/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | keys.c | 244 con_backscroll += (con_vislines>>3) / 2; in Key_Console() 249 con_backscroll += (con_vislines>>3) < 30 ? 1 : 2; in Key_Console() 252 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Key_Console() 261 con_backscroll -= (con_vislines>>3) / 2; in Key_Console() 266 con_backscroll -= (con_vislines>>3) < 30 ? 1 : 2; in Key_Console() 269 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Key_Console() 298 con_backscroll += (con_vislines>>3) / 2; in Key_Console() 301 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Key_Console() 308 con_backscroll = 0; in Key_Console() 312 con_backscroll -= (con_vislines>>3) / 2; in Key_Console() [all …]
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H A D | console.c | 41 int con_backscroll; // lines up from bottom to display variable 149 con_backscroll = 0; // if console is empty, being scrolled up is confusing in Con_Clear_f() 249 con_backscroll = 0; in Con_CheckResize() 306 if (con_backscroll) in Con_Linefeed() 307 con_backscroll++; in Con_Linefeed() 309 con_backscroll = CLAMP(0, con_backscroll, con_totallines - (vid.height>>3) - 1); in Con_Linefeed() 792 sb = con_backscroll ? 1 : 0; // > 1 generates blank lines in arrow printout below in Con_DrawConsole() 798 j = i - con_backscroll; in Con_DrawConsole() 832 if (con_backscroll) in Con_DrawConsole()
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H A D | console.h | 25 extern int con_backscroll;
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | console.c | 47 int con_backscroll; // lines up from bottom to display variable 146 con_backscroll = 0; //johnfitz -- if console is empty, being scrolled up is confusing in Con_Clear_f() 297 con_backscroll = 0; in Con_CheckResize() 326 con_backscroll = 0; in Con_Init() 352 if (con_backscroll) in Con_Linefeed() 353 con_backscroll++; in Con_Linefeed() 354 if (con_backscroll > con_totallines - (glheight>>3) - 1) in Con_Linefeed() 355 con_backscroll = con_totallines - (glheight>>3) - 1; in Con_Linefeed() 1216 sb = (con_backscroll) ? 2 : 0; in Con_DrawConsole() 1220 j = i - con_backscroll; in Con_DrawConsole() [all …]
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H A D | keys.c | 321 con_backscroll = CLAMP(0, con_current-i%con_totallines-2, con_totallines-(glheight>>3)-1); in Key_Console() 328 con_backscroll = 0; in Key_Console() 334 con_backscroll += keydown[K_CTRL] ? ((con_vislines>>3) - 4) : 2; in Key_Console() 335 if (con_backscroll > con_totallines - (vid.height>>3) - 1) in Key_Console() 336 con_backscroll = con_totallines - (vid.height>>3) - 1; in Key_Console() 341 con_backscroll -= keydown[K_CTRL] ? ((con_vislines>>3) - 4) : 2; in Key_Console() 342 if (con_backscroll < 0) in Key_Console() 343 con_backscroll = 0; in Key_Console()
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H A D | console.h | 30 extern int con_backscroll;
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/dports/games/tenebrae/tenebrae_0/ |
H A D | keys.c | 429 con_backscroll += 2; in Key_Console() 430 if (con_backscroll > con_totallines - (vid.height>>3) - 1) in Key_Console() 431 con_backscroll = con_totallines - (vid.height>>3) - 1; in Key_Console() 437 con_backscroll -= 2; in Key_Console() 438 if (con_backscroll < 0) in Key_Console() 439 con_backscroll = 0; in Key_Console() 445 con_backscroll = con_totallines - (vid.height>>3) - 1; in Key_Console() 451 con_backscroll = 0; in Key_Console()
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H A D | console.c | 39 int con_backscroll; // lines up from bottom to display variable 205 con_backscroll = 0; in Con_CheckResize() 297 con_backscroll = 0; in Con_Print() 654 j = i - con_backscroll; in Con_DrawConsole()
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H A D | console.h | 25 extern int con_backscroll;
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | keys.c | 843 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 846 con_backscroll += ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console() 854 con_backscroll -= ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 857 con_backscroll -= ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console() 864 con_backscroll += 1; in Key_Console() 866 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 868 con_backscroll += 5; in Key_Console() 875 con_backscroll -= 1; in Key_Console() 879 con_backscroll -= 5; in Key_Console() 910 con_backscroll = INT_MAX; in Key_Console() [all …]
