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Searched refs:condition_check_t (Results 1 – 7 of 7) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dmain.h117 bool DDF_MainParseCondition(const char *str, condition_check_t *cond);
H A Dthing.cc1552 condition_check_t *cond) in ConditionTryAmmo()
1574 condition_check_t *cond) in ConditionTryWeapon()
1588 condition_check_t *cond) in ConditionTryKey()
1601 condition_check_t *cond) in ConditionTryHealth()
1614 condition_check_t *cond) in ConditionTryArmour()
1634 condition_check_t *cond) in ConditionTryPowerup()
1654 condition_check_t *cond) in ConditionTryPlayerState()
1665 bool DDF_MainParseCondition(const char *info, condition_check_t *cond) in DDF_MainParseCondition()
H A Dthing.h544 condition_check_t; typedef
/dports/games/edge/Edge-1.35-source/src/
H A De_player.h347 bool G_CheckConditions(mobj_t *mo, condition_check_t *cond);
H A Drad_defs.h532 condition_check_t *cond_trig;
H A Drad_pars.cc1203 condition_check_t *cond = Z_New(condition_check_t, 1); in RAD_ParseOnCondition()
1205 Z_Clear(cond, condition_check_t, 1); in RAD_ParseOnCondition()
H A De_player.cc543 bool G_CheckConditions(mobj_t *mo, condition_check_t *cond) in G_CheckConditions()