Home
last modified time | relevance | path

Searched refs:createLights (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osglight/
H A Dosglight.cpp88 osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet) in createLights() function
311 root->addChild(createLights(bb,rootStateSet)); in createRoom()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osglight/
H A Dosglight.cpp88 osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet) in createLights() function
311 root->addChild(createLights(bb,rootStateSet)); in createRoom()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_scene_geometry.h75 bool createLights();
H A Dad_scene_geometry.cpp258 createLights(); in loadFile()
822 bool AdSceneGeometry::createLights() { in createLights() function in Wintermute::AdSceneGeometry
1089 createLights(); in enableLight()
1115 createLights(); in setLightColor()
1200 createLights(); in persist()
/dports/graphics/ospray-studio/ospray_studio-0.9.1/sg/importer/
H A DglTF.cpp71 void createLights();
307 void GLTFData::createLights() in createLights() function in ospray::sg::GLTFData
1694 gltf.createLights(); in importScene()
/dports/cad/sweethome3d/SweetHome3D-6.6.4-src/src/com/eteks/sweethome3d/swing/
H A DModelPreviewComponent.java855 for (Light light : createLights()) { in createSceneTree()
930 private Light [] createLights() { in createLights() method in ModelPreviewComponent
H A DHomeComponent3D.java1902 this.sceneLights = createLights(groundNode, listenToHomeUpdates); in createSceneTree()
2237 private Light [] createLights(final Node groundNode, boolean listenToHomeUpdates) { in createLights() method in HomeComponent3D