Searched refs:currentDr (Results 1 – 1 of 1) sorted by relevance
193 drawing= currentDr; in GdKillDrawing()207 if (drawing==currentDr) currentDr= 0; in GdKillDrawing()240 saveDr= currentDr; in GdSetDrawing()245 currentDr= drawing; in GdSetDrawing()638 if (!GdBeginDr(currentDr, damage, currentDr->landscape) && changesOnly) in GdDraw()914 if (currentDr) in MemoryError()1026 if (currentDr->cleared==1) ClearDrawing(currentDr); in GeGetMesh()1708 if (currentDr->cleared!=2) ClearDrawing(currentDr); in GdNewSystem()1775 if (currentDr->cleared==1) ClearDrawing(currentDr); in GdGetSystem()1790 if (!currentDr || !currentDr->systems) return E_NONE; in GdSetSystem()[all …]