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Searched refs:create_player_appearance_effect (Results 1 – 10 of 10) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dgameseq.h98 extern void create_player_appearance_effect(object *player_obj);
H A Dstate.c1464 create_player_appearance_effect(&Objects[Players[i].objnum]); in state_restore_all_sub()
H A Dgameseq.c662 void create_player_appearance_effect(object *player_obj) in create_player_appearance_effect() function
H A Dmulti.c1690 create_player_appearance_effect(&Objects[objnum]); in multi_do_reappear()
1801 create_player_appearance_effect(objp); in multi_do_player_explode()
1895 create_player_appearance_effect(&Objects[objnum]); in multi_do_escape()
H A Dnetwork.c4918 create_player_appearance_effect(&Objects[Players[playernum].objnum]); in network_timeout_player()
5355 create_player_appearance_effect(&Objects[TheirObjnum]); in network_read_pdata_packet()
5516 create_player_appearance_effect(&Objects[TheirObjnum]); in network_read_pdata_short_packet()
H A Dgame.c2844 create_player_appearance_effect(ConsoleObject);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgameseq.h121 void create_player_appearance_effect(const d_vclip_array &Vclip, const object_base &player_obj);
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgameseq.cpp840 void create_player_appearance_effect(const d_vclip_array &Vclip, const object_base &player_obj) in create_player_appearance_effect() function
H A Dgame.cpp2080 create_player_appearance_effect(Vclip, *ConsoleObject); in GameProcessFrame()
H A Dmulti.cpp1702 create_player_appearance_effect(Vclip, obj); in multi_do_reappear()
1801 create_player_appearance_effect(Vclip, objp); in multi_do_player_deres()
1919 create_player_appearance_effect(Vclip, objnum); in multi_do_escape()