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Searched refs:curobjp (Results 1 – 7 of 7) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dlaser.c1017 if (curobjp->type == OBJ_ROBOT) { in find_homing_object()
1096 object *curobjp = &Objects[objnum]; in find_homing_object_complete() local
1098 if ((curobjp->type != track_obj_type1) && (curobjp->type != track_obj_type2)) in find_homing_object_complete()
1100 …if ((curobjp->type == OBJ_WEAPON) && ((curobjp->id == PROXIMITY_ID) || (curobjp->id == SUPERPROX_I… in find_homing_object_complete()
1113 if (curobjp->type == OBJ_PLAYER) in find_homing_object_complete()
1125 if (curobjp->type == OBJ_ROBOT) { in find_homing_object_complete()
1126 if (curobjp->ctype.ai_info.CLOAKED) in find_homing_object_complete()
2087 object *curobjp = &Objects[objnum]; in create_smart_children() local
2089 …if ((((curobjp->type == OBJ_ROBOT) && (!curobjp->ctype.ai_info.CLOAKED)) || (curobjp->type == OBJ_… in create_smart_children()
2092 if (curobjp->type == OBJ_PLAYER) in create_smart_children()
[all …]
H A Descort.c617 object *curobjp = &Objects[objnum]; in exists_in_mine_2() local
620 if (curobjp->flags & OF_PLAYER_DROPPED) in exists_in_mine_2()
624 if (curobjp->type == objtype) { in exists_in_mine_2()
626 if ((curobjp->type == OBJ_ROBOT) && (Robot_info[curobjp->id].companion)) in exists_in_mine_2()
629 …if ((objtype == OBJ_POWERUP) && (curobjp->id != POW_KEY_BLUE) && (curobjp->id != POW_KEY_GOLD) && … in exists_in_mine_2()
633 } else if (curobjp->id == objid) in exists_in_mine_2()
638 if (curobjp->contains_count) in exists_in_mine_2()
639 if (curobjp->contains_type == OBJ_POWERUP) in exists_in_mine_2()
640 if (curobjp->contains_id == objid) in exists_in_mine_2()
643 objnum = curobjp->next; in exists_in_mine_2()
H A Dai2.c1915 object *curobjp = &Objects[curobjnum]; in check_object_object_intersection() local
1916 …if ((curobjp->type == OBJ_PLAYER) || (curobjp->type == OBJ_ROBOT) || (curobjp->type == OBJ_CNTRLCE… in check_object_object_intersection()
1917 if (vm_vec_dist_quick(pos, &curobjp->pos) < size + curobjp->size) in check_object_object_intersection()
1920 curobjnum = curobjp->next; in check_object_object_intersection()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dlaser.cpp1119 range_for (const auto &&curobjp, vmobjptridx) in find_homing_object_complete()
1124 if ((curobjp->type != track_obj_type1) && (curobjp->type != track_obj_type2)) in find_homing_object_complete()
1127 …if ((curobjp->type == OBJ_WEAPON) && (is_proximity_bomb_or_player_smart_mine(get_weapon_id(curobjp in find_homing_object_complete()
1143 if (curobjp->type == OBJ_PLAYER) in find_homing_object_complete()
1157 if (curobjp->type == OBJ_ROBOT) { in find_homing_object_complete()
1158 if (curobjp->ctype.ai_info.CLOAKED) in find_homing_object_complete()
1182 best_objnum = curobjp; in find_homing_object_complete()
2171 …if (((curobjp->type == OBJ_ROBOT && !curobjp->ctype.ai_info.CLOAKED) || curobjp->type == OBJ_PLAYE… in create_smart_children()
2173 if (curobjp->type == OBJ_PLAYER) in create_smart_children()
2184 if (curobjp->type == OBJ_ROBOT) { in create_smart_children()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/d2x-rebirth/main/
H A Descort.cpp632 if (curobjp->flags & OF_PLAYER_DROPPED) in exists_in_mine_2()
633 return curobjp; in exists_in_mine_2()
636 if (curobjp->type == objtype) { in exists_in_mine_2()
638 if ((curobjp->type == OBJ_ROBOT) && (Robot_info[get_robot_id(curobjp)].companion)) in exists_in_mine_2()
641 return curobjp; in exists_in_mine_2()
642 } else if (curobjp->id == objid) in exists_in_mine_2()
643 return curobjp; in exists_in_mine_2()
647 if (curobjp->contains_count) in exists_in_mine_2()
648 if (curobjp->contains_type == OBJ_POWERUP) in exists_in_mine_2()
649 if (curobjp->contains_id == objid) in exists_in_mine_2()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp2578 void create_path_to_point(vec3d *curpos, vec3d *goalpos, object *curobjp, object *goalobjp, int sub… in create_path_to_point() argument
2581 if (pp_collide(curpos, goalpos, goalobjp, curobjp->radius)) { in create_path_to_point()
2604 if (pp_collide(&tan1, curpos, goalobjp, curobjp->radius)) in create_path_to_point()
2610 if (pp_collide(goalpos, &tan1, goalobjp, curobjp->radius)) in create_path_to_point()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp2693 void create_path_to_point(vec3d *curpos, vec3d *goalpos, object *curobjp, object *goalobjp, int sub… in create_path_to_point() argument
2696 if (pp_collide(curpos, goalpos, goalobjp, curobjp->radius)) { in create_path_to_point()
2719 if (pp_collide(&tan1, curpos, goalobjp, curobjp->radius)) in create_path_to_point()
2725 if (pp_collide(goalpos, &tan1, goalobjp, curobjp->radius)) in create_path_to_point()