Searched refs:crystalStartZ (Results 1 – 5 of 5) sorted by relevance
55 real_t upper_z = this->crystalStartZ - 0.4; in actPowerCrystal()56 real_t lower_z = crystalStartZ + 0.4; in actPowerCrystal()66 if ( this->z > crystalStartZ ) in actPowerCrystal()72 this->z = crystalStartZ; in actPowerCrystal()90 if ( this->z < crystalStartZ ) //higher than mid point in actPowerCrystal()94 else if ( this->z > crystalStartZ ) //lower than midpoint in actPowerCrystal()118 if ( this->z < crystalStartZ ) //higher than mid point, start accelerating in actPowerCrystal()122 else if ( this->z > crystalStartZ ) //lower than midpoint, start decelerating in actPowerCrystal()138 …if ( this->z <= crystalStartZ + crystalMaxZVelocity && this->z >= crystalStartZ - crystalMaxZVeloc… in actPowerCrystal()
51 crystalStartZ(fskill[0]), in Entity()
252 real_t& crystalStartZ; // fskill[0] mid point of animation, starting height. member in Entity
4800 childEntity->crystalStartZ = entity->z - 10; //start position in assignActions()4801 …childEntity->z = childEntity->crystalStartZ - 0.4 + ((prng_get_uint() % 8) * 0.1); // start the he… in assignActions()4812 childEntity->z = childEntity->crystalStartZ + 5; in assignActions()
79 crystalStartZ(fskill[0]), in Entity()