Searched refs:cos_ia (Results 1 – 1 of 1) sorted by relevance
296 float cos_ia; in RotatePointAroundVector() local308 cos_ia = DEG2RAD(degrees); in RotatePointAroundVector()309 sin_a = sin(cos_ia); in RotatePointAroundVector()310 cos_a = cos(cos_ia); in RotatePointAroundVector()311 cos_ia = 1.0F - cos_a; in RotatePointAroundVector()313 i_i_ia = dir[0] * dir[0] * cos_ia; in RotatePointAroundVector()314 j_j_ia = dir[1] * dir[1] * cos_ia; in RotatePointAroundVector()315 k_k_ia = dir[2] * dir[2] * cos_ia; in RotatePointAroundVector()316 i_j_ia = dir[0] * dir[1] * cos_ia; in RotatePointAroundVector()317 i_k_ia = dir[0] * dir[2] * cos_ia; in RotatePointAroundVector()[all …]