/dports/graphics/kludge3d/kludge3d-20040822/scripts/ |
H A D | lsysinterp.py | 37 def scale_face( currentFace, depth ): argument 39 scale_verts( get_verts_in_polys( [currentFace] ), scaleFactor, scaleFactor, scaleFactor ) 41 def move_face( currentFace, depth ): argument 43 normal = get_poly_normal( currentFace, None ) 45 translate_verts( get_verts_in_polys( [currentFace] ), 49 def extrude_face( currentFace, depth ): argument 50 return polys_extrude( [currentFace], 0 ) 98 def interpret_action( actionString, currentFace, depth=1 ): argument 105 scale_face( currentFace, depth ) 107 move_face( currentFace, depth ) [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/ |
H A D | OccluderSource.cpp | 42 vector<Vec3r> vertices(GridHelpers::enumerateVertices((*currentFace)->getEdgeList())); in buildCachedPolygon() 49 cachedPolygon = Polygon3r(vertices, transform((*currentFace)->GetNormal())); in buildCachedPolygon() 60 currentFace = wFaces.begin(); in begin() 63 if (currentFace != facesEnd) { in begin() 73 ++currentFace; in next() 74 while (currentFace == facesEnd) { in next() 82 currentFace = wFaces.begin(); in next() 100 return valid ? *currentFace : NULL; in getWFace() 105 return Polygon3r(GridHelpers::enumerateVertices((*currentFace)->getEdgeList()), in getCameraSpacePolygon() 106 (*currentFace)->GetNormal()); in getCameraSpacePolygon()
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H A D | ViewEdgeXBuilder.cpp | 140 OWXFaceLayer currentFace = first; in BuildSmoothViewEdge() local 146 while (!stopSmoothViewEdge(currentFace.fl)) { in BuildSmoothViewEdge() 147 facesChain.push_back(currentFace); in BuildSmoothViewEdge() 149 currentFace.fl->userdata = (void *)1; // processed in BuildSmoothViewEdge() 151 currentFace = FindNextFaceLayer(currentFace); in BuildSmoothViewEdge() 155 currentFace = FindPreviousFaceLayer(first); in BuildSmoothViewEdge() 156 while (!stopSmoothViewEdge(currentFace.fl)) { in BuildSmoothViewEdge() 157 facesChain.push_front(currentFace); in BuildSmoothViewEdge() 159 currentFace.fl->userdata = (void *)1; // processed in BuildSmoothViewEdge() 161 currentFace = FindPreviousFaceLayer(currentFace); in BuildSmoothViewEdge()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/ |
H A D | eSensor.cpp | 38 :eStackGameObject(o->grid, start,d,o->currentFace) in eSensor() 43 currentFace=owned->currentFace; in eSensor() 47 …if ( ( grid && !currentFace ) || ( !currentFace->IsInside( pos ) && currentFace->IsInside( owned->… in eSensor() 49 currentFace = o->grid->FindSurroundingFace( pos, currentFace ); in eSensor() 53 currentFace=NULL; in eSensor()
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H A D | eGameObject.cpp | 65 currentFace = 0; in RemoveFromList() 79 currentFace = 0; in RemoveFromListsAll() 104 currentFace = 0; in OnRemoveFromGame() 122 currentFace=currentface; in eGameObject() 133 currentFace = 0; in ~eGameObject() 242 if (currentFace){ in Move() 251 while (currentFace && timeout >0 && !currentFace->IsInside(stop)){ in Move() 471 if ( currentFace && !currentFace->IsInGrid() ) in FindCurrentFace() 475 currentFace = currentFace->FindReplacement( pos, Direction(), LastDirection() ); in FindCurrentFace() 505 if ( !currentFace ) in FindCurrentFace() [all …]
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/ |
H A D | Polyhedron_Queries.h | 29 const Face* currentFace = firstFace; in contains() local 31 const Plane<T,3> plane = callback.plane(currentFace); in contains() 34 currentFace = currentFace->next(); in contains() 35 } while (currentFace != firstFace); in contains() 98 const Face* currentFace = firstFace; in separate() local 100 const Plane<T,3> plane = callback.plane(currentFace); in separate() 103 currentFace = currentFace->next(); in separate() 104 } while (currentFace != firstFace); in separate()
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H A D | Polyhedron_Intersect.h | 32 const Face* currentFace = firstFace; in intersect() local 34 const Plane<T,3> plane = callback.plane(currentFace); in intersect() 38 currentFace = currentFace->next(); in intersect() 39 } while (currentFace != firstFace); in intersect()
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H A D | Polyhedron_Subtract.h | 109 const Face* currentFace = firstFace; in chopMinuend() local 111 const Plane<T,3> plane = m_callback.plane(currentFace); in chopMinuend() 124 currentFace = currentFace->next(); in chopMinuend() 125 } while (currentFace != firstFace); in chopMinuend() 491 Face* currentFace = firstFace; in findNeighbours() local 493 const FaceKey key(currentFace); in findNeighbours() 497 currentFace = currentFace->next(); in findNeighbours() 498 } while (currentFace != firstFace); in findNeighbours() 514 if (currentFace->visibleFrom(currentVertex->position())) in mergeableNeighbours() 518 currentFace = currentFace->next(); in mergeableNeighbours() [all …]
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H A D | Polyhedron_Misc.h | 509 Face* currentFace = firstFace; in pickFace() local 514 currentFace = currentFace->next(); in pickFace() 515 } while (currentFace != firstFace); in pickFace() 576 Face* currentFace = firstFace; in findFaceByPositions() local 579 return currentFace; in findFaceByPositions() 580 currentFace = currentFace->next(); in findFaceByPositions() 581 } while (currentFace != firstFace); in findFaceByPositions() 622 const Face* currentFace = firstFace; in hasFace() local 624 if (currentFace == face) in hasFace() 626 currentFace = currentFace->next(); in hasFace() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_ase.cpp | 62 int currentFace; member 354 ase.currentFace++; in ