Searched refs:compute_normal_ifs (Results 1 – 4 of 4) sorted by relevance
45 vgl_vector_3d<double> normal = compute_normal_ifs (vertices); in bmsh3d_triangulate_face()
287 vgl_vector_3d<double> compute_normal_ifs(const std::vector<bmsh3d_vertex*>& vertices);
1184 vgl_vector_3d<double> compute_normal_ifs (const std::vector<bmsh3d_vertex*>& vertices) in compute_normal_ifs() function
104 vgl_vector_3d<double> face_normal_global = compute_normal_ifs(face_vertices); in generate_texture_map()