Searched refs:cosPhi1 (Results 1 – 3 of 3) sorted by relevance
6954 float cosPhi1 = cosPhi * cosTheta - s; // cos(phi + theta) in estimateReflectedLightFraction() local6958 return (2.0f * max(cosPhi, 0.0f) + max(cosPhi1, 0.0f) + max(cosPhi2, 0.0f)) * 0.25f; in estimateReflectedLightFraction()
1 …cosPhi1, point0 = point1) {\n var point1 = ring[j],\n lambda1 = longitude(point1),\n…