Searched refs:convertUVToWorldSpace (Results 1 – 4 of 4) sorted by relevance
103 void convertUVToWorldSpace(Real x, Real y, Vector3* outWorldPos);
104 void convertUVToWorldSpace(Real x, Real y, Vector3* outWorldPos);
100 void TerrainLayerBlendMap::convertUVToWorldSpace(Real x, Real y, Vector3* outWorldPos) in convertUVToWorldSpace() function in Ogre::TerrainLayerBlendMap