Searched refs:currCellActive (Results 1 – 1 of 1) sorted by relevance
1168 bool currCellActive = mWorldScene->isCellActive(*currCell); in moveObject() local1170 if (!currCellActive && newCellActive) in moveObject()1182 else if (!newCellActive && currCellActive) in moveObject()1192 else if (!currCellActive && !newCellActive) in moveObject()