Searched refs:could_live_on (Results 1 – 5 of 5) sorted by relevance
600 #define could_live_on(u,t) \ macro
3311 if (!could_live_on(u, terrain_at(x, y)))
4258 if (could_live_on(unit->type, terrain_at(x, y))) in can_move()
2251 if (could_be_on(u, t) && could_live_on(u, t)) in probably_explorable()
865 * game.h (could_be_on, could_live_on): New macros, better