Searched refs:curare_actor (Results 1 – 6 of 6) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | beam.h | 336 bool curare_actor(actor* source, actor* target, int levels, string name,
|
H A D | ranged-attack.cc | 627 obvious_effect = curare_actor(attacker, defender, in apply_missile_brand()
|
H A D | ouch.cc | 183 curare_actor(beam->agent(), &you, 2, "concentrated venom", in check_your_resists()
|
H A D | art-func.h | 850 curare_actor(attacker, defender, 2, "curare", in _SNAKEBITE_melee_effects()
|
H A D | beam.cc | 1499 curare_actor(pbolt.agent(), mons, 2, "concentrated venom", in mons_adjust_flavoured() 2016 bool curare_actor(actor* source, actor* target, int levels, string name, in curare_actor() function 3930 curare_actor(agent(), (actor*) &you, 2, name, source_name); in affect_player() 4519 curare_actor(agent(), mon, 2, name, source_name); in monster_post_hit()
|
H A D | melee-attack.cc | 2338 return curare_actor(attacker, defender, 2, "concentrated venom", in mons_do_poison()
|