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Searched refs:crashSound (Results 1 – 4 of 4) sorted by relevance

/dports/games/toycars/toycars-0.3.10/toycars/src/
H A DCarGame.cpp171 result = FMOD_System->createSound("sounds/bang_6.wav", FMOD_SOFTWARE | FMOD_3D, 0, &crashSound); in CarGame()
173 result = crashSound->set3DMinMaxDistance(4.0f, 10000.0f); in CarGame()
175 result = crashSound->setVariations(44.1e2,0.01,0); in CarGame()
288 result = crashSound->release(); in ~CarGame()
535 result = FMOD_System->playSound(FMOD_CHANNEL_FREE, crashSound, false, &channel3); in computePhysics()
H A DCarGame.h115 FMOD::Sound *engineSound, *crashSound, *dustSlideSound, *organC6Sound, *organC7Sound; variable
H A DHotPotatoGame.cpp45 result = crashSound->set3DMinMaxDistance(4.0f, 10000.0f); in HotPotatoGame()
/dports/games/battalion/battalion1.4b/
H A Daudio.c60 Handle beamSound, boomSound, crashSound, monsterbeamSound, variable
245 crashSound = GetResource( 'snd ', 1002 ); in checkSound()
1048 SHPlayByHandle(crashSound, 1, nil); in doSound()