/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/ |
H A D | Jitter_CodeGen_x86_Fpu_Sse.cpp | 62 auto cstReg = CX86Assembler::rDX; in Emit_Fp_Cmp_VarMemCst() local 63 assert(dstReg != cstReg); in Emit_Fp_Cmp_VarMemCst() 64 m_assembler.MovId(cstReg, src2->m_valueLow); in Emit_Fp_Cmp_VarMemCst() 65 m_assembler.MovdVo(src2Reg, CX86Assembler::MakeRegisterAddress(cstReg)); in Emit_Fp_Cmp_VarMemCst()
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H A D | Jitter_CodeGen_x86_64.cpp | 99 auto cstReg = CX86Assembler::rCX; in Emit_Alu64_MemMemCst() local 100 m_assembler.MovIq(cstReg, constant); in Emit_Alu64_MemMemCst() 101 ((m_assembler).*(ALUOP::OpEq()))(tmpReg, CX86Assembler::MakeRegisterAddress(cstReg)); in Emit_Alu64_MemMemCst() 720 auto cstReg = CX86Assembler::rDX; in Cmp64_RelCst() local 721 m_assembler.XorGq(CX86Assembler::MakeRegisterAddress(cstReg), cstReg); in Cmp64_RelCst() 722 m_assembler.CmpEq(tmpReg, CX86Assembler::MakeRegisterAddress(cstReg)); in Cmp64_RelCst() 726 auto cstReg = CX86Assembler::rDX; in Cmp64_RelCst() local 727 m_assembler.MovIq(cstReg, constant); in Cmp64_RelCst() 728 m_assembler.CmpEq(tmpReg, CX86Assembler::MakeRegisterAddress(cstReg)); in Cmp64_RelCst()
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H A D | Jitter_CodeGen_AArch32_Md.cpp | 388 auto cstReg = CAArch32Assembler::q3; in Emit_Md_MakeSz_VarVar() local 402 m_assembler.Vld1_32x4(cstReg, cstAddrReg); in Emit_Md_MakeSz_VarVar() 407 static_cast<CAArch32Assembler::DOUBLE_REGISTER>(cstReg)); in Emit_Md_MakeSz_VarVar() 408 m_assembler.Vld1_32x4(cstReg, cstAddrReg); in Emit_Md_MakeSz_VarVar() 409 m_assembler.Vand(signReg, signReg, cstReg); in Emit_Md_MakeSz_VarVar() 411 m_assembler.Vpaddl_I16(cstReg, zeroReg); in Emit_Md_MakeSz_VarVar() 412 m_assembler.Vpaddl_I32(signReg, cstReg); in Emit_Md_MakeSz_VarVar()
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H A D | Jitter_CodeGen_AArch64_Md.cpp | 208 auto cstReg = GetNextTempRegisterMd(); in Emit_Md_MakeSz_VarVar() local 218 m_assembler.Ldr_Pc(cstReg, lit1); in Emit_Md_MakeSz_VarVar() 219 m_assembler.Tbl(signReg, signReg, cstReg); in Emit_Md_MakeSz_VarVar() 220 m_assembler.Ldr_Pc(cstReg, lit2); in Emit_Md_MakeSz_VarVar() 221 m_assembler.And_16b(signReg, signReg, cstReg); in Emit_Md_MakeSz_VarVar()
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H A D | Jitter_CodeGen_AArch32.cpp | 80 auto cstReg = PrepareSymbolRegisterUse(src2, CAArch32Assembler::r2); in Emit_Alu_GenericAnyCst() local 81 assert(cstReg != dstReg && cstReg != src1Reg); in Emit_Alu_GenericAnyCst() 82 ((m_assembler).*(ALUOP::OpReg()))(dstReg, src1Reg, cstReg); in Emit_Alu_GenericAnyCst()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/ |
H A D | Jitter_CodeGen_x86_Fpu.cpp | 109 CX86Assembler::REGISTER cstReg = CX86Assembler::rDX; in Emit_Fp_Cmp_MemCst() local 110 assert(dstReg != cstReg); in Emit_Fp_Cmp_MemCst() 111 m_assembler.MovId(cstReg, src2->m_valueLow); in Emit_Fp_Cmp_MemCst() 112 m_assembler.MovdVo(src2Reg, CX86Assembler::MakeRegisterAddress(cstReg)); in Emit_Fp_Cmp_MemCst()
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H A D | Jitter_CodeGen_x86_64.cpp | 98 auto cstReg = CX86Assembler::rCX; in Emit_Alu64_MemMemCst() local 99 m_assembler.MovIq(cstReg, constant); in Emit_Alu64_MemMemCst() 100 ((m_assembler).*(ALUOP::OpEq()))(tmpReg, CX86Assembler::MakeRegisterAddress(cstReg)); in Emit_Alu64_MemMemCst() 648 auto cstReg = CX86Assembler::rDX; in Cmp64_RelCst() local 649 m_assembler.XorGq(CX86Assembler::MakeRegisterAddress(cstReg), cstReg); in Cmp64_RelCst() 650 m_assembler.CmpEq(tmpReg, CX86Assembler::MakeRegisterAddress(cstReg)); in Cmp64_RelCst() 654 auto cstReg = CX86Assembler::rDX; in Cmp64_RelCst() local 655 m_assembler.MovIq(cstReg, constant); in Cmp64_RelCst() 656 m_assembler.CmpEq(tmpReg, CX86Assembler::MakeRegisterAddress(cstReg)); in Cmp64_RelCst()
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H A D | Jitter_CodeGen_AArch32.cpp | 79 auto cstReg = PrepareSymbolRegisterUse(src2, CAArch32Assembler::r2); in Emit_Alu_GenericAnyCst() local 80 assert(cstReg != dstReg && cstReg != src1Reg); in Emit_Alu_GenericAnyCst() 81 ((m_assembler).*(ALUOP::OpReg()))(dstReg, src1Reg, cstReg); in Emit_Alu_GenericAnyCst()
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