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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.cpp1168 bool currCellActive = mWorldScene->isCellActive(*currCell); in moveObject() local
1170 if (!currCellActive && newCellActive) in moveObject()
1182 else if (!newCellActive && currCellActive) in moveObject()
1192 else if (!currCellActive && !newCellActive) in moveObject()