Home
last modified time | relevance | path

Searched refs:considerZ (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/qgis/qgis-3.22.3/src/core/pointcloud/
H A Dqgspointcloudattributebyramprenderer.cpp66 const bool considerZ = !zRange.isInfinite(); in renderBlock() local
90 if ( considerZ ) in renderBlock()
H A Dqgspointcloudrgbrenderer.cpp89 const bool considerZ = !zRange.isInfinite(); in renderBlock() local
104 if ( considerZ ) in renderBlock()
H A Dqgspointcloudclassifiedrenderer.cpp76 const bool considerZ = !zRange.isInfinite(); in renderBlock() local
101 if ( considerZ ) in renderBlock()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DTileEngine.h94 int distanceSq(const Position &pos1, const Position &pos2, bool considerZ = true) const;
H A DTileEngine.cpp2407 int TileEngine::distanceSq(const Position &pos1, const Position &pos2, bool considerZ) const in distanceSq()
2411 int z = considerZ ? (pos1.z - pos2.z) : 0; in distanceSq()
/dports/graphics/qgis/qgis-3.22.3/src/core/geometry/
H A Dqgscircularstring.cpp182 const bool considerZ = is3D(); in compareToSameClass() local
214 if ( considerZ ) in compareToSameClass()
H A Dqgslinestring.cpp1468 const bool considerZ = is3D(); in compareToSameClass() local
1500 if ( considerZ ) in compareToSameClass()