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Searched refs:cur_emissive (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMD3Loader.cpp270 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local
303 index = cur_emissive++; in ConvertShaderToMaterial()
328 if (0 != cur_emissive) { in ConvertShaderToMaterial()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD3/
H A DMD3Loader.cpp290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local
323 index = cur_emissive++; in ConvertShaderToMaterial()
348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMD3Loader.cpp290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local
323 index = cur_emissive++; in ConvertShaderToMaterial()
348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD3/
H A DMD3Loader.cpp279 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm = 0; in ConvertShaderToMaterial() local
312 index = cur_emissive++; in ConvertShaderToMaterial()
335 if (0 != cur_emissive) { in ConvertShaderToMaterial()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMD3Loader.cpp290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local
323 index = cur_emissive++; in ConvertShaderToMaterial()
348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMD3Loader.cpp290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local
323 index = cur_emissive++; in ConvertShaderToMaterial()
348 if (0 != cur_emissive) { in ConvertShaderToMaterial()