Searched refs:convergence_distance (Results 1 – 16 of 16) sorted by relevance
251 const float convergence_distance = cam->convergence_distance; in spherical_stereo_transform() local253 if (convergence_distance != FLT_MAX) { in spherical_stereo_transform()254 float3 screen_offset = convergence_distance * (*D); in spherical_stereo_transform()
1130 float convergence_distance; member
821 float interocular_distance, convergence_distance; in camera_stereo3d_model_matrix() local829 convergence_distance = data->stereo.convergence_distance; in camera_stereo3d_model_matrix()862 angle = atanf((interocular_distance * 0.5f) / convergence_distance) / fac; in camera_stereo3d_model_matrix()1056 float interocular_distance, convergence_distance; in camera_stereo3d_shift_x() local1068 convergence_distance = data->stereo.convergence_distance; in camera_stereo3d_shift_x()1085 shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) * in camera_stereo3d_shift_x()
40 .convergence_distance = 30.f * 0.065f, \
44 float convergence_distance; member
67 float convergence_distance; member200 bcam->convergence_distance = FLT_MAX; in blender_camera_from_object()203 bcam->convergence_distance = b_camera.stereo().convergence_distance(); in blender_camera_from_object()453 cam->convergence_distance = bcam->convergence_distance; in blender_camera_sync()
77 abc_stereo_distance_.set(cam->stereo.convergence_distance); in do_write()
91 bcam->stereo.convergence_distance = convergence_plane.getValue(sample_sel); in readObjectData()
112 float convergence_distance; variable
129 SOCKET_FLOAT(convergence_distance, "Convergence Distance", 30.0f * 0.065f); in NODE_DEFINE()432 kcam->convergence_distance = convergence_distance; in update()
1114 stereodata.volume_sta = -cam->stereo.convergence_distance; in camera_stereoscopy_extra()1115 stereodata.volume_end = -cam->stereo.convergence_distance; in camera_stereoscopy_extra()
1415 float convergence_distance; variable
995 sip->convergence_distance = 100.0f; in init_ship_entry()2054 stuff_float(&sip->convergence_distance); in parse_ship_values()10573 vm_vec_scale(&target_vec, sip->convergence_distance); in ship_fire_primary()10593 vm_vec_scale(&target_vec, sip->convergence_distance); in ship_fire_primary()
1366 float convergence_distance; variable
1164 convergence_distance = other.convergence_distance; in clone()1474 convergence_distance = other.convergence_distance; in move()1912 convergence_distance = 100.0f; in ship_info()3351 stuff_float(&sip->convergence_distance); in parse_ship_values()11899 vm_vec_scale(&target_vec, sip->convergence_distance); in ship_fire_primary()
962 cam->stereo.convergence_distance = 30.0f * 0.065f; in blo_do_versions_270()