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Searched refs:computerString (Results 1 – 12 of 12) sorted by relevance

/dports/games/xboard-devel/xboard-f49e7e1/
H A Dcommon.h490 char *computerString[ENGINES]; member
907 #define firstComputerString computerString[0]
908 #define secondComputerString computerString[1]
H A Dbackend.h322 char *computerString; member
H A Dzippy.c1019 SendToProgram(first.computerString, &first); in ZippyFirstBoard()
H A Dbackend.c833 cps->computerString = appData.computerString[n]; in InitEngine()
11028 SWAP(computerString, p) in SwapEngines()
14855 SendToProgram(first.computerString, &first); in TwoMachinesEvent()
14860 SendToProgram(second.computerString, &second); in TwoMachinesEvent()
H A DSHORTLOG1317 Reset initString and computerString on engine load
H A DChangeLog6651 Reset initString and computerString on engine load
/dports/games/xboard/xboard-4.9.1/
H A Dcommon.h494 char *computerString[ENGINES]; member
919 #define firstComputerString computerString[0]
920 #define secondComputerString computerString[1]
H A Dbackend.h325 char *computerString; member
H A Dzippy.c1019 SendToProgram(first.computerString, &first); in ZippyFirstBoard()
H A Dbackend.c835 cps->computerString = appData.computerString[n]; in InitEngine()
11273 SWAP(computerString, p) in SwapEngines()
15133 SendToProgram(first.computerString, &first); in TwoMachinesEvent()
15139 SendToProgram(second.computerString, &second); in TwoMachinesEvent()
H A DSHORTLOG1827 Reset initString and computerString on engine load
H A DChangeLog10162 Reset initString and computerString on engine load