/dports/graphics/alembic/alembic-1.8.3/maya/AbcImport/ |
H A D | NurbsCurveHelper.cpp | 95 std::size_t curVert = 0; in readCurves() local 114 for (j = 0; j < numVerts; ++j, ++curVert) in readCurves() 116 Alembic::Abc::V3f pos = (*sampPoints)[curVert]; in readCurves() 120 Alembic::Abc::V3f ceilPos = (*ceilPoints)[curVert]; in readCurves() 276 std::size_t curVert = 0; in createCurves() local 296 for (j = 0; j < numVerts; ++j, ++curVert) in createCurves() 298 Alembic::Abc::V3f pos = (*positions)[curVert]; in createCurves() 403 else if (widths && widths->size() >= curVert && numVerts > 0 && in createCurves() 407 &(*widths)[curVert-numVerts]), numVerts); in createCurves()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | softskin_pc.cpp | 173 uint32 curVert = multiLink->link.vertId; in softskinPC() local 202 if (vIndex != curVert) { in softskinPC() 203 if (curVert > nVertices) in softskinPC() 204 nVertices = curVert; in softskinPC() 206 plocal = local + curVert; in softskinPC() 210 curVert = vIndex; in softskinPC()
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/dports/math/vtk9/VTK-9.1.0/Rendering/GL2PSOpenGL2/ |
H A D | vtkOpenGLGL2PSHelperImpl.cxx | 195 size_t curVert = 0; in ProcessTransformFeedback() local 203 GL2PSvertex& vert = verts[curVert]; in ProcessTransformFeedback() 270 curVert = (curVert + 1) % 2; in ProcessTransformFeedback() 271 if (curVert == 0) in ProcessTransformFeedback() 279 curVert = (curVert + 1) % 3; in ProcessTransformFeedback() 280 if (curVert == 0) in ProcessTransformFeedback()
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/dports/math/vtk8/VTK-8.2.0/Rendering/GL2PSOpenGL2/ |
H A D | vtkOpenGLGL2PSHelperImpl.cxx | 204 size_t curVert = 0; in ProcessTransformFeedback() local 212 GL2PSvertex &vert = verts[curVert]; in ProcessTransformFeedback() 279 curVert = (curVert + 1) % 2; in ProcessTransformFeedback() 280 if (curVert == 0) in ProcessTransformFeedback() 288 curVert = (curVert + 1) % 3; in ProcessTransformFeedback() 289 if (curVert == 0) in ProcessTransformFeedback()
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | Frustum.cpp | 116 Vec3f curVert = corners[i]; in calcFrustum() local 117 bbox.expand(curVert); in calcFrustum()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1253 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1254 centroid+=poly->m_vertices[curVert]; in debugDrawObject() 1255 …)->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); in debugDrawObject() 1256 lastV = curVert; in debugDrawObject()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1355 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1356 centroid+=poly->m_vertices[curVert]; in debugDrawObject() 1357 …)->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); in debugDrawObject() 1358 lastV = curVert; in debugDrawObject()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1363 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1364 centroid+=poly->m_vertices[curVert]; in debugDrawObject() 1365 …)->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); in debugDrawObject() 1366 lastV = curVert; in debugDrawObject()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1413 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1414 centroid += poly->m_vertices[curVert]; in debugDrawObject() 1415 …wLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); in debugDrawObject() 1416 lastV = curVert; in debugDrawObject()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1415 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1416 centroid += poly->m_vertices[curVert]; in debugDrawObject() 1417 …wLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); in debugDrawObject() 1418 lastV = curVert; in debugDrawObject()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1415 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1416 centroid += poly->m_vertices[curVert]; in debugDrawObject() 1417 …wLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); in debugDrawObject() 1418 lastV = curVert; in debugDrawObject()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1462 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1463 centroid+=poly->m_vertices[curVert]; in debugDrawObject() 1464 …)->drawLine(worldTransform*poly->m_vertices[lastV],worldTransform*poly->m_vertices[curVert],color); in debugDrawObject() 1465 lastV = curVert; in debugDrawObject()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1413 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1414 centroid += poly->m_vertices[curVert]; in debugDrawObject() 1415 …wLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); in debugDrawObject() 1416 lastV = curVert; in debugDrawObject()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1415 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1416 centroid += poly->m_vertices[curVert]; in debugDrawObject() 1417 …wLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); in debugDrawObject() 1418 lastV = curVert; in debugDrawObject()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btCollisionWorld.cpp | 1434 int curVert = poly->m_faces[i].m_indices[v]; in debugDrawObject() local 1435 centroid += poly->m_vertices[curVert]; in debugDrawObject() 1436 …wLine(worldTransform * poly->m_vertices[lastV], worldTransform * poly->m_vertices[curVert], color); in debugDrawObject() 1437 lastV = curVert; in debugDrawObject()
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