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H A D | console.h | 28 extern int con_backscroll;
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H A D | console.c | 35 int con_backscroll; variable 674 con_backscroll = 0; in Con_CheckResize() 1696 if(con_backscroll < 0) in Con_LastVisibleLine() 1697 con_backscroll = 0; in Con_LastVisibleLine() 1705 if(lines_seen + h > con_backscroll && lines_seen <= con_backscroll) in Con_LastVisibleLine() 1708 *limitlast = lines_seen + h - con_backscroll; in Con_LastVisibleLine() 1717 con_backscroll = lines_seen - 1; in Con_LastVisibleLine()
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H A D | ChangeLog | 24495 Tomaz's con_backscroll patch, backscroll is no longer reset by new prints, and remains locked on th…
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | keys.c | 1075 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 1078 con_backscroll += ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console() 1086 con_backscroll -= ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 1089 con_backscroll -= ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console() 1096 con_backscroll += 1; in Key_Console() 1098 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 1100 con_backscroll += 5; in Key_Console() 1107 con_backscroll -= 1; in Key_Console() 1111 con_backscroll -= 5; in Key_Console() 1142 con_backscroll = CON_TEXTSIZE; in Key_Console() [all …]
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H A D | console.c | 36 int con_backscroll; variable 780 con_backscroll = 0; in Con_CheckResize() 1912 if(con_backscroll < 0) in Con_LastVisibleLine() 1913 con_backscroll = 0; in Con_LastVisibleLine() 1926 if(lines_seen + h > con_backscroll && lines_seen <= con_backscroll) in Con_LastVisibleLine() 1928 *limitlast = lines_seen + h - con_backscroll; in Con_LastVisibleLine() 1937 con_backscroll = lines_seen - 1; in Con_LastVisibleLine() 1962 if (con_backscroll < 0) in Con_DrawConsole() 1963 con_backscroll = 0; in Con_DrawConsole() 2033 if (con_backscroll < 0) in Con_DrawConsole() [all …]
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H A D | console.h | 28 extern int con_backscroll;
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/dports/games/darkplaces/darkplaces/ |
H A D | keys.c | 1075 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 1078 con_backscroll += ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console() 1086 con_backscroll -= ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 1089 con_backscroll -= ((vid_conheight.integer >> 1) / con_textsize.integer)-3; in Key_Console() 1096 con_backscroll += 1; in Key_Console() 1098 con_backscroll += ((vid_conheight.integer >> 2) / con_textsize.integer)-1; in Key_Console() 1100 con_backscroll += 5; in Key_Console() 1107 con_backscroll -= 1; in Key_Console() 1111 con_backscroll -= 5; in Key_Console() 1142 con_backscroll = CON_TEXTSIZE; in Key_Console() [all …]
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H A D | console.c | 36 int con_backscroll; variable 780 con_backscroll = 0; in Con_CheckResize() 1912 if(con_backscroll < 0) in Con_LastVisibleLine() 1913 con_backscroll = 0; in Con_LastVisibleLine() 1926 if(lines_seen + h > con_backscroll && lines_seen <= con_backscroll) in Con_LastVisibleLine() 1928 *limitlast = lines_seen + h - con_backscroll; in Con_LastVisibleLine() 1937 con_backscroll = lines_seen - 1; in Con_LastVisibleLine() 1962 if (con_backscroll < 0) in Con_DrawConsole() 1963 con_backscroll = 0; in Con_DrawConsole() 2033 if (con_backscroll < 0) in Con_DrawConsole() [all …]
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H A D | console.h | 28 extern int con_backscroll;
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H A D | ChangeLog | 22123 reworked console rendering, now uses con_backscroll in a much more 65337 Tomaz's con_backscroll patch, backscroll is no longer reset by new prints, and remains locked on th…
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