Home
last modified time | relevance | path

Searched refs:could_live_on (Results 1 – 5 of 5) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dgame.h600 #define could_live_on(u,t) \ macro
H A Dplan.c3311 if (!could_live_on(u, terrain_at(x, y)))
H A Dunit.c4258 if (could_live_on(unit->type, terrain_at(x, y))) in can_move()
H A Dai.c2251 if (could_be_on(u, t) && could_live_on(u, t)) in probably_explorable()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-1995865 * game.h (could_be_on, could_live_on): New macros, better