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Searched refs:cosY (Results 1 – 25 of 26) sorted by relevance

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/dports/science/rdkit/rdkit-Release_2021_03_5/Code/ForceField/UFF/
H A DInversion.cpp127 double cosY = Utils::calculateCosY(p1, p2, p3, p4); in getEnergy() local
128 double sinYSq = 1.0 - cosY * cosY; in getEnergy()
171 double cosY = n.dotProduct(rJL); in getGrad() local
172 clipToOne(cosY); in getGrad()
173 double sinYSq = 1.0 - cosY * cosY; in getGrad()
181 double dE_dW = -d_forceConstant * (d_C1 * cosY - 4.0 * d_C2 * cosY * sinY); in getGrad()
186 double term2 = cosY / (sinY * sinThetaSq); in getGrad()
193 double tg4[3] = {(t3.x / term1 - rJL.x * cosY / sinY) / dJL, in getGrad()
194 (t3.y / term1 - rJL.y * cosY / sinY) / dJL, in getGrad()
195 (t3.z / term1 - rJL.z * cosY / sinY) / dJL}; in getGrad()
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/
H A Deuler_angles.inl34 valType cosY = glm::cos(angleY); local
38 cosY, valType(0), sinY, valType(0),
40 -sinY, valType(0), cosY, valType(0),
69 valType cosY = glm::cos(angleY); local
73 cosY, -sinX * sinY, cosX * sinY, valType(0),
75 -sinY , -sinX * cosY, cosX * cosY, valType(0),
88 valType cosY = glm::cos(angleY); local
92 cosY, valType(0), sinY, valType(0),
93 -sinX * sinY, cosX, sinX * cosY, valType(0),
94 -cosX * sinY, -sinX, cosX * cosY, valType(0),
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/
H A Deuler_angles.inl30 T cosY = glm::cos(angleY); local
34 cosY, T(0), -sinY, T(0),
36 sinY, T(0), cosY, T(0),
65 T cosY = glm::cos(angleY); local
69 cosY, -sinX * -sinY, cosX * -sinY, T(0),
71 sinY, -sinX * cosY, cosX * cosY, T(0),
84 T cosY = glm::cos(angleY); local
88 cosY, 0, -sinY, T(0),
89 sinY * sinX, cosX, cosY * sinX, T(0),
90 sinY * cosX, -sinX, cosY * cosX, T(0),
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/
H A Deuler_angles.inl30 T cosY = glm::cos(angleY); local
34 cosY, T(0), -sinY, T(0),
36 sinY, T(0), cosY, T(0),
65 T cosY = glm::cos(angleY); local
69 cosY, -sinX * -sinY, cosX * -sinY, T(0),
71 sinY, -sinX * cosY, cosX * cosY, T(0),
84 T cosY = glm::cos(angleY); local
88 cosY, 0, -sinY, T(0),
89 sinY * sinX, cosX, cosY * sinX, T(0),
90 sinY * cosX, -sinX, cosY * cosX, T(0),
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/
H A Deuler_angles.inl30 T cosY = glm::cos(angleY); local
34 cosY, T(0), -sinY, T(0),
36 sinY, T(0), cosY, T(0),
65 T cosY = glm::cos(angleY); local
69 cosY, -sinX * -sinY, cosX * -sinY, T(0),
71 sinY, -sinX * cosY, cosX * cosY, T(0),
84 T cosY = glm::cos(angleY); local
88 cosY, 0, -sinY, T(0),
89 sinY * sinX, cosX, cosY * sinX, T(0),
90 sinY * cosX, -sinX, cosY * cosX, T(0),
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/
H A Deuler_angles.inl30 T cosY = glm::cos(angleY); local
34 cosY, T(0), -sinY, T(0),
36 sinY, T(0), cosY, T(0),
65 T cosY = glm::cos(angleY); local
69 cosY, -sinX * -sinY, cosX * -sinY, T(0),
71 sinY, -sinX * cosY, cosX * cosY, T(0),
84 T cosY = glm::cos(angleY); local
88 cosY, 0, -sinY, T(0),
89 sinY * sinX, cosX, cosY * sinX, T(0),
90 sinY * cosX, -sinX, cosY * cosX, T(0),
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/
H A Deuler_angles.inl30 T cosY = glm::cos(angleY); local
34 cosY, T(0), -sinY, T(0),
36 sinY, T(0), cosY, T(0),
65 T cosY = glm::cos(angleY); local
69 cosY, -sinX * -sinY, cosX * -sinY, T(0),
