/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/Test/ |
H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.vert | 17 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 22 color += textureProjLod(texSampler1D, coords4D, lod); 26 color += textureProjLod (texSampler2D, coords4D, lod); 29 color += textureProjLod (texSampler3D, coords4D, lod); 35 color += textureProjLod(shadowSampler1D, coords4D, lod); 36 color += textureProjLod(shadowSampler2D, coords4D, lod);
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.vert | 17 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 22 color += textureProjLod(texSampler1D, coords4D, lod); 26 color += textureProjLod (texSampler2D, coords4D, lod); 29 color += textureProjLod (texSampler3D, coords4D, lod); 35 color += textureProjLod(shadowSampler1D, coords4D, lod); 36 color += textureProjLod(shadowSampler2D, coords4D, lod);
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.vert | 17 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 22 color += textureProjLod(texSampler1D, coords4D, lod); 26 color += textureProjLod (texSampler2D, coords4D, lod); 29 color += textureProjLod (texSampler3D, coords4D, lod); 35 color += textureProjLod(shadowSampler1D, coords4D, lod); 36 color += textureProjLod(shadowSampler2D, coords4D, lod);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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/dports/graphics/glslang/glslang-11.7.1/Test/ |
H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/Test/ |
H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/Test/ |
H A D | texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += texture1DProj(texSampler1D, coords4D); 33 color += texture1DProj(texSampler1D, coords4D, bias); 38 color += texture2DProj (texSampler2D, coords4D, bias); 42 color += texture3DProj (texSampler3D, coords4D); 43 color += texture3DProj (texSampler3D, coords4D, bias); 52 color += shadow1DProj (shadowSampler1D, coords4D); 53 color += shadow1DProj (shadowSampler1D, coords4D, bias); 54 color += shadow2DProj (shadowSampler2D, coords4D); 55 color += shadow2DProj (shadowSampler2D, coords4D, bias);
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H A D | spv.texture.frag | 25 vec4 coords4D = vec4(1.789, 2.718, 3.453, 2.0); 31 color += textureProj(texSampler1D, coords4D); 33 color += textureProj(texSampler1D, coords4D, bias); 38 color += textureProj (texSampler2D, coords4D, bias); 42 color += textureProj (texSampler3D, coords4D); 43 color += textureProj (texSampler3D, coords4D, bias); 52 color += textureProj (shadowSampler1D, coords4D); 53 color += textureProj (shadowSampler1D, coords4D, bias); 54 color += textureProj (shadowSampler2D, coords4D); 55 color += textureProj (shadowSampler2D, coords4D, bias);
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