Searched refs:crashSound (Results 1 – 4 of 4) sorted by relevance
/dports/games/toycars/toycars-0.3.10/toycars/src/ |
H A D | CarGame.cpp | 171 result = FMOD_System->createSound("sounds/bang_6.wav", FMOD_SOFTWARE | FMOD_3D, 0, &crashSound); in CarGame() 173 result = crashSound->set3DMinMaxDistance(4.0f, 10000.0f); in CarGame() 175 result = crashSound->setVariations(44.1e2,0.01,0); in CarGame() 288 result = crashSound->release(); in ~CarGame() 535 result = FMOD_System->playSound(FMOD_CHANNEL_FREE, crashSound, false, &channel3); in computePhysics()
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H A D | CarGame.h | 115 FMOD::Sound *engineSound, *crashSound, *dustSlideSound, *organC6Sound, *organC7Sound; variable
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H A D | HotPotatoGame.cpp | 45 result = crashSound->set3DMinMaxDistance(4.0f, 10000.0f); in HotPotatoGame()
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/dports/games/battalion/battalion1.4b/ |
H A D | audio.c | 60 Handle beamSound, boomSound, crashSound, monsterbeamSound, variable 245 crashSound = GetResource( 'snd ', 1002 ); in checkSound() 1048 SHPlayByHandle(crashSound, 1, nil); in doSound()
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