_normal = func; in v_set_tri_normal_func() 504 if( compute_normal ) in v_tri_condition() 513 compute_normal( point, surf_normal ); in v_tri_condition() 562 if( compute_normal ) in v_tri_scaled_jacobian() 571 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian() 914 if( compute_normal ) in v_tri_quality() 922 compute_normal( point, surf_normal ); in v_tri_quality()
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/verdict/ |
H A D | V_TriMetric.cpp | 36 static ComputeNormal compute_normal = NULL; variable 71 compute_normal = func; in v_set_tri_normal_func() 506 if( compute_normal ) in v_tri_condition() 515 compute_normal( point, surf_normal ); in v_tri_condition() 564 if( compute_normal ) in v_tri_scaled_jacobian() 573 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian() 916 if( compute_normal ) in v_tri_quality() 924 compute_normal( point, surf_normal ); in v_tri_quality()
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/verdict/vtkverdict/ |
H A D | V_TriMetric.cpp | 34 static ComputeNormal compute_normal = NULL; variable 69 compute_normal = func; in v_set_tri_normal_func() 504 if( compute_normal ) in v_tri_condition() 513 compute_normal( point, surf_normal ); in v_tri_condition() 562 if( compute_normal ) in v_tri_scaled_jacobian() 571 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian() 914 if( compute_normal ) in v_tri_quality() 922 compute_normal( point, surf_normal ); in v_tri_quality()
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/dports/math/vtk6/VTK-6.2.0/ThirdParty/verdict/vtkverdict/ |
H A D | V_TriMetric.cpp | 34 static ComputeNormal compute_normal = NULL; variable 69 compute_normal = func; in v_set_tri_normal_func() 504 if( compute_normal ) in v_tri_condition() 513 compute_normal( point, surf_normal ); in v_tri_condition() 562 if( compute_normal ) in v_tri_scaled_jacobian() 571 compute_normal( point, surf_normal ); in v_tri_scaled_jacobian() 914 if( compute_normal ) in v_tri_quality() 922 compute_normal( point, surf_normal ); in v_tri_quality()
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/dports/graphics/xfig/xfig-3.2.8a/src/ |
H A D | u_geom.h | 33 extern void compute_normal (float x1, float y1, int x2, int y2, int direction, int *x, int *y);
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/dports/textproc/cast2gif/cast2gif-0.1.0/cargo-crates/raqote-0.7.14/src/ |
H A D | stroke.rs | 41 fn compute_normal(p0: Point, p1: Point) -> Option<Vector> { in compute_normal() function 299 if let Some(normal) = compute_normal(cur_pt, pt) { in stroke_to_path() 333 if let Some(normal) = compute_normal(cur_pt, end_point) { in stroke_to_path()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/ |
H A D | bmsh3d_face.h | 205 vgl_vector_3d<double> compute_normal(); 290 vgl_vector_3d<double> compute_normal(const vgl_point_3d<double>& C,
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H A D | bmsh3d_mesh_mc.cxx | 464 vgl_vector_3d<double> normal = face->compute_normal(); in orient_face_normals() 520 vgl_vector_3d<double> normal = face->compute_normal(); in orient_face_normals()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 99 static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar dir, in compute_normal() function 447 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkAmbientShadowTessellator() 590 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &normal)) { in handleLine() 626 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { in handleLine() 927 if (compute_normal(fPrevPoint, fFirstPoint, fDirection, &normal)) { in SkSpotShadowTessellator() 1275 if (!compute_normal(fInitPoints[0], fInitPoints[1], fDirection, &fFirstOutset)) { in handlePolyPoint() 1319 if (compute_normal(fPrevPoint, p, fDirection, &normal)) { in handlePolyPoint()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | mesh.h | 81 float3 compute_normal(const float3 *verts) const;
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H A D | mesh.cpp | 95 float3 Mesh::Triangle::compute_normal(const float3 *verts) const in compute_normal() function in Mesh::Triangle 431 fN[i] = get_triangle(i).compute_normal(verts_ptr); in add_face_normals() 493 float3 fN = get_triangle(i).compute_normal(mP); in add_vertex_normals()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bseg/betr/ |
H A D | vsol_mesh_3d.cxx | 253 …vgl_vector_3d<double> face_normal = cur_face->compute_normal(center, first_edge, first_edge->s_ver… in extrude_face() 266 vgl_vector_3d<double> n = pair_face->compute_normal(pair_center, edge, edge->s_vertex()); in extrude_face() 520 vgl_vector_3d<double> n1 = face1->compute_normal(); in shrink_mesh() 525 vgl_vector_3d<double> n2 = face2->compute_normal(); in shrink_mesh() 530 vgl_vector_3d<double> n3 = face3->compute_normal(); in shrink_mesh()
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/dports/games/criticalmass/CriticalMass-1.5/vmmlib/ |
H A D | vector.hpp | 199 void compute_normal( const vector& v0, const vector& v1, const vector& v2 ); 201 vector compute_normal( const vector& v1, const vector& v2 ) const; 1084 vector< M, T >::compute_normal( in compute_normal() function in vmml::vector 1102 vector< M, T >::compute_normal( in compute_normal() function in vmml::vector 1108 tmp.compute_normal( *this, bb, cc); in compute_normal()
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/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/ |
H A D | bwm_observable_mesh.cxx | 994 …vgl_vector_3d<double> face_normal = cur_face->compute_normal(center, first_edge, first_edge->s_ver… in extrude_face() 1007 vgl_vector_3d<double> n = pair_face->compute_normal(pair_center, edge, edge->s_vertex()); in extrude_face() 1241 vgl_vector_3d<double> n1 = face1->compute_normal(); in shrink_mesh() 1246 vgl_vector_3d<double> n2 = face2->compute_normal(); in shrink_mesh() 1251 vgl_vector_3d<double> n3 = face3->compute_normal(); in shrink_mesh()
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/vmmlib/include/vmmlib/ |
H A D | vector.hpp | 258 void compute_normal( const vector& v0, const vector& v1, const vector& v2 ); 260 vector compute_normal( const vector& v1, const vector& v2 ) const; 1213 vector< M, T >::compute_normal( in compute_normal() function in vmml::vector 1231 vector< M, T >::compute_normal( const vector< M, T >& bb, in compute_normal() function in vmml::vector 1235 tmp.compute_normal( *this, bb, cc); in compute_normal()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 131 static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar dir, in compute_normal() function 308 if (!compute_normal(fPathPolygon[polyCount - 1], fPathPolygon[0], fDirection, &fFirstOutset)) { in computeConvexShadow() 341 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) { in computeConvexShadow()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/utils/ |
H A D | SkShadowTessellator.cpp | 131 static bool compute_normal(const SkPoint& p0, const SkPoint& p1, SkScalar dir, in compute_normal() function 308 if (!compute_normal(fPathPolygon[polyCount - 1], fPathPolygon[0], fDirection, &fFirstOutset)) { in computeConvexShadow() 341 if (!compute_normal(fPrevPoint, fPathPolygon[i], fDirection, &normal)) { in computeConvexShadow()
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