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Searched refs:curSnd (Results 1 – 5 of 5) sorted by relevance

/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/
H A Dblinkensound.cpp89 Mix_PlayMusic(titles[curSnd].sdlmusic, 1); in soundStartMusic()
108 curSnd++; in soundStepNext()
109 if(curSnd == maxSnd) { in soundStepNext()
110 curSnd = 0; in soundStepNext()
120 if(curSnd == 0) { in soundStepPrev()
121 curSnd = maxSnd; in soundStepPrev()
123 curSnd--; in soundStepPrev()
H A Dguihandler.cpp31 Sint32 curSnd = 0; variable
223 drawstring(10, 35, titles[curSnd].name, gScreen); in showGUI()
227 drawstring((Sint32)scrolloffset * -1, 5, titles[curSnd].scrolltext, gScreen); in showGUI()
394 if(scrolloffset > (double)(getstringwidth(titles[curSnd].scrolltext) + SCR_WIDTH)) { in runGUI()
H A Dblinkensound.h30 extern Sint32 curSnd;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Dsound_he.cpp611 int curSnd = _heChannel[heChannel].sound; in playHESound() local
612 if (curSnd == 1 && soundID != 1) in playHESound()
614 if (curSnd != 0 && curSnd != 1 && soundID != 1 && _heChannel[heChannel].priority > priority) in playHESound()
693 int curSnd = _heChannel[heChannel].sound; in playHESound() local
694 if (curSnd == 1 && soundID != 1) in playHESound()
696 if (curSnd != 0 && curSnd != 1 && soundID != 1 && _heChannel[heChannel].priority > priority) in playHESound()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/
H A Dsound_he.cpp614 int curSnd = _heChannel[heChannel].sound; in playHESound() local
615 if (curSnd == 1 && soundID != 1) in playHESound()
617 if (curSnd != 0 && curSnd != 1 && soundID != 1 && _heChannel[heChannel].priority > priority) in playHESound()
696 int curSnd = _heChannel[heChannel].sound; in playHESound() local
697 if (curSnd == 1 && soundID != 1) in playHESound()
699 if (curSnd != 0 && curSnd != 1 && soundID != 1 && _heChannel[heChannel].priority > priority) in playHESound()