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Searched refs:constructorsRequested (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/AAI/
H A DAAIExecute.cpp1115 if(ai->Getbt()->units_dynamic[maker].constructorsRequested <= 0) in BuildMetalMaker()
1157 if(ai->Getbt()->units_dynamic[maker].constructorsRequested <= 0) in BuildMetalMaker()
1239 if(ai->Getbt()->units_dynamic[storage].constructorsRequested <= 0) in BuildStorage()
1279 if( ai->Getbt()->units_dynamic[storage].constructorsRequested <= 0) in BuildStorage()
1352 if(ai->Getbt()->units_dynamic[airbase].constructorsRequested <= 0) in BuildAirBase()
1392 if(ai->Getbt()->units_dynamic[airbase].constructorsRequested <= 0) in BuildAirBase()
1547 if(ai->Getbt()->units_dynamic[building].constructorsRequested <= 0) in BuildStationaryDefenceVS()
1599 if(ai->Getbt()->units_dynamic[building].constructorsRequested <= 0) in BuildStationaryDefenceVS()
1682 if(ai->Getbt()->units_dynamic[sea_arty].constructorsRequested <= 0) in BuildArty()
3046 ai->Getbt()->units_dynamic[*unit].constructorsRequested -= 1; in ConstructionFailed()
[all …]
H A DAAIBrain.cpp1022 …_dynamic[unit].constructorsAvailable + ai->Getbt()->units_dynamic[unit].constructorsRequested <= 0) in BuildUnitOfMovementType()
1039 …amic[ground].constructorsAvailable + ai->Getbt()->units_dynamic[ground].constructorsRequested <= 0) in BuildUnitOfMovementType()
1055 …ynamic[hover].constructorsAvailable + ai->Getbt()->units_dynamic[hover].constructorsRequested <= 0) in BuildUnitOfMovementType()
1076 …_dynamic[ship].constructorsAvailable + ai->Getbt()->units_dynamic[ship].constructorsRequested <= 0) in BuildUnitOfMovementType()
1084 …ubmarine].constructorsAvailable + ai->Getbt()->units_dynamic[submarine].constructorsRequested <= 0) in BuildUnitOfMovementType()
1145 else if(ai->Getbt()->units_dynamic[unit].constructorsRequested <= 0) in BuildUnitOfMovementType()
H A DAAIBuildTable.h35 int constructorsRequested; // how many factories/builders requested being able to build that unit member
H A DAAIBuildTable.cpp224 units_dynamic[i].constructorsRequested = 0; in Init()
2514 units_dynamic[i].constructorsRequested = 0; in LoadBuildTable()
2583 units_dynamic[i].constructorsRequested = 0; in LoadBuildTable()
3241 units_dynamic[*j].constructorsRequested += 1; in BuildFactoryFor()
3249 …dynamic[constructor].constructorsAvailable + units_dynamic[constructor].constructorsRequested <= 0) in BuildFactoryFor()
3267 …dynamic[constructor].constructorsAvailable + units_dynamic[constructor].constructorsRequested <= 0) in BuildFactoryFor()
3282 units_dynamic[*j].constructorsRequested -= 1; in BuildFactoryFor()
3339 …dynamic[constructor].constructorsAvailable + units_dynamic[constructor].constructorsRequested <= 0) in BuildBuilderFor()
3354 units_dynamic[*j].constructorsRequested += 1; in BuildBuilderFor()
3411 units_dynamic[*j].constructorsRequested += 1; in AddAssistant()
H A DAAI.cpp560 --bt->units_dynamic[*unit].constructorsRequested; in UnitDestroyed()
568 --bt->units_dynamic[*unit].constructorsRequested; in UnitDestroyed()
H A DAAIConstructor.cpp245 ai->Getbt()->units_dynamic[*j].constructorsRequested += 1; in CheckAssistance()
H A DAAIUnitTable.cpp143 ai->Getbt()->units_dynamic[*unit].constructorsRequested -= 1; in AddConstructor()