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Searched refs:cru_attackz (Results 1 – 5 of 5) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Danim_action.h86 inline int cru_attackz() const { in cru_attackz() function
91 return (cru_attackx() || cru_attacky() || cru_attackz()); in is_cruattack()
H A Drolling_thunder_process.cpp238 zoff = frame.cru_attackz(); in fireDistance()
243 zoff2 = frame.cru_attackz(); in fireDistance()
H A Dactor_anim_process.cpp555 a->fireWeapon(f->cru_attackx(), f->cru_attacky(), f->cru_attackz(), in doFireWeaponCru()
H A Dactor.cpp2022 z += frame.cru_attackz(); in addFireAnimOffsets()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Ditem.cpp1384 zoff = frame.cru_attackz(); in fireDistance()
1389 zoff2 = frame.cru_attackz(); in fireDistance()