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Searched refs:con_backscroll (Results 1 – 20 of 20) sorted by relevance

/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dkeys.c244 con_backscroll += (con_vislines>>3) / 2; in Key_Console()
249 con_backscroll += (con_vislines>>3) < 30 ? 1 : 2; in Key_Console()
252 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Key_Console()
261 con_backscroll -= (con_vislines>>3) / 2; in Key_Console()
266 con_backscroll -= (con_vislines>>3) < 30 ? 1 : 2; in Key_Console()
269 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Key_Console()
298 con_backscroll += (con_vislines>>3) / 2; in Key_Console()
301 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Key_Console()
308 con_backscroll = 0; in Key_Console()
312 con_backscroll -= (con_vislines>>3) / 2; in Key_Console()
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H A Dconsole.c41 int con_backscroll; // lines up from bottom to display variable
149 con_backscroll = 0; // if console is empty, being scrolled up is confusing in Con_Clear_f()
249 con_backscroll = 0; in Con_CheckResize()
306 if (con_backscroll) in Con_Linefeed()
307 con_backscroll++; in Con_Linefeed()
309 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Con_Linefeed()
792 sb = con_backscroll ? 1 : 0; // > 1 generates blank lines in arrow printout below in Con_DrawConsole()
798 j = i - con_backscroll; in Con_DrawConsole()
832 if (con_backscroll) in Con_DrawConsole()
H A Dconsole.h25 extern int con_backscroll;
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dconsole.c47 int con_backscroll; // lines up from bottom to display variable
146 con_backscroll = 0; //johnfitz -- if console is empty, being scrolled up is confusing in Con_Clear_f()
297 con_backscroll = 0; in Con_CheckResize()
326 con_backscroll = 0; in Con_Init()
352 if (con_backscroll) in Con_Linefeed()
353 con_backscroll++; in Con_Linefeed()
354 if (con_backscroll > con_totallines - (glheight>>3) - 1) in Con_Linefeed()
355 con_backscroll = con_totallines - (glheight>>3) - 1; in Con_Linefeed()
1216 sb = (con_backscroll) ? 2 : 0; in Con_DrawConsole()
1220 j = i - con_backscroll; in Con_DrawConsole()
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H A Dkeys.c321 con_backscroll = CLAMP(0, con_current-i%con_totallines-2, con_totallines-(glheight>>3)-1); in Key_Console()
328 con_backscroll = 0; in Key_Console()
334 con_backscroll += keydown[K_CTRL] ? ((con_vislines>>3) - 4) : 2; in Key_Console()
335 if (con_backscroll > con_totallines - (vid.height>>3) - 1) in Key_Console()
336 con_backscroll = con_totallines - (vid.height>>3) - 1; in Key_Console()
341 con_backscroll -= keydown[K_CTRL] ? ((con_vislines>>3) - 4) : 2; in Key_Console()
342 if (con_backscroll < 0) in Key_Console()
343 con_backscroll = 0; in Key_Console()
H A Dconsole.h30 extern int con_backscroll;
/dports/games/tenebrae/tenebrae_0/
H A Dkeys.c429 con_backscroll += 2; in Key_Console()
430 if (con_backscroll > con_totallines - (vid.height>>3) - 1) in Key_Console()
431 con_backscroll = con_totallines - (vid.height>>3) - 1; in Key_Console()
437 con_backscroll -= 2; in Key_Console()
438 if (con_backscroll < 0) in Key_Console()
439 con_backscroll = 0; in Key_Console()
445 con_backscroll = con_totallines - (vid.height>>3) - 1; in Key_Console()
451 con_backscroll = 0; in Key_Console()
H A Dconsole.c39 int con_backscroll; // lines up from bottom to display variable
205 con_backscroll = 0; in Con_CheckResize()
297 con_backscroll = 0; in Con_Print()
654 j = i - con_backscroll; in Con_DrawConsole()
H A Dconsole.h25 extern int con_backscroll;
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dkeys.c843 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
846 con_backscroll += ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console()
854 con_backscroll -= ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
857 con_backscroll -= ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console()
