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Searched refs:curare_actor (Results 1 – 6 of 6) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dbeam.h336 bool curare_actor(actor* source, actor* target, int levels, string name,
H A Dranged-attack.cc627 obvious_effect = curare_actor(attacker, defender, in apply_missile_brand()
H A Douch.cc183 curare_actor(beam->agent(), &you, 2, "concentrated venom", in check_your_resists()
H A Dart-func.h850 curare_actor(attacker, defender, 2, "curare", in _SNAKEBITE_melee_effects()
H A Dbeam.cc1499 curare_actor(pbolt.agent(), mons, 2, "concentrated venom", in mons_adjust_flavoured()
2016 bool curare_actor(actor* source, actor* target, int levels, string name, in curare_actor() function
3930 curare_actor(agent(), (actor*) &you, 2, name, source_name); in affect_player()
4519 curare_actor(agent(), mon, 2, name, source_name); in monster_post_hit()
H A Dmelee-attack.cc2338 return curare_actor(attacker, defender, 2, "concentrated venom", in mons_do_poison()