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Searched refs:cryptKeyRecv (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_connections.cpp1722 AutoWipeFixedSizeBuffer<32> cryptKeyRecv; in BFinishCryptoHandshake() local
1723 COMPILE_TIME_ASSERT( sizeof( cryptKeyRecv ) == sizeof(SHA256Digest_t) ); in BFinishCryptoHandshake()
1728 …uint8 *expandOrder[4] = { cryptKeySend.m_buf, cryptKeyRecv.m_buf, m_cryptIVSend.m_buf, m_cryptIVRe… in BFinishCryptoHandshake()
1729 …int expandSize[4] = { cryptKeySend.k_nSize, cryptKeyRecv.k_nSize, m_cryptIVSend.k_nSize, m_cryptIV… in BFinishCryptoHandshake()
1777 …|| !m_cryptContextRecv.Init( cryptKeyRecv.m_buf, cryptKeyRecv.k_nSize, m_cryptIVRecv.k_nSize, k_cb… in BFinishCryptoHandshake()