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Searched refs:crystalTurnVelocity (Results 1 – 5 of 5) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactpowercrystal.cpp149 this->yaw += crystalTurnVelocity; // reverse velocity if turnReverse is 1 in actPowerCrystal()
165 this->yaw -= crystalTurnVelocity;// reverse velocity if turnReverse is 1 in actPowerCrystal()
H A Dentity_editor.cpp54 crystalTurnVelocity(fskill[3]), in Entity()
H A Dentity.hpp255 real_t& crystalTurnVelocity; // fskill[3] how fast to turn on click. member in Entity
H A Dmaps.cpp4804 childEntity->crystalTurnVelocity = 0.2; //yaw turning velocity in assignActions()
H A Dentity.cpp82 crystalTurnVelocity(fskill[3]), in Entity()