Searched refs:curBuild (Results 1 – 6 of 6) sorted by relevance
/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Factory.cpp | 33 CR_MEMBER(curBuild), 37 CR_MEMBER(curBuild), 52 curBuild(NULL), in CFactory() 68 if (curBuild) { in PostLoad() 77 curBuild = NULL; in KillUnit() 203 curBuild = buildee; in StartBuild() 308 if (curBuild) { in StopBuild() 310 AddMetal(curBuild->metalCost * curBuild->buildProgress, false); in StopBuild() 316 curBuild = NULL; in StopBuild() 323 if (o == curBuild) { in DependentDied() [all …]
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H A D | Builder.cpp | 46 CR_MEMBER(curBuild), 78 curBuild(0), in CBuilder() 104 if (curBuild) ScriptStartBuilding(curBuild->pos, false); in PostLoad() 291 else if (curBuild != NULL && cai->IsInBuildRange(curBuild)) { in Update() 339 if (!curBuild->beingBuilt && curBuild->health >= curBuild->maxHealth) { in Update() 507 curBuild = target; in SetRepairTarget() 616 if (curBuild) in StopBuild() 627 curBuild = 0; in StopBuild() 677 curBuild = u; in StartBuild() 731 curBuild = buildee; in StartBuild() [all …]
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H A D | Factory.h | 59 CUnit* curBuild; variable
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H A D | Builder.h | 79 CUnit* curBuild; variable
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | BuilderCAI.cpp | 588 if (!ownerBuilder->curBuild && !ownerBuilder->terraforming) { in ExecuteBuildCmd() 855 ( b->curBuild != NULL) && in ExecuteGuard() 856 ( b->curBuild->soloBuilder == NULL || b->curBuild->soloBuilder == owner) && in ExecuteGuard() 857 (( b->curBuild->beingBuilt && owner->unitDef->canAssist) || in ExecuteGuard() 858 ( !b->curBuild->beingBuilt && owner->unitDef->canRepair)); in ExecuteGuard() 863 Command nc(CMD_REPAIR, c.options, b->curBuild->id); in ExecuteGuard() 874 ( fac->curBuild != NULL) && in ExecuteGuard() 875 ( fac->curBuild->soloBuilder == NULL || fac->curBuild->soloBuilder == owner) && in ExecuteGuard() 876 (( fac->curBuild->beingBuilt && owner->unitDef->canAssist) || in ExecuteGuard() 877 (!fac->curBuild->beingBuilt && owner->unitDef->canRepair)); in ExecuteGuard() [all …]
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaSyncedRead.cpp | 3005 if (builder && builder->curBuild) { in GetUnitIsBuilding() 3006 lua_pushnumber(L, builder->curBuild->id); in GetUnitIsBuilding() 3010 if (factory && factory->curBuild) { in GetUnitIsBuilding() 3011 lua_pushnumber(L, factory->curBuild->id); in GetUnitIsBuilding()
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