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/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail()
85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail()
86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail()
572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail()
85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail()
86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail()
572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail()
85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail()
86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail()
572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c84 le->pos.trDelta[0] = crandom()*5; in CG_BubbleTrail()
85 le->pos.trDelta[1] = crandom()*5; in CG_BubbleTrail()
86 le->pos.trDelta[2] = crandom()*5 + 6; in CG_BubbleTrail()
572 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
573 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
587 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
588 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
593 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
594 velocity[1] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
599 velocity[0] = crandom()*GIB_VELOCITY; in CG_GibPlayer()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_effects.c88 le->pos.trDelta[0] = crandom() * 3; in CG_BubbleTrail()
89 le->pos.trDelta[1] = crandom() * 3; in CG_BubbleTrail()
296 …VectorSet( velocity, dir[0] + crandom() * randScale, dir[1] + crandom() * randScale, dir[2] + cran… in CG_AddBloodTrails()
436 le->angles.trDelta[0] = 400 * crandom(); in CG_LaunchGib()
437 le->angles.trDelta[1] = 400 * crandom(); in CG_LaunchGib()
584 velocity[0] = crandom() * GIB_VELOCITY; in CG_GibHead()
585 velocity[1] = crandom() * GIB_VELOCITY; in CG_GibHead()
590 velocity[0] = crandom() * GIB_VELOCITY; in CG_GibHead()
591 velocity[1] = crandom() * GIB_VELOCITY; in CG_GibHead()
976 VectorSet( le->pos.trDelta, crandom(), crandom(), crandom() ); in CG_SparklerSparks()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_misc.c47 v[0] = 100.0 * crandom(); in VelocityForDamage()
48 v[1] = 100.0 * crandom(); in VelocityForDamage()
124 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
125 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
126 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
190 self->avelocity[YAW] = crandom() * 600; in ThrowHead()
254 v[0] = 100 * crandom(); in ThrowDebris()
255 v[1] = 100 * crandom(); in ThrowDebris()
256 v[2] = 100 + 100 * crandom(); in ThrowDebris()
660 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
289 v[0] = 100 * crandom(); in ThrowDebris()
290 v[1] = 100 * crandom(); in ThrowDebris()
291 v[2] = 100 + 100 * crandom(); in ThrowDebris()
824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
289 v[0] = 100 * crandom(); in ThrowDebris()
290 v[1] = 100 * crandom(); in ThrowDebris()
291 v[2] = 100 + 100 * crandom(); in ThrowDebris()
824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_misc.c41 v[0] = 100.0 * crandom(); in VelocityForDamage()
42 v[1] = 100.0 * crandom(); in VelocityForDamage()
128 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
129 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
130 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
201 self->avelocity[YAW] = crandom()*600; in ThrowHead()
275 v[0] = 100 * crandom(); in ThrowDebris()
276 v[1] = 100 * crandom(); in ThrowDebris()
277 v[2] = 100 + 100 * crandom(); in ThrowDebris()
776 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_misc.c41 v[0] = 100.0 * crandom(); in VelocityForDamage()
42 v[1] = 100.0 * crandom(); in VelocityForDamage()
128 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
129 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
130 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
219 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
289 v[0] = 100 * crandom(); in ThrowDebris()
290 v[1] = 100 * crandom(); in ThrowDebris()
291 v[2] = 100 + 100 * crandom(); in ThrowDebris()
824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
289 v[0] = 100 * crandom(); in ThrowDebris()
290 v[1] = 100 * crandom(); in ThrowDebris()
291 v[2] = 100 + 100 * crandom(); in ThrowDebris()
824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_misc.c41 v[0] = 100.0 * crandom(); in VelocityForDamage()
42 v[1] = 100.0 * crandom(); in VelocityForDamage()
128 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
129 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
130 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
201 self->avelocity[YAW] = crandom()*600; in ThrowHead()
274 v[0] = 100 * crandom(); in ThrowDebris()
275 v[1] = 100 * crandom(); in ThrowDebris()
276 v[2] = 100 + 100 * crandom(); in ThrowDebris()
780 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_misc.c53 v[0] = 100.0 * crandom(); in VelocityForDamage()
54 v[1] = 100.0 * crandom(); in VelocityForDamage()
130 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
131 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
132 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
196 self->avelocity[YAW] = crandom() * 600; in ThrowHead()
257 v[0] = 100 * crandom(); in ThrowDebris()
258 v[1] = 100 * crandom(); in ThrowDebris()
259 v[2] = 100 + 100 * crandom(); in ThrowDebris()
736 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_misc.c63 v[0] = 100.0 * crandom(); in VelocityForDamage()
64 v[1] = 100.0 * crandom(); in VelocityForDamage()
150 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
151 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
152 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
218 self->avelocity[YAW] = crandom() * 600; in ThrowHead()
291 v[0] = 100 * crandom(); in ThrowDebris()
292 v[1] = 100 * crandom(); in ThrowDebris()
293 v[2] = 100 + 100 * crandom(); in ThrowDebris()
772 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
289 v[0] = 100 * crandom(); in ThrowDebris()
290 v[1] = 100 * crandom(); in ThrowDebris()
291 v[2] = 100 + 100 * crandom(); in ThrowDebris()
824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
289 v[0] = 100 * crandom(); in ThrowDebris()
290 v[1] = 100 * crandom(); in ThrowDebris()
291 v[2] = 100 + 100 * crandom(); in ThrowDebris()
824 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_misc.c60 v[0] = 100.0f * crandom(); in VelocityForDamage()
61 v[1] = 100.0f * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_misc.c60 v[0] = 100.0 * crandom(); in VelocityForDamage()
61 v[1] = 100.0 * crandom(); in VelocityForDamage()
147 gib->s.origin[0] = origin[0] + crandom() * size[0]; in ThrowGib()
148 gib->s.origin[1] = origin[1] + crandom() * size[1]; in ThrowGib()
149 gib->s.origin[2] = origin[2] + crandom() * size[2]; in ThrowGib()
220 self->avelocity[YAW] = crandom()*600; in ThrowHead()
294 v[0] = 100 * crandom(); in ThrowDebris()
295 v[1] = 100 * crandom(); in ThrowDebris()
296 v[2] = 100 + 100 * crandom(); in ThrowDebris()
795 chunkorigin[0] = origin[0] + crandom() * size[0]; in func_explosive_explode()
[all …]

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