/dports/games/freedoko/FreeDoko_0.7.19/src/class/ |
H A D | signal.h | 65 Connection connect_back(U const& fn); 69 Connection connect_back(U const& fn, AutoDisconnector& disconnector); 74 Connection connect_back(T& p, U const& fn); 78 Connection connect_back(T& p, U const& fn, AutoDisconnector& disconnector); 181 Signal<void(Args...)>::connect_back(U const& fn) in connect_back() function 211 Signal<void(Args...)>::connect_back(U const& fn, AutoDisconnector& disconnector) in connect_back() function 213 auto const connection = connect_back(fn); in connect_back() 241 Signal<void(Args...)>::connect_back(T& p, U const& fn) in connect_back() function 271 Signal<void(Args...)>::connect_back(T& p, U const& fn, AutoDisconnector& disconnector) in connect_back() function 273 auto const connection = connect_back(p, fn); in connect_back()
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/dports/games/freedoko/FreeDoko_0.7.19/src/ui/gtkmm/ |
H A D | game_debug.cpp | 99 Game::signal_open().connect_back(*this, &GameDebug::game_open, this->disconnector_); in GameDebug() 129 game.signal_start().connect_back(*this, &GameDebug::update_info, this->disconnector_); in game_open() 130 …game.tricks().signal_trick_open().connect_back(*this, &GameDebug::trick_open, this->disconnector_); in game_open() 131 game.signal_card_played().connect_back(*this, &GameDebug::card_played, this->disconnector_); in game_open() 132 …game.announcements().signal_announcement_made().connect_back(*this, &GameDebug::announcement_made,… in game_open() 133 …game.swines().signal_swines_announced().connect_back(*this, &GameDebug::swines_announced, this->di… in game_open() 135 … game.marriage().signal_marriage().connect_back(*this, &GameDebug::marriage, this->disconnector_); in game_open() 136 … game.marriage().signal_genscher().connect_back(*this, &GameDebug::genscher, this->disconnector_); in game_open() 137 game.signal_ai_test_card().connect_back(*this, &GameDebug::ai_test_card, this->disconnector_); in game_open() 138 …game.signal_ai_card_weighting().connect_back(*this, &GameDebug::ai_card_weighting, this->disconnec… in game_open() [all …]
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H A D | bug_report_replay.cpp | 74 Party::signal_open().connect_back([this](Party& party) { in BugReportReplay() 75 …party.signal_get_settings().connect_back(*this, &BugReportReplay::update_info, this->disconnector_… in BugReportReplay() 78 Game::signal_open().connect_back([this](Game& game) { in BugReportReplay() 80 …game.signal_redistribute().connect_back(*this, &BugReportReplay::update_info, this->disconnector_); in BugReportReplay() 81 …game.signal_gameplay_action().connect_back(*this, &BugReportReplay::gameplay_action, this->disconn… in BugReportReplay() 84 OS_NS::BugReportReplay::signal_open().connect_back(*this, in BugReportReplay() 249 this->bug_report_replay_->signal_close().connect_back(*this, in bug_report_replay_open()
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H A D | table.cpp | 124 Party::signal_open().connect_back([this](Party& party){ this->draw_all(); }, this->disconnector_); in Table() 125 ::party->signal_finish().connect_back(*this, &Table::party_finish, this->disconnector_); in Table() 126 …::preferences.signal_changed(::Preferences::Type::cards_order).connect_back([this](::Preferences::… in Table()
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H A D | menu.cpp | 261 Party::signal_open().connect_back(*this, &Menu::party_open, this->disconnector_); in init() 555 party.signal_start().connect_back(*this, &Menu::party_start, this->disconnector_); in party_open() 556 party.signal_finish().connect_back(*this, &Menu::party_finish, this->disconnector_); in party_open() 557 party.signal_close().connect_back(*this, &Menu::party_close, this->disconnector_); in party_open()
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H A D | party_settings.cpp | 304 party.signal_seed_changed().connect_back(*this, &PartySettings::update, this->disconnector_); in init() 305 …party.signal_startplayer_changed().connect_back(*this, &PartySettings::update, this->disconnector_… in init() 306 party.rule().signal_changed().connect_back([this](auto type, auto old_value) in init()
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H A D | ui.cpp | 330 …::party->rule().signal_changed().connect_back(*this, &UI_GTKMM::rule_changed, this->disconnector_); in init() 331 …::preferences.signal_changed().connect_back(*this, &UI_GTKMM::setting_changed, this->disconnector_… in init()
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H A D | players_db.cpp | 203 Party::signal_open().connect_back([this](Party&) { this->recreate_db(); }, this->disconnector_); in init() 204 party->signal_close().connect_back(*this, &PlayersDB::hide, this->disconnector_); in init()
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H A D | players.cpp | 224 …this->ui->party().signal_start().connect_back(*this, &Players::sensitivity_update, this->disconnec… in init()
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H A D | rules.cpp | 585 …this->ui->party().signal_start().connect_back(*this, &Rules::sensitivity_update, this->disconnecto… in init()
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/dports/games/minetest_game/minetest_game-5.4.1/mods/walls/ |
H A D | init.lua | 25 connect_back = {-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}, 35 connect_back = {-1/4,-1/2,1/4,1/4,1/2 + fence_collision_extra,1/2},
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/dports/games/minetest/minetest-5.4.1/games/devtest/mods/testnodes/ |
H A D | nodeboxes.lua | 76 connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
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/dports/games/minetest_game/minetest_game-5.4.1/mods/default/ |
H A D | functions.lua | 331 connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 }, 343 connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2}, 400 connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 }, 412 connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
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/dports/games/minetest_game/minetest_game-5.4.1/mods/xpanes/ |
H A D | init.lua | 154 connect_back = {{-1/32, -1/2, 1/32, 1/32, 1/2, 1/2}},
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | mapnode.cpp | 435 boxes_size += nodebox.connect_back.size(); in transformNodeBox() 485 BOXESPUSHBACK(nodebox.connect_back); in transformNodeBox()
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H A D | nodedef.cpp | 62 connect_back.clear(); in reset() 116 WRITEBOX(connect_back); in serialize() 180 READBOXES(connect_back); in deSerialize() 1244 boxVectorUnion(nodebox.connect_back, box_union); in getNodeBoxUnion()
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H A D | nodedef.h | 112 std::vector<aabb3f> connect_back; member
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/dports/security/xinetd/xinetd-2.3.15/ |
H A D | AUDIT | 87 connect_back may be used for portscanning of own machine
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/dports/games/minetest/minetest-5.4.1/src/script/common/ |
H A D | c_content.cpp | 989 push_box(L, box.connect_back); in push_nodebox() 1127 NODEBOXREADVEC(nodebox.connect_back, "connect_back"); in read_nodebox()
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