Searched refs:considerZ (Results 1 – 7 of 7) sorted by relevance
66 const bool considerZ = !zRange.isInfinite(); in renderBlock() local90 if ( considerZ ) in renderBlock()
89 const bool considerZ = !zRange.isInfinite(); in renderBlock() local104 if ( considerZ ) in renderBlock()
76 const bool considerZ = !zRange.isInfinite(); in renderBlock() local101 if ( considerZ ) in renderBlock()
94 int distanceSq(const Position &pos1, const Position &pos2, bool considerZ = true) const;
2407 int TileEngine::distanceSq(const Position &pos1, const Position &pos2, bool considerZ) const in distanceSq()2411 int z = considerZ ? (pos1.z - pos2.z) : 0; in distanceSq()
182 const bool considerZ = is3D(); in compareToSameClass() local214 if ( considerZ ) in compareToSameClass()
1468 const bool considerZ = is3D(); in compareToSameClass() local1500 if ( considerZ ) in compareToSameClass()