71 sinY, -sinX * cosY, cosX * cosY, T(0),
84 T cosY = glm::cos(angleY); local
88 cosY, 0, -sinY, T(0),
89 sinY * sinX, cosX, cosY * sinX, T(0),
90 sinY * cosX, -sinX, cosY * cosX, T(0),
/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/impl/
H A Drange_image_spherical.hpp53 float cosY = std::cos (angle_y); in calculate3DPoint() local
54 …t = Eigen::Vector3f (range * sinf (angle_x) * cosY, range * sinf (angle_y), range * std::cos (angl… in calculate3DPoint()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Math/
H A DQuaternion.cpp58 float cosY = cosf(y); in FromEulerAngles() local
62 w_ = cosY * cosX * cosZ + sinY * sinX * sinZ; in FromEulerAngles()
63 x_ = cosY * sinX * cosZ + sinY * cosX * sinZ; in FromEulerAngles()
64 y_ = sinY * cosX * cosZ - cosY * sinX * sinZ; in FromEulerAngles()
65 z_ = cosY * cosX * sinZ - sinY * sinX * cosZ; in FromEulerAngles()
/dports/astro/kstars/kstars-3.5.6/kstars/projections/
H A Dprojector.cpp466 double sindX, cosdX, sinY, cosY; in toScreenVec() local
509 sincos(Y, &sinY, &cosY); in toScreenVec()
514 cosY = cos(Y); in toScreenVec()
518 double c = m_sinY0 * sinY + m_cosY0 * cosY * cosdX; in toScreenVec()
533 double x = origX - m_vp.zoomFactor * k * cosY * sindX; in toScreenVec()
534 double y = origY - m_vp.zoomFactor * k * (m_cosY0 * sinY - m_sinY0 * cosY * cosdX); in toScreenVec()
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/
H A Deuler_angles.inl30 T cosY = glm::cos(angleY); local
34 cosY, T(0), -sinY, T(0),
36 sinY, T(0), cosY, T(0),
84 -sinY, T(0), -cosY, T(0),
86 cosY, T(0), -sinY, T(0),
116 T cosY = glm::cos(angleY); local
122 sinY, -sinX * cosY, cosX * cosY, T(0),
135 T cosY = glm::cos(angleY); local
139 cosY, 0, -sinY, T(0),
140 sinY * sinX, cosX, cosY * sinX, T(0),
[all …]
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/
H A Deuler_angles.inl29 T cosY = glm::cos(angleY); local
33 cosY, T(0), -sinY, T(0),
35 sinY, T(0), cosY, T(0),
83 -sinY, T(0), -cosY, T(0),
85 cosY, T(0), -sinY, T(0),
115 T cosY = glm::cos(angleY); local
121 sinY, -sinX * cosY, cosX * cosY, T(0),
134 T cosY = glm::cos(angleY); local
138 cosY, 0, -sinY, T(0),
139 sinY * sinX, cosX, cosY * sinX, T(0),
[all …]
/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/
H A Deuler_angles.inl29 T cosY = glm::cos(angleY); local
33 cosY, T(0), -sinY, T(0),
35 sinY, T(0), cosY, T(0),
83 -sinY, T(0), -cosY, T(0),
85 cosY, T(0), -sinY, T(0),
115 T cosY = glm::cos(angleY); local
121 sinY, -sinX * cosY, cosX * cosY, T(0),
134 T cosY = glm::cos(angleY); local
138 cosY, 0, -sinY, T(0),
139 sinY * sinX, cosX, cosY * sinX, T(0),
[all …]
/dports/math/glm/glm-0.9.9.8/glm/gtx/
H A Deuler_angles.inl29 T cosY = glm::cos(angleY); local
33 cosY, T(0), -sinY, T(0),
35 sinY, T(0), cosY, T(0),
83 -sinY, T(0), -cosY, T(0),
85 cosY, T(0), -sinY, T(0),
115 T cosY = glm::cos(angleY); local
121 sinY, -sinX * cosY, cosX * cosY, T(0),
134 T cosY = glm::cos(angleY); local
138 cosY, 0, -sinY, T(0),
139 sinY * sinX, cosX, cosY * sinX, T(0),
[all …]
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/
H A DQuaternion.cpp221 const decimal cosY = std::cos(angle); in initWithEulerAngles() local
227 const decimal cosYcosZ = cosY * cosZ; in initWithEulerAngles()
229 const decimal cosYsinZ = cosY * sinZ; in initWithEulerAngles()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/copyleft/cgal/
