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Searched refs:cur_reaction_add_reward (Results 1 – 2 of 2) sorted by relevance

/dports/biology/avida/avida-2.12.4-src/avida-core/source/main/
H A DcPhenotype.cc165 cur_reaction_add_reward = in_phen.cur_reaction_add_reward; in operator =()
395 cur_reaction_add_reward.SetAll(0); in SetupOffspring()
608 cur_reaction_add_reward.SetAll(0); in SetupInject()
818 last_reaction_add_reward = cur_reaction_add_reward; in DivideReset()
862 cur_reaction_add_reward.SetAll(0); in DivideReset()
1029 last_reaction_add_reward = cur_reaction_add_reward; in TestDivideReset()
1063 cur_reaction_add_reward.SetAll(0); in TestDivideReset()
1222 cur_reaction_add_reward.SetAll(0); in SetupClone()
1469 cur_reaction_add_reward[i] += result.GetReactionAddBonus(i); in TestOutput()
2009 last_reaction_add_reward = cur_reaction_add_reward; in NewTrial()
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H A DcPhenotype.h140 tArray<double> cur_reaction_add_reward; // Bonus change from triggering each reaction. variable
430 …e>& GetCurReactionAddReward() const { assert(initialized == true); return cur_reaction_add_reward;} in GetCurReactionAddReward()