Searched refs:crystalMaxZVelocity (Results 1 – 6 of 6) sorted by relevance
96 this->vel_z = std::min(this->vel_z * (1 / acceleration), crystalMaxZVelocity); in actPowerCrystal()120 this->vel_z = std::min(this->vel_z * (1 / acceleration), crystalMaxZVelocity); in actPowerCrystal()138 …if ( this->z <= crystalStartZ + crystalMaxZVelocity && this->z >= crystalStartZ - crystalMaxZVeloc… in actPowerCrystal()
542 vel_z = crystalMaxZVelocity * ((rand() % 100) * 0.01); // start the velocity randomly in pedestalOrbInit()
52 crystalMaxZVelocity(fskill[1]), in Entity()
253 real_t& crystalMaxZVelocity; // fskill[1] member in Entity
4802 childEntity->crystalMaxZVelocity = 0.02; //max velocity in assignActions()4805 …childEntity->vel_z = childEntity->crystalMaxZVelocity * ((prng_get_uint() % 99) * 0.01 + 0.01); //… in assignActions()4813 childEntity->vel_z = childEntity->crystalMaxZVelocity * 2; in assignActions()
80 crystalMaxZVelocity(fskill[1]), in Entity()