Home
last modified time | relevance | path

Searched refs:crystalMaxZVelocity (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactpowercrystal.cpp96 this->vel_z = std::min(this->vel_z * (1 / acceleration), crystalMaxZVelocity); in actPowerCrystal()
120 this->vel_z = std::min(this->vel_z * (1 / acceleration), crystalMaxZVelocity); in actPowerCrystal()
138 …if ( this->z <= crystalStartZ + crystalMaxZVelocity && this->z >= crystalStartZ - crystalMaxZVeloc… in actPowerCrystal()
H A Dactpedestal.cpp542 vel_z = crystalMaxZVelocity * ((rand() % 100) * 0.01); // start the velocity randomly in pedestalOrbInit()
H A Dentity_editor.cpp52 crystalMaxZVelocity(fskill[1]), in Entity()
H A Dentity.hpp253 real_t& crystalMaxZVelocity; // fskill[1] member in Entity
H A Dmaps.cpp4802 childEntity->crystalMaxZVelocity = 0.02; //max velocity in assignActions()
4805 …childEntity->vel_z = childEntity->crystalMaxZVelocity * ((prng_get_uint() % 99) * 0.01 + 0.01); //… in assignActions()
4813 childEntity->vel_z = childEntity->crystalMaxZVelocity * 2; in assignActions()
H A Dentity.cpp80 crystalMaxZVelocity(fskill[1]), in Entity()