/dports/science/rdkit/rdkit-Release_2021_03_5/Code/ForceField/UFF/ |
H A D | Inversion.cpp | 127 double cosY = Utils::calculateCosY(p1, p2, p3, p4); in getEnergy() local 128 double sinYSq = 1.0 - cosY * cosY; in getEnergy() 171 double cosY = n.dotProduct(rJL); in getGrad() local 172 clipToOne(cosY); in getGrad() 173 double sinYSq = 1.0 - cosY * cosY; in getGrad() 181 double dE_dW = -d_forceConstant * (d_C1 * cosY - 4.0 * d_C2 * cosY * sinY); in getGrad() 186 double term2 = cosY / (sinY * sinThetaSq); in getGrad() 193 double tg4[3] = {(t3.x / term1 - rJL.x * cosY / sinY) / dJL, in getGrad() 194 (t3.y / term1 - rJL.y * cosY / sinY) / dJL, in getGrad() 195 (t3.z / term1 - rJL.z * cosY / sinY) / dJL}; in getGrad()
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | euler_angles.inl | 34 valType cosY = glm::cos(angleY); local 38 cosY, valType(0), sinY, valType(0), 40 -sinY, valType(0), cosY, valType(0), 69 valType cosY = glm::cos(angleY); local 73 cosY, -sinX * sinY, cosX * sinY, valType(0), 75 -sinY , -sinX * cosY, cosX * cosY, valType(0), 88 valType cosY = glm::cos(angleY); local 92 cosY, valType(0), sinY, valType(0), 93 -sinX * sinY, cosX, sinX * cosY, valType(0), 94 -cosX * sinY, -sinX, cosX * cosY, valType(0),
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 34 cosY, T(0), -sinY, T(0), 36 sinY, T(0), cosY, T(0), 65 T cosY = glm::cos(angleY); local 69 cosY, -sinX * -sinY, cosX * -sinY, T(0), 71 sinY, -sinX * cosY, cosX * cosY, T(0), 84 T cosY = glm::cos(angleY); local 88 cosY, 0, -sinY, T(0), 89 sinY * sinX, cosX, cosY * sinX, T(0), 90 sinY * cosX, -sinX, cosY * cosX, T(0),
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 34 cosY, T(0), -sinY, T(0), 36 sinY, T(0), cosY, T(0), 65 T cosY = glm::cos(angleY); local 69 cosY, -sinX * -sinY, cosX * -sinY, T(0), 71 sinY, -sinX * cosY, cosX * cosY, T(0), 84 T cosY = glm::cos(angleY); local 88 cosY, 0, -sinY, T(0), 89 sinY * sinX, cosX, cosY * sinX, T(0), 90 sinY * cosX, -sinX, cosY * cosX, T(0),
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 34 cosY, T(0), -sinY, T(0), 36 sinY, T(0), cosY, T(0), 65 T cosY = glm::cos(angleY); local 69 cosY, -sinX * -sinY, cosX * -sinY, T(0), 71 sinY, -sinX * cosY, cosX * cosY, T(0), 84 T cosY = glm::cos(angleY); local 88 cosY, 0, -sinY, T(0), 89 sinY * sinX, cosX, cosY * sinX, T(0), 90 sinY * cosX, -sinX, cosY * cosX, T(0),
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 34 cosY, T(0), -sinY, T(0), 36 sinY, T(0), cosY, T(0), 65 T cosY = glm::cos(angleY); local 69 cosY, -sinX * -sinY, cosX * -sinY, T(0), 71 sinY, -sinX * cosY, cosX * cosY, T(0), 84 T cosY = glm::cos(angleY); local 88 cosY, 0, -sinY, T(0), 89 sinY * sinX, cosX, cosY * sinX, T(0), 90 sinY * cosX, -sinX, cosY * cosX, T(0),
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 34 cosY, T(0), -sinY, T(0), 36 sinY, T(0), cosY, T(0), 65 T cosY = glm::cos(angleY); local 69 cosY, -sinX * -sinY, cosX * -sinY, T(0), 71 sinY, -sinX * cosY, cosX * cosY, T(0), 84 T cosY = glm::cos(angleY); local 88 cosY, 0, -sinY, T(0), 89 sinY * sinX, cosX, cosY * sinX, T(0), 90 sinY * cosX, -sinX, cosY * cosX, T(0),
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/impl/ |
H A D | range_image_spherical.hpp | 53 float cosY = std::cos (angle_y); in calculate3DPoint() local 54 …t = Eigen::Vector3f (range * sinf (angle_x) * cosY, range * sinf (angle_y), range * std::cos (angl… in calculate3DPoint()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Math/ |
