Searched refs:constructorsRequested (Results 1 – 7 of 7) sorted by relevance
1115 if(ai->Getbt()->units_dynamic[maker].constructorsRequested <= 0) in BuildMetalMaker()1157 if(ai->Getbt()->units_dynamic[maker].constructorsRequested <= 0) in BuildMetalMaker()1239 if(ai->Getbt()->units_dynamic[storage].constructorsRequested <= 0) in BuildStorage()1279 if( ai->Getbt()->units_dynamic[storage].constructorsRequested <= 0) in BuildStorage()1352 if(ai->Getbt()->units_dynamic[airbase].constructorsRequested <= 0) in BuildAirBase()1392 if(ai->Getbt()->units_dynamic[airbase].constructorsRequested <= 0) in BuildAirBase()1547 if(ai->Getbt()->units_dynamic[building].constructorsRequested <= 0) in BuildStationaryDefenceVS()1599 if(ai->Getbt()->units_dynamic[building].constructorsRequested <= 0) in BuildStationaryDefenceVS()1682 if(ai->Getbt()->units_dynamic[sea_arty].constructorsRequested <= 0) in BuildArty()3046 ai->Getbt()->units_dynamic[*unit].constructorsRequested -= 1; in ConstructionFailed()[all …]
1022 …_dynamic[unit].constructorsAvailable + ai->Getbt()->units_dynamic[unit].constructorsRequested <= 0) in BuildUnitOfMovementType()1039 …amic[ground].constructorsAvailable + ai->Getbt()->units_dynamic[ground].constructorsRequested <= 0) in BuildUnitOfMovementType()1055 …ynamic[hover].constructorsAvailable + ai->Getbt()->units_dynamic[hover].constructorsRequested <= 0) in BuildUnitOfMovementType()1076 …_dynamic[ship].constructorsAvailable + ai->Getbt()->units_dynamic[ship].constructorsRequested <= 0) in BuildUnitOfMovementType()1084 …ubmarine].constructorsAvailable + ai->Getbt()->units_dynamic[submarine].constructorsRequested <= 0) in BuildUnitOfMovementType()1145 else if(ai->Getbt()->units_dynamic[unit].constructorsRequested <= 0) in BuildUnitOfMovementType()
35 int constructorsRequested; // how many factories/builders requested being able to build that unit member
224 units_dynamic[i].constructorsRequested = 0; in Init()2514 units_dynamic[i].constructorsRequested = 0; in LoadBuildTable()2583 units_dynamic[i].constructorsRequested = 0; in LoadBuildTable()3241 units_dynamic[*j].constructorsRequested += 1; in BuildFactoryFor()3249 …dynamic[constructor].constructorsAvailable + units_dynamic[constructor].constructorsRequested <= 0) in BuildFactoryFor()3267 …dynamic[constructor].constructorsAvailable + units_dynamic[constructor].constructorsRequested <= 0) in BuildFactoryFor()3282 units_dynamic[*j].constructorsRequested -= 1; in BuildFactoryFor()3339 …dynamic[constructor].constructorsAvailable + units_dynamic[constructor].constructorsRequested <= 0) in BuildBuilderFor()3354 units_dynamic[*j].constructorsRequested += 1; in BuildBuilderFor()3411 units_dynamic[*j].constructorsRequested += 1; in AddAssistant()
560 --bt->units_dynamic[*unit].constructorsRequested; in UnitDestroyed()568 --bt->units_dynamic[*unit].constructorsRequested; in UnitDestroyed()
245 ai->Getbt()->units_dynamic[*j].constructorsRequested += 1; in CheckAssistance()
143 ai->Getbt()->units_dynamic[*unit].constructorsRequested -= 1; in AddConstructor()