Searched refs:cur_emissive (Results 1 – 6 of 6) sorted by relevance
/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MD3Loader.cpp | 270 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local 303 index = cur_emissive++; in ConvertShaderToMaterial() 328 if (0 != cur_emissive) { in ConvertShaderToMaterial()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MD3/ |
H A D | MD3Loader.cpp | 290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local 323 index = cur_emissive++; in ConvertShaderToMaterial() 348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MD3Loader.cpp | 290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local 323 index = cur_emissive++; in ConvertShaderToMaterial() 348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MD3/ |
H A D | MD3Loader.cpp | 279 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm = 0; in ConvertShaderToMaterial() local 312 index = cur_emissive++; in ConvertShaderToMaterial() 335 if (0 != cur_emissive) { in ConvertShaderToMaterial()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MD3Loader.cpp | 290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local 323 index = cur_emissive++; in ConvertShaderToMaterial() 348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MD3Loader.cpp | 290 unsigned int cur_emissive = 0, cur_diffuse = 0, cur_lm =0; in ConvertShaderToMaterial() local 323 index = cur_emissive++; in ConvertShaderToMaterial() 348 if (0 != cur_emissive) { in ConvertShaderToMaterial()
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