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Searched refs:cross_state_callbacks (Results 1 – 2 of 2) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DLuaContext.cpp257 while(!cross_state_callbacks.empty()) { in update()
258 const auto& f = cross_state_callbacks.front(); in update()
260 cross_state_callbacks.pop(); in update()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/lua/
H A DLuaContext.h218 c.cross_state_callbacks.push(func); in run_on_main()
1681cross_state_callbacks; /**< Callbacks that must be executed on main from other coroutines … variable