H A Dpoint_areas.cpp146 scalarA cosY = (z*z + x*x - y*y)/(2*x*z); in point_areas() local
149 barycentric << x*cosX, y*cosY, z*cosZ; in point_areas()
159 } else if (cosY < 0 || cosZ < 0){ in point_areas()
/dports/graphics/wings/libigl-2.1.0/include/igl/copyleft/cgal/
H A Dpoint_areas.cpp146 scalarA cosY = (z*z + x*x - y*y)/(2*x*z); in point_areas() local
149 barycentric << x*cosX, y*cosY, z*cosZ; in point_areas()
159 } else if (cosY < 0 || cosZ < 0){ in point_areas()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DParaxialTexCoordSystem.cpp164 float cosY = static_cast<float>(newBaseYAxis.dot(normalizedYAxis.normalized())); in doTransform() local
166 assert(!Math::isnan(cosY)); in doTransform()
172 float radY = std::acos(cosY); in doTransform()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/
H A DSensorServices.java247 float cosY = (float) Math.cos(o[2]); in getRotationMxFromOrientation() local
263 yM[0] = cosY; in getRotationMxFromOrientation()
271 yM[8] = cosY; in getRotationMxFromOrientation()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/
H A DSensorServices.java247 float cosY = (float) Math.cos(o[2]); in getRotationMxFromOrientation() local
263 yM[0] = cosY; in getRotationMxFromOrientation()
271 yM[8] = cosY; in getRotationMxFromOrientation()
/dports/x11/xlockmore/xlockmore-5.67/modes/
H A Dspace.c213 double _x, _y, _z, cosX, sinX, cosY, sinY, cosZ, sinZ, k, z, zoom; in draw_space() local
236 cosY = COSF(sp->ay); in draw_space()
251 k = _x * cosY + _z * sinY; in draw_space()
252 _z = _z * cosY - _x * sinY; in draw_space()
/dports/graphics/openorienteering-mapper/mapper-0.9.2/src/sensors/
H A Dcompass.cpp117 float cosY = (float)qCos(orientation[2]); in getRotationMatrixFromOrientation() local
127 yM[0] = cosY; yM[1] = 0.0f; yM[2] = sinY; in getRotationMatrixFromOrientation()
129 yM[6] = -sinY; yM[7] = 0.0f; yM[8] = cosY; in getRotationMatrixFromOrientation()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Dnerverot.c218 FLOAT cosY = cos (yRot); in randomlyRotateBlots() local
240 z2 = z1 * cosY - x1 * sinY; in randomlyRotateBlots()
241 x2 = z1 * sinY + x1 * cosY; in randomlyRotateBlots()
886 FLOAT cosY = cos (st->yRot); in renderSegs() local
916 z2 = z1 * cosY - x1 * sinY; in renderSegs()
917 x2 = z1 * sinY + x1 * cosY; in renderSegs()
/dports/graphics/opencv/opencv-4.5.3/modules/gapi/samples/
H A Dgaze_estimation.cpp272 const auto cosY = std::cos(yaw * M_PI / 180.0); in pose() local
282 const auto ctr = cv::Matx<double,2,2>(cosR*cosY, sinY*sinP*sinR, 0.f, cosP*sinR); in pose()
283 const auto ctt = cv::Matx<double,2,2>(cosR*sinY*sinP, cosY*sinR, 0.f, -cosP*cosR); in pose()
/dports/graphics/quesa/quesa-1.8/Source/Core/System/
H A DE3Math.c2754 float cosY = (float) cos(yAngle); in E3Matrix4x4_SetRotate_XYZ() local
2764 M(0,0) = cosY*cosZ; in E3Matrix4x4_SetRotate_XYZ()
2765 M(0,1) = cosY*sinZ; in E3Matrix4x4_SetRotate_XYZ()
2771 M(1,2) = sinX*cosY; in E3Matrix4x4_SetRotate_XYZ()
2776 M(2,2) = cosX*cosY; in E3Matrix4x4_SetRotate_XYZ()
2841 float cosY = (float) cos(yAngle); in E3Matrix4x4_SetRotateAboutPoint() local
2854 M(0,0) = cosY*cosZ; in E3Matrix4x4_SetRotateAboutPoint()
2855 M(0,1) = cosY*sinZ; in E3Matrix4x4_SetRotateAboutPoint()
2861 M(1,2) = sinX*cosY; in E3Matrix4x4_SetRotateAboutPoint()
2866 M(2,2) = cosX*cosY; in E3Matrix4x4_SetRotateAboutPoint()

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