Searched refs:crystalSpellToActivate (Results 1 – 10 of 10) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | entity_shared.cpp | 1409 entityNew->crystalSpellToActivate = entityToCopy->crystalSpellToActivate; in setSpriteAttributes() 1417 entityNew->crystalSpellToActivate = 0; in setSpriteAttributes()
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H A D | actpowercrystal.cpp | 64 if ( !crystalInitialised && !crystalSpellToActivate ) in actPowerCrystal()
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H A D | entity_editor.cpp | 50 crystalSpellToActivate(skill[10]), in Entity()
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H A D | entity.hpp | 250 …Sint32& crystalSpellToActivate; // skill[10] If 1, must be hit by unlocking spell to start generat… member in Entity
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H A D | files.cpp | 1004 fread(&entity->crystalSpellToActivate, sizeof(Sint32), 1, fp); in loadMap() 1454 fwrite(&entity->crystalSpellToActivate, sizeof(Sint32), 1, fp); in saveMap()
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H A D | maps.cpp | 4809 childEntity->crystalSpellToActivate = entity->crystalSpellToActivate; in assignActions() 4810 if ( childEntity->crystalSpellToActivate ) in assignActions()
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H A D | buttons.cpp | 1860 …snprintf(spriteProperties[3], 4, "%d", static_cast<int>(selectedEntity->crystalSpellToActivate)); … in buttonSpriteProperties() 3078 selectedEntity->crystalSpellToActivate = (Sint32)atoi(spriteProperties[3]); in buttonSpritePropertiesConfirm()
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H A D | draw.cpp | 1871 switch ( (int)entity->crystalSpellToActivate ) in drawEntities2D()
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H A D | entity.cpp | 78 crystalSpellToActivate(skill[10]), in Entity()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | actmagic.cpp | 2284 if ( childentity->crystalSpellToActivate ) in actMagicMissile() 2287 childentity->crystalSpellToActivate = 0; in actMagicMissile()
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