Searched refs:cur_camera_number (Results 1 – 4 of 4) sorted by relevance
166 if (cur_camera_number == NO_CAMERA_CHOSEN) in Object_visible_to_camera()173 if (floor_to_camera_index[FLOOR_NO] == cur_camera_number) in Object_visible_to_camera()177 num_extra = cam_floor_list[cur_camera_number].num_extra_floors; in Object_visible_to_camera()188 cur_camera_number = NO_CAMERA_CHOSEN; in Reset_camera_director()290 cur_camera_number = floor_to_camera_index[this_rect]; in Camera_director()310 cur_camera_number = NO_CAMERA_CHOSEN; // force a choose in Camera_director()348 if (cur_camera_number != floor_to_camera_index[this_rect]) { in Camera_director()356 if (cur_camera_number != NO_CAMERA_CHOSEN) { in Camera_director()374 cur_camera_number = floor_to_camera_index[this_rect]; in Camera_director()466 cur_camera_number = floor_to_camera_index[this_rect]; in Process_wa_list()[all …]
793 stream->writeUint32LE(session->cur_camera_number); in Save_game_position()1072 MS->cur_camera_number = stream->readUint32LE(); in Load_game()
1113 if (floor_to_camera_index[L->owner_floor_rect] == cur_camera_number) in Process_player_floor_status()
838 uint32 cur_camera_number; variable