Searched refs:createLights (Results 1 – 7 of 7) sorted by relevance
88 osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet) in createLights() function311 root->addChild(createLights(bb,rootStateSet)); in createRoom()
75 bool createLights();
258 createLights(); in loadFile()822 bool AdSceneGeometry::createLights() { in createLights() function in Wintermute::AdSceneGeometry1089 createLights(); in enableLight()1115 createLights(); in setLightColor()1200 createLights(); in persist()
71 void createLights();307 void GLTFData::createLights() in createLights() function in ospray::sg::GLTFData1694 gltf.createLights(); in importScene()
855 for (Light light : createLights()) { in createSceneTree()930 private Light [] createLights() { in createLights() method in ModelPreviewComponent
1902 this.sceneLights = createLights(groundNode, listenToHomeUpdates); in createSceneTree()2237 private Light [] createLights(final Node groundNode, boolean listenToHomeUpdates) { in createLights() method in HomeComponent3D