Searched refs:currentActiveTexture (Results 1 – 4 of 4) sorted by relevance
1023 if (currentActiveTexture == 0) in setTwoTextureMode()1042 if (currentActiveTexture != index) in setActiveTexture()1044 currentActiveTexture = index; in setActiveTexture()1052 jassert (currentActiveTexture >= 0); in bindTexture()1054 if (currentTextureID[currentActiveTexture] != textureID) in bindTexture()1056 currentTextureID[currentActiveTexture] = textureID; in bindTexture()1072 int texturesEnabled = 0, currentActiveTexture = -1; member
1768 size_t currentActiveTexture = 0; in CaptureMidExecutionSetup() local1778 if (currentActiveTexture != bindingIndex) in CaptureMidExecutionSetup()1782 currentActiveTexture = bindingIndex; in CaptureMidExecutionSetup()1796 if (currentActiveTexture != stateActiveTexture) in CaptureMidExecutionSetup()
2602 size_t currentActiveTexture = 0; in CaptureMidExecutionSetup() local2612 if (currentActiveTexture != bindingIndex) in CaptureMidExecutionSetup()2616 currentActiveTexture = bindingIndex; in CaptureMidExecutionSetup()2630 if (currentActiveTexture != stateActiveTexture) in CaptureMidExecutionSetup()
157 static GLenum currentActiveTexture = 0; variable894 currentActiveTexture = texture; in polymost_activeTexture()903 currentActiveTexture != GL_TEXTURE0 || in polymost_bindTexture()907 if (currentActiveTexture == GL_TEXTURE0) in polymost_bindTexture()