864 con_backscroll += 1; in Key_Console()
866 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
868 con_backscroll += 5; in Key_Console()
875 con_backscroll -= 1; in Key_Console()
879 con_backscroll -= 5; in Key_Console()
910 con_backscroll = INT_MAX; in Key_Console()
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H A Dconsole.h28 extern int con_backscroll;
H A Dconsole.c35 int con_backscroll; variable
674 con_backscroll = 0; in Con_CheckResize()
1696 if(con_backscroll < 0) in Con_LastVisibleLine()
1697 con_backscroll = 0; in Con_LastVisibleLine()
1705 if(lines_seen + h > con_backscroll && lines_seen <= con_backscroll) in Con_LastVisibleLine()
1708 *limitlast = lines_seen + h - con_backscroll; in Con_LastVisibleLine()
1717 con_backscroll = lines_seen - 1; in Con_LastVisibleLine()
H A DChangeLog24495 Tomaz's con_backscroll patch, backscroll is no longer reset by new prints, and remains locked on th…
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dkeys.c1075 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
1078 con_backscroll += ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console()
1086 con_backscroll -= ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
1089 con_backscroll -= ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console()
1096 con_backscroll += 1; in Key_Console()
1098 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
1100 con_backscroll += 5; in Key_Console()
1107 con_backscroll -= 1; in Key_Console()
1111 con_backscroll -= 5; in Key_Console()
1142 con_backscroll = CON_TEXTSIZE; in Key_Console()
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H A Dconsole.c36 int con_backscroll; variable
780 con_backscroll = 0; in Con_CheckResize()
1912 if(con_backscroll < 0) in Con_LastVisibleLine()
1913 con_backscroll = 0; in Con_LastVisibleLine()
1926 if(lines_seen + h > con_backscroll && lines_seen <= con_backscroll) in Con_LastVisibleLine()
1928 *limitlast = lines_seen + h - con_backscroll; in Con_LastVisibleLine()
1937 con_backscroll = lines_seen - 1; in Con_LastVisibleLine()
1962 if (con_backscroll < 0) in Con_DrawConsole()
1963 con_backscroll = 0; in Con_DrawConsole()
2033 if (con_backscroll < 0) in Con_DrawConsole()
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H A Dconsole.h28 extern int con_backscroll;
/dports/games/darkplaces/darkplaces/
H A Dkeys.c1075 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
1078 con_backscroll += ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console()
1086 con_backscroll -= ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
1089 con_backscroll -= ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console()
1096 con_backscroll += 1; in Key_Console()
1098 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console()
1100 con_backscroll += 5; in Key_Console()
1107 con_backscroll -= 1; in Key_Console()
1111 con_backscroll -= 5; in Key_Console()
1142 con_backscroll = CON_TEXTSIZE; in Key_Console()
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H A Dconsole.c36 int con_backscroll; variable
780 con_backscroll = 0; in Con_CheckResize()
1912 if(con_backscroll < 0) in Con_LastVisibleLine()
1913 con_backscroll = 0; in Con_LastVisibleLine()
1926 if(lines_seen + h > con_backscroll && lines_seen <= con_backscroll) in Con_LastVisibleLine()
1928 *limitlast = lines_seen + h - con_backscroll; in Con_LastVisibleLine()
1937 con_backscroll = lines_seen - 1; in Con_LastVisibleLine()
1962 if (con_backscroll < 0) in Con_DrawConsole()
1963 con_backscroll = 0; in Con_DrawConsole()
2033 if (con_backscroll < 0) in Con_DrawConsole()
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H A Dconsole.h28 extern int con_backscroll;
H A DChangeLog22123 reworked console rendering, now uses con_backscroll in a much more
65337 Tomaz's con_backscroll patch, backscroll is no longer reset by new prints, and remains locked on th…