H A D | Quaternion.cpp | 58 float cosY = cosf(y); in FromEulerAngles() local 62 w_ = cosY * cosX * cosZ + sinY * sinX * sinZ; in FromEulerAngles() 63 x_ = cosY * sinX * cosZ + sinY * cosX * sinZ; in FromEulerAngles() 64 y_ = sinY * cosX * cosZ - cosY * sinX * sinZ; in FromEulerAngles() 65 z_ = cosY * cosX * sinZ - sinY * sinX * cosZ; in FromEulerAngles()
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/dports/astro/kstars/kstars-3.5.6/kstars/projections/ |
H A D | projector.cpp | 466 double sindX, cosdX, sinY, cosY; in toScreenVec() local 509 sincos(Y, &sinY, &cosY); in toScreenVec() 514 cosY = cos(Y); in toScreenVec() 518 double c = m_sinY0 * sinY + m_cosY0 * cosY * cosdX; in toScreenVec() 533 double x = origX - m_vp.zoomFactor * k * cosY * sindX; in toScreenVec() 534 double y = origY - m_vp.zoomFactor * k * (m_cosY0 * sinY - m_sinY0 * cosY * cosdX); in toScreenVec()
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 34 cosY, T(0), -sinY, T(0), 36 sinY, T(0), cosY, T(0), 84 -sinY, T(0), -cosY, T(0), 86 cosY, T(0), -sinY, T(0), 116 T cosY = glm::cos(angleY); local 122 sinY, -sinX * cosY, cosX * cosY, T(0), 135 T cosY = glm::cos(angleY); local 139 cosY, 0, -sinY, T(0), 140 sinY * sinX, cosX, cosY * sinX, T(0), [all …]
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | euler_angles.inl | 29 T cosY = glm::cos(angleY); local 33 cosY, T(0), -sinY, T(0), 35 sinY, T(0), cosY, T(0), 83 -sinY, T(0), -cosY, T(0), 85 cosY, T(0), -sinY, T(0), 115 T cosY = glm::cos(angleY); local 121 sinY, -sinX * cosY, cosX * cosY, T(0), 134 T cosY = glm::cos(angleY); local 138 cosY, 0, -sinY, T(0), 139 sinY * sinX, cosX, cosY * sinX, T(0), [all …]
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | euler_angles.inl | 29 T cosY = glm::cos(angleY); local 33 cosY, T(0), -sinY, T(0), 35 sinY, T(0), cosY, T(0), 83 -sinY, T(0), -cosY, T(0), 85 cosY, T(0), -sinY, T(0), 115 T cosY = glm::cos(angleY); local 121 sinY, -sinX * cosY, cosX * cosY, T(0), 134 T cosY = glm::cos(angleY); local 138 cosY, 0, -sinY, T(0), 139 sinY * sinX, cosX, cosY * sinX, T(0), [all …]
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | euler_angles.inl | 29 T cosY = glm::cos(angleY); local 33 cosY, T(0), -sinY, T(0), 35 sinY, T(0), cosY, T(0), 83 -sinY, T(0), -cosY, T(0), 85 cosY, T(0), -sinY, T(0), 115 T cosY = glm::cos(angleY); local 121 sinY, -sinX * cosY, cosX * cosY, T(0), 134 T cosY = glm::cos(angleY); local 138 cosY, 0, -sinY, T(0), 139 sinY * sinX, cosX, cosY * sinX, T(0), [all …]
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/ |
H A D | Quaternion.cpp | 221 const decimal cosY = std::cos(angle); in initWithEulerAngles() local 227 const decimal cosYcosZ = cosY * cosZ; in initWithEulerAngles() 229 const decimal cosYsinZ = cosY * sinZ; in initWithEulerAngles()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/copyleft/cgal/ |
H A D | point_areas.cpp | 146 scalarA cosY = (z*z + x*x - y*y)/(2*x*z); in point_areas() local 149 barycentric << x*cosX, y*cosY, z*cosZ; in point_areas() 159 } else if (cosY < 0 || cosZ < 0){ in point_areas()
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/dports/graphics/wings/libigl-2.1.0/include/igl/copyleft/cgal/ |
