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Searched refs:cos_in (Results 1 – 18 of 18) sorted by relevance

/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/bsdf/
H A Dorennayarbrdf.cpp133 const float cos_in = dot(incoming, n); in sample() local
134 if (cos_in < 0.0f) in sample()
141 cos_in, in sample()
182 const float cos_in = abs(dot(incoming, n)); in evaluate() local
191 cos_in, in evaluate()
209 const float pdf = cos_in * RcpPi<float>(); in evaluate()
228 const float cos_in = abs(dot(incoming, n)); in evaluate_pdf() local
231 const float pdf = cos_in * RcpPi<float>(); in evaluate_pdf()
242 const float cos_in, in oren_nayar() argument
253 const float theta_i = acos(cos_in); in oren_nayar()
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H A Ddiffusebtdf.cpp123 const float cos_in = wi.y; in sample() local
126 const float probability = cos_in * RcpPi<float>(); in sample()
164 const float cos_in = dot(incoming, n); in evaluate() local
167 if (cos_in * cos_on < 0.0f) in evaluate()
177 return abs(cos_in) * RcpPi<float>(); in evaluate()
199 const float cos_in = dot(incoming, n); in evaluate_pdf() local
202 if (cos_in * cos_on < 0.0f) in evaluate_pdf()
203 return abs(cos_in) * RcpPi<float>(); in evaluate_pdf()
H A Dashikhminbrdf.cpp207 const float cos_in = abs(dot(incoming, shading_normal)); in sample() local
217 const float a = 1.0f - pow5(1.0f - 0.5f * cos_in); in sample()
224 pdf_diffuse = cos_in * RcpPi<float>(); in sample()
232 const float den = cos_oh * (cos_in + cos_on - cos_in * cos_on); in sample()
296 const float cos_in = abs(dot(incoming, shading_normal)); in evaluate() local
308 const float a = 1.0f - pow5(1.0f - 0.5f * cos_in); in evaluate()
314 pdf_diffuse = cos_in * RcpPi<float>(); in evaluate()
326 const float den = cos_oh * (cos_in + cos_on - cos_in * cos_on); in evaluate()
386 const float cos_in = abs(dot(incoming, shading_basis.get_normal())); in evaluate_pdf() local
387 pdf_diffuse = cos_in * RcpPi<float>(); in evaluate_pdf()
H A Dspecularhelper.h60 const float cos_in = dot(incoming, n); in sample() local
61 if (cos_in <= 0.0f) in sample()
67 sample.m_value.m_glossy /= cos_in; in sample()
H A Dlambertianbrdf.cpp155 const float cos_in = abs(dot(incoming, n)); in evaluate() local
156 return cos_in * RcpPi<float>(); in evaluate()
173 const float cos_in = abs(dot(incoming, n)); in evaluate_pdf() local
174 return cos_in * RcpPi<float>(); in evaluate_pdf()
H A Dmicrofacethelper.h162 const float cos_in = wi.y; in sample() local
165 sample.m_value.m_glossy *= D * G / std::abs(4.0f * cos_on * cos_in); in sample()
219 const float cos_in = wi.y; in evaluate() local
221 value *= D * G / std::abs(4.0f * cos_on * cos_in); in evaluate()
H A Dbsdfwrapper.h178 …const float cos_in = std::abs(foundation::dot(sample.m_incoming.get_value(), sample.m_shading_basi… in sample() local
179 sample.m_value *= cos_in; in sample()
228 const float cos_in = std::abs(foundation::dot(incoming, shading_basis.get_normal())); in evaluate() local
229 value *= cos_in; in evaluate()
H A Dmicrofacethelper.cpp169 const float cos_in = std::abs(wi.y); in sample() local
171 if (cos_in == 0.0f) in sample()
H A Ddisneybrdf.cpp215 const float cos_in = dot(n, incoming); in evaluate() local
218 const float fl = schlick_fresnel(cos_in); in evaluate()
235 const float ss = 1.25f * (fss * (1.0f / (abs(cos_on) + abs(cos_in)) - 0.5f) + 0.5f); in evaluate()
243 return abs(cos_in) * RcpPi<float>(); in evaluate()
251 const float cos_in = abs(dot(incoming, n)); in evaluate_pdf() local
252 return cos_in * RcpPi<float>(); in evaluate_pdf()
H A Dspecularbtdf.cpp190 const float cos_in = abs(dot(incoming, shading_normal)); in sample() local
191 sample.m_value.m_glossy /= cos_in; in sample()
/dports/audio/qaudiosonar/qaudiosonar-1.7.4/
H A Dqaudiosonar_wave.cpp105 double cos_in = 0.0; in qas_wave_analyze() local
109 cos_in += qas_ftt_cos(phase) * indata[x]; in qas_wave_analyze()
114 out[0] = (fabs(cos_in) + fabs(sin_in)) / ((double)qas_window_size * 0.5); in qas_wave_analyze()
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/closure/
H A Dbsdf.h103 ccl_device_inline float shift_cos_in(float cos_in, const float frequency_multiplier) in shift_cos_in() argument
105 cos_in = min(cos_in, 1.0f); in shift_cos_in()
107 const float angle = fast_acosf(cos_in); in shift_cos_in()
108 const float val = max(cosf(angle * frequency_multiplier), 0.0f) / cos_in; in shift_cos_in()
/dports/multimedia/opentoonz/opentoonz-1.5.0/toonz/sources/stdfx/
H A Diwa_spectrumfx.cpp60 float cos_in = cosf(angle_in); in calcBubbleMap() local
76 p.r_ab = (cos_re - refractiveIndex * cos_in) / in calcBubbleMap()
82 s.r_ab = (cos_in - refractiveIndex * cos_re) / in calcBubbleMap()
83 (cos_in + refractiveIndex * cos_re); in calcBubbleMap()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/
H A Dtrace.cpp3380 if (cos_in < 0) in ComputeOneSingleScatteringContribution()
3383 cos_in = -cos_in; in ComputeOneSingleScatteringContribution()
3386 if(cos_in < EPSILON) in ComputeOneSingleScatteringContribution()
3403 double cos_in_sqr = Sqr(cos_in); in ComputeOneSingleScatteringContribution()
3422 double s_prime_i = si * cos_in / cos_in_prime; in ComputeOneSingleScatteringContribution()
3425 double phi_in = acos(cos_in); in ComputeOneSingleScatteringContribution()
3589 if (cos_in < 0) in ComputeDiffuseContribution1()
3592 cos_in = -cos_in; in ComputeDiffuseContribution1()
3595 if(cos_in < EPSILON) in ComputeDiffuseContribution1()
3610 lightcolour *= cos_in; in ComputeDiffuseContribution1()
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/dports/graphics/appleseed/appleseed-2.1.0-beta/src/appleseed/renderer/modeling/bssrdf/
H A Drandomwalkbssrdf.cpp410 const float cos_in = min(abs(dot( in sample() local
419 fresnel_transmittance_dielectric(fi, values->m_precomputed.m_eta, cos_in); in sample()
796 const float cos_in) const in compute_total_refraction_intensity()
807 fresnel_transmittance_dielectric(fi, values->m_precomputed.m_eta, cos_in); in compute_total_refraction_intensity()
H A Dseparablebssrdf.cpp517 const float cos_in = min(abs(dot(incoming_dir, incoming_normal)), 1.0f); in do_evaluate() local
518 fresnel_transmittance_dielectric(fi, values.m_eta, cos_in); in do_evaluate()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/
H A Dtrace.cpp3332 if (cos_in < 0) in ComputeOneSingleScatteringContribution()
3335 cos_in = -cos_in; in ComputeOneSingleScatteringContribution()
3338 if(cos_in < EPSILON) in ComputeOneSingleScatteringContribution()
3357 double cos_in_sqr = Sqr(cos_in); in ComputeOneSingleScatteringContribution()
3376 double s_prime_i = si * cos_in / cos_in_prime; in ComputeOneSingleScatteringContribution()
3379 double phi_in = acos(cos_in); in ComputeOneSingleScatteringContribution()
3563 if (cos_in < 0) in ComputeDiffuseContribution1()
3566 cos_in = -cos_in; in ComputeDiffuseContribution1()
3569 if(cos_in < EPSILON) in ComputeDiffuseContribution1()
3586 lightcolour *= cos_in; in ComputeDiffuseContribution1()
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/dports/science/healpix/Healpix_3.50/src/idl/visu/
H A Ddata2orth.pro299 cos_in = vec_shine ## vector
300 spec = (2 * cos_in * vector[*,0] - vec_shine[0])
301 spec = spec * ( cos_in gt 0) ; no specular highlight accros the sphere
302 shade = (ambiant + (1.0 - ambiant) * cos_in + spec_frac* abs(spec)^16) > 0.
303 spec = 0 & cos_in = 0.