Searched refs:control_undead_ref (Results 1 – 1 of 1) sorted by relevance
345 static EffectRef control_undead_ref = { "ControlUndead2", -1 }; variable5416 fx = fxqueue.CreateEffect(control_undead_ref, GEN_UNDEAD, 3, FX_DURATION_INSTANT_LIMITED); in Turn()