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Searched refs:crystalGeneratedElectricityNodes (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactpowercrystal.cpp247 if ( crystalGeneratedElectricityNodes ) in powerCrystalCreateElectricityNodes()
302 this->crystalGeneratedElectricityNodes = 1; in powerCrystalCreateElectricityNodes()
H A Dentity_editor.cpp45 crystalGeneratedElectricityNodes(skill[5]), in Entity()
H A Dentity.hpp83 …Sint32& crystalGeneratedElectricityNodes; // 1 if electricity nodes generated previously, else 0 s… member in Entity
H A Dentity.cpp73 crystalGeneratedElectricityNodes(skill[5]), in Entity()