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Searched refs:convergence_distance (Results 1 – 16 of 16) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/
H A Dkernel_projection.h251 const float convergence_distance = cam->convergence_distance; in spherical_stereo_transform() local
253 if (convergence_distance != FLT_MAX) { in spherical_stereo_transform()
254 float3 screen_offset = convergence_distance * (*D); in spherical_stereo_transform()
H A Dkernel_types.h1130 float convergence_distance; member
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dcamera.c821 float interocular_distance, convergence_distance; in camera_stereo3d_model_matrix() local
829 convergence_distance = data->stereo.convergence_distance; in camera_stereo3d_model_matrix()
862 angle = atanf((interocular_distance * 0.5f) / convergence_distance) / fac; in camera_stereo3d_model_matrix()
1056 float interocular_distance, convergence_distance; in camera_stereo3d_shift_x() local
1068 convergence_distance = data->stereo.convergence_distance; in camera_stereo3d_shift_x()
1085 shift += ((interocular_distance / data->sensor_x) * (data->lens / convergence_distance)) * in camera_stereo3d_shift_x()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_camera_defaults.h40 .convergence_distance = 30.f * 0.065f, \
H A DDNA_camera_types.h44 float convergence_distance; member
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_camera.cpp67 float convergence_distance; member
200 bcam->convergence_distance = FLT_MAX; in blender_camera_from_object()
203 bcam->convergence_distance = b_camera.stereo().convergence_distance(); in blender_camera_from_object()
453 cam->convergence_distance = bcam->convergence_distance; in blender_camera_sync()
/dports/graphics/blender/blender-2.91.0/source/blender/io/alembic/exporter/
H A Dabc_writer_camera.cc77 abc_stereo_distance_.set(cam->stereo.convergence_distance); in do_write()
/dports/graphics/blender/blender-2.91.0/source/blender/io/alembic/intern/
H A Dabc_reader_camera.cc91 bcam->stereo.convergence_distance = convergence_plane.getValue(sample_sel); in readObjectData()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dcamera.h112 float convergence_distance; variable
H A Dcamera.cpp129 SOCKET_FLOAT(convergence_distance, "Convergence Distance", 30.0f * 0.065f); in NODE_DEFINE()
432 kcam->convergence_distance = convergence_distance; in update()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_extra.c1114 stereodata.volume_sta = -cam->stereo.convergence_distance; in camera_stereoscopy_extra()
1115 stereodata.volume_end = -cam->stereo.convergence_distance; in camera_stereoscopy_extra()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h1415 float convergence_distance; variable
H A Dship.cpp995 sip->convergence_distance = 100.0f; in init_ship_entry()
2054 stuff_float(&sip->convergence_distance); in parse_ship_values()
10573 vm_vec_scale(&target_vec, sip->convergence_distance); in ship_fire_primary()
10593 vm_vec_scale(&target_vec, sip->convergence_distance); in ship_fire_primary()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1366 float convergence_distance; variable
H A Dship.cpp1164 convergence_distance = other.convergence_distance; in clone()
1474 convergence_distance = other.convergence_distance; in move()
1912 convergence_distance = 100.0f; in ship_info()
3351 stuff_float(&sip->convergence_distance); in parse_ship_values()
11899 vm_vec_scale(&target_vec, sip->convergence_distance); in ship_fire_primary()
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_270.c962 cam->stereo.convergence_distance = 30.0f * 0.065f; in blo_do_versions_270()