Searched refs:contents_visible_ (Results 1 – 4 of 4) sorted by relevance
73 contents_visible_(true), in GraphicsLayer()93 layer_->SetIsDrawable(draws_content_ && contents_visible_); in GraphicsLayer()449 CcLayer().SetIsDrawable(draws_content_ && contents_visible_); in UpdateLayerIsDrawable()451 contents_layer_->SetIsDrawable(contents_visible_); in UpdateLayerIsDrawable()480 contents_layer_->SetIsDrawable(contents_visible_); in SetContentsTo()481 contents_layer_->SetHitTestable(contents_visible_); in SetContentsTo()591 if (contents_visible == contents_visible_) in SetContentsVisible()594 contents_visible_ = contents_visible; in SetContentsVisible()
139 bool ContentsAreVisible() const { return contents_visible_; } in ContentsAreVisible()285 bool contents_visible_ : 1; variable
74 contents_visible_(true), in GraphicsLayer()94 CcLayer()->SetIsDrawable(draws_content_ && contents_visible_); in GraphicsLayer()417 CcLayer()->SetIsDrawable(draws_content_ && contents_visible_); in UpdateLayerIsDrawable()419 contents_layer_->SetIsDrawable(contents_visible_); in UpdateLayerIsDrawable()453 contents_layer_->SetIsDrawable(contents_visible_); in SetContentsTo()454 contents_layer_->SetHitTestable(contents_visible_); in SetContentsTo()558 if (contents_visible == contents_visible_) in SetContentsVisible()561 contents_visible_ = contents_visible; in SetContentsVisible()
143 bool ContentsAreVisible() const { return contents_visible_; } in ContentsAreVisible()301 bool contents_visible_ : 1; variable