H A D | point_areas.cpp | 146 scalarA cosY = (z*z + x*x - y*y)/(2*x*z); in point_areas() local 149 barycentric << x*cosX, y*cosY, z*cosZ; in point_areas() 159 } else if (cosY < 0 || cosZ < 0){ in point_areas()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | ParaxialTexCoordSystem.cpp | 164 float cosY = static_cast<float>(newBaseYAxis.dot(normalizedYAxis.normalized())); in doTransform() local 166 assert(!Math::isnan(cosY)); in doTransform() 172 float radY = std::acos(cosY); in doTransform()
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/ |
H A D | SensorServices.java | 247 float cosY = (float) Math.cos(o[2]); in getRotationMxFromOrientation() local 263 yM[0] = cosY; in getRotationMxFromOrientation() 271 yM[8] = cosY; in getRotationMxFromOrientation()
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/ |
H A D | SensorServices.java | 247 float cosY = (float) Math.cos(o[2]); in getRotationMxFromOrientation() local 263 yM[0] = cosY; in getRotationMxFromOrientation() 271 yM[8] = cosY; in getRotationMxFromOrientation()
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/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | space.c | 213 double _x, _y, _z, cosX, sinX, cosY, sinY, cosZ, sinZ, k, z, zoom; in draw_space() local 236 cosY = COSF(sp->ay); in draw_space() 251 k = _x * cosY + _z * sinY; in draw_space() 252 _z = _z * cosY - _x * sinY; in draw_space()
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/dports/graphics/openorienteering-mapper/mapper-0.9.2/src/sensors/ |
H A D | compass.cpp | 117 float cosY = (float)qCos(orientation[2]); in getRotationMatrixFromOrientation() local 127 yM[0] = cosY; yM[1] = 0.0f; yM[2] = sinY; in getRotationMatrixFromOrientation() 129 yM[6] = -sinY; yM[7] = 0.0f; yM[8] = cosY; in getRotationMatrixFromOrientation()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | nerverot.c | 218 FLOAT cosY = cos (yRot); in randomlyRotateBlots() local 240 z2 = z1 * cosY - x1 * sinY; in randomlyRotateBlots() 241 x2 = z1 * sinY + x1 * cosY; in randomlyRotateBlots() 886 FLOAT cosY = cos (st->yRot); in renderSegs() local 916 z2 = z1 * cosY - x1 * sinY; in renderSegs() 917 x2 = z1 * sinY + x1 * cosY; in renderSegs()
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/dports/graphics/opencv/opencv-4.5.3/modules/gapi/samples/ |
H A D | gaze_estimation.cpp | 272 const auto cosY = std::cos(yaw * M_PI / 180.0); in pose() local 282 const auto ctr = cv::Matx<double,2,2>(cosR*cosY, sinY*sinP*sinR, 0.f, cosP*sinR); in pose() 283 const auto ctt = cv::Matx<double,2,2>(cosR*sinY*sinP, cosY*sinR, 0.f, -cosP*cosR); in pose()
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3Math.c | 2754 float cosY = (float) cos(yAngle); in E3Matrix4x4_SetRotate_XYZ() local 2764 M(0,0) = cosY*cosZ; in E3Matrix4x4_SetRotate_XYZ() 2765 M(0,1) = cosY*sinZ; in E3Matrix4x4_SetRotate_XYZ() 2771 M(1,2) = sinX*cosY; in E3Matrix4x4_SetRotate_XYZ() 2776 M(2,2) = cosX*cosY; in E3Matrix4x4_SetRotate_XYZ() 2841 float cosY = (float) cos(yAngle); in E3Matrix4x4_SetRotateAboutPoint() local 2854 M(0,0) = cosY*cosZ; in E3Matrix4x4_SetRotateAboutPoint() 2855 M(0,1) = cosY*sinZ; in E3Matrix4x4_SetRotateAboutPoint() 2861 M(1,2) = sinX*cosY; in E3Matrix4x4_SetRotateAboutPoint() 2866 M(2,2) = cosX*cosY; in E3Matrix4x4_SetRotateAboutPoint()
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