Searched refs:cur_reaction_add_reward (Results 1 – 2 of 2) sorted by relevance
165 cur_reaction_add_reward = in_phen.cur_reaction_add_reward; in operator =()395 cur_reaction_add_reward.SetAll(0); in SetupOffspring()608 cur_reaction_add_reward.SetAll(0); in SetupInject()818 last_reaction_add_reward = cur_reaction_add_reward; in DivideReset()862 cur_reaction_add_reward.SetAll(0); in DivideReset()1029 last_reaction_add_reward = cur_reaction_add_reward; in TestDivideReset()1063 cur_reaction_add_reward.SetAll(0); in TestDivideReset()1222 cur_reaction_add_reward.SetAll(0); in SetupClone()1469 cur_reaction_add_reward[i] += result.GetReactionAddBonus(i); in TestOutput()2009 last_reaction_add_reward = cur_reaction_add_reward; in NewTrial()[all …]
140 tArray<double> cur_reaction_add_reward; // Bonus change from triggering each reaction. variable430 …e>& GetCurReactionAddReward() const { assert(initialized == true); return cur_reaction_add_reward;} in GetCurReactionAddReward()