Searched refs:crystalTurnVelocity (Results 1 – 5 of 5) sorted by relevance
149 this->yaw += crystalTurnVelocity; // reverse velocity if turnReverse is 1 in actPowerCrystal()165 this->yaw -= crystalTurnVelocity;// reverse velocity if turnReverse is 1 in actPowerCrystal()
54 crystalTurnVelocity(fskill[3]), in Entity()
255 real_t& crystalTurnVelocity; // fskill[3] how fast to turn on click. member in Entity
4804 childEntity->crystalTurnVelocity = 0.2; //yaw turning velocity in assignActions()
82 crystalTurnVelocity(fskill[3]), in Entity()