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Searched refs:crystalInitialised (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactpowercrystal.cpp64 if ( !crystalInitialised && !crystalSpellToActivate ) in actPowerCrystal()
74 crystalInitialised = 1; in actPowerCrystal()
78 if ( crystalInitialised ) in actPowerCrystal()
195 if ( players[i] && players[i]->entity && crystalInitialised ) in actPowerCrystal()
204 else if ( !crystalInitialised ) in actPowerCrystal()
H A Dentity_editor.cpp42 crystalInitialised(skill[1]), in Entity()
H A Dentity.hpp79 Sint32& crystalInitialised; // 1 if init, else 0 skill[1] member in Entity
H A Dentity.cpp70 crystalInitialised(skill[1]), in Entity()