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Searched refs:compute_normal_ifs (Results 1 – 4 of 4) sorted by relevance

/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/algo/
H A Dbmsh3d_mesh_triangulate.cxx45 vgl_vector_3d<double> normal = compute_normal_ifs (vertices); in bmsh3d_triangulate_face()
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bmsh3d/
H A Dbmsh3d_face.h287 vgl_vector_3d<double> compute_normal_ifs(const std::vector<bmsh3d_vertex*>& vertices);
H A Dbmsh3d_face.cxx1184 vgl_vector_3d<double> compute_normal_ifs (const std::vector<bmsh3d_vertex*>& vertices) in compute_normal_ifs() function
/dports/misc/vxl/vxl-3.3.2/contrib/brl/bbas/bwm/
H A Dbwm_texture_map_generator.cxx104 vgl_vector_3d<double> face_normal_global = compute_normal_ifs(face_vertices); in generate_texture_map()