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Searched refs:connect_back (Results 1 – 19 of 19) sorted by relevance

/dports/games/freedoko/FreeDoko_0.7.19/src/class/
H A Dsignal.h65 Connection connect_back(U const& fn);
69 Connection connect_back(U const& fn, AutoDisconnector& disconnector);
74 Connection connect_back(T& p, U const& fn);
78 Connection connect_back(T& p, U const& fn, AutoDisconnector& disconnector);
181 Signal<void(Args...)>::connect_back(U const& fn) in connect_back() function
211 Signal<void(Args...)>::connect_back(U const& fn, AutoDisconnector& disconnector) in connect_back() function
213 auto const connection = connect_back(fn); in connect_back()
241 Signal<void(Args...)>::connect_back(T& p, U const& fn) in connect_back() function
271 Signal<void(Args...)>::connect_back(T& p, U const& fn, AutoDisconnector& disconnector) in connect_back() function
273 auto const connection = connect_back(p, fn); in connect_back()
/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/
H A Dgame_debug.cpp99 Game::signal_open().connect_back(*this, &GameDebug::game_open, this->disconnector_); in GameDebug()
129 game.signal_start().connect_back(*this, &GameDebug::update_info, this->disconnector_); in game_open()
130 …game.tricks().signal_trick_open().connect_back(*this, &GameDebug::trick_open, this->disconnector_); in game_open()
131 game.signal_card_played().connect_back(*this, &GameDebug::card_played, this->disconnector_); in game_open()
132 …game.announcements().signal_announcement_made().connect_back(*this, &GameDebug::announcement_made,… in game_open()
133 …game.swines().signal_swines_announced().connect_back(*this, &GameDebug::swines_announced, this->di… in game_open()
135 … game.marriage().signal_marriage().connect_back(*this, &GameDebug::marriage, this->disconnector_); in game_open()
136 … game.marriage().signal_genscher().connect_back(*this, &GameDebug::genscher, this->disconnector_); in game_open()
137 game.signal_ai_test_card().connect_back(*this, &GameDebug::ai_test_card, this->disconnector_); in game_open()
138 …game.signal_ai_card_weighting().connect_back(*this, &GameDebug::ai_card_weighting, this->disconnec… in game_open()
[all …]
H A Dbug_report_replay.cpp74 Party::signal_open().connect_back([this](Party& party) { in BugReportReplay()
75 …party.signal_get_settings().connect_back(*this, &BugReportReplay::update_info, this->disconnector_… in BugReportReplay()
78 Game::signal_open().connect_back([this](Game& game) { in BugReportReplay()
80 …game.signal_redistribute().connect_back(*this, &BugReportReplay::update_info, this->disconnector_); in BugReportReplay()
81 …game.signal_gameplay_action().connect_back(*this, &BugReportReplay::gameplay_action, this->disconn… in BugReportReplay()
84 OS_NS::BugReportReplay::signal_open().connect_back(*this, in BugReportReplay()
249 this->bug_report_replay_->signal_close().connect_back(*this, in bug_report_replay_open()
H A Dtable.cpp124 Party::signal_open().connect_back([this](Party& party){ this->draw_all(); }, this->disconnector_); in Table()
125 ::party->signal_finish().connect_back(*this, &Table::party_finish, this->disconnector_); in Table()
126 …::preferences.signal_changed(::Preferences::Type::cards_order).connect_back([this](::Preferences::… in Table()
H A Dmenu.cpp261 Party::signal_open().connect_back(*this, &Menu::party_open, this->disconnector_); in init()
555 party.signal_start().connect_back(*this, &Menu::party_start, this->disconnector_); in party_open()
556 party.signal_finish().connect_back(*this, &Menu::party_finish, this->disconnector_); in party_open()
557 party.signal_close().connect_back(*this, &Menu::party_close, this->disconnector_); in party_open()
H A Dparty_settings.cpp304 party.signal_seed_changed().connect_back(*this, &PartySettings::update, this->disconnector_); in init()
305 …party.signal_startplayer_changed().connect_back(*this, &PartySettings::update, this->disconnector_… in init()
306 party.rule().signal_changed().connect_back([this](auto type, auto old_value) in init()
H A Dui.cpp330 …::party->rule().signal_changed().connect_back(*this, &UI_GTKMM::rule_changed, this->disconnector_); in init()
331 …::preferences.signal_changed().connect_back(*this, &UI_GTKMM::setting_changed, this->disconnector_… in init()
H A Dplayers_db.cpp203 Party::signal_open().connect_back([this](Party&) { this->recreate_db(); }, this->disconnector_); in init()
204 party->signal_close().connect_back(*this, &PlayersDB::hide, this->disconnector_); in init()
H A Dplayers.cpp224 …this->ui->party().signal_start().connect_back(*this, &Players::sensitivity_update, this->disconnec… in init()
H A Drules.cpp585 …this->ui->party().signal_start().connect_back(*this, &Rules::sensitivity_update, this->disconnecto… in init()
/dports/games/minetest_game/minetest_game-5.4.1/mods/walls/
H A Dinit.lua25 connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2},
35 connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
/dports/games/minetest/minetest-5.4.1/games/devtest/mods/testnodes/
H A Dnodeboxes.lua76 connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
/dports/games/minetest_game/minetest_game-5.4.1/mods/default/
H A Dfunctions.lua331 connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
343 connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
400 connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
412 connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
/dports/games/minetest_game/minetest_game-5.4.1/mods/xpanes/
H A Dinit.lua154 connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
/dports/games/minetest/minetest-5.4.1/src/
H A Dmapnode.cpp435 boxes_size += nodebox.connect_back.size(); in transformNodeBox()
485 BOXESPUSHBACK(nodebox.connect_back); in transformNodeBox()
H A Dnodedef.cpp62 connect_back.clear(); in reset()
116 WRITEBOX(connect_back); in serialize()
180 READBOXES(connect_back); in deSerialize()
1244 boxVectorUnion(nodebox.connect_back, box_union); in getNodeBoxUnion()
H A Dnodedef.h112 std::vector<aabb3f> connect_back; member
/dports/security/xinetd/xinetd-2.3.15/
H A DAUDIT87 connect_back may be used for portscanning of own machine
/dports/games/minetest/minetest-5.4.1/src/script/common/
H A Dc_content.cpp989 push_box(L, box.connect_back); in push_nodebox()
1127 NODEBOXREADVEC(nodebox.connect_back, "connect_back"); in read_nodebox()