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Searched refs:control_undead_ref (Results 1 – 1 of 1) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp345 static EffectRef control_undead_ref = { "ControlUndead2", -1 }; variable
5416 fx = fxqueue.CreateEffect(control_undead_ref, GEN_UNDEAD, 3, FX_DURATION_INSTANT_LIMITED); in Turn()