Searched refs:could_hit (Results 1 – 8 of 8) sorted by relevance
418 extern int could_hit(int u, int u2);
293 could_hit(int u, int u2) in could_hit() function3090 && (could_hit(unit2->type, unit->type) in mobile_enemy_threat()
1634 if (!could_hit(u1, u2) && !(victimflags & VICTIM_ENCOUNTERABLE))2061 && could_hit(tmpunit->type, u2)
1547 (could_hit): Likewise.1596 (could_hit): New function. Could u hit u2 by attacks or fire?
868 (could_hit): Add test of uu_fire_hit.
158 * combat.c (could_hit): New function, was macro.159 * game.h (could_hit): Remove macro.
237 * combat.c (could_hit): Add correct handling of defaulting324 (could_hit): Check ACP to attack and fire as well as
7872 * kernel/combat.c (could_hit): Rewrite in terms of 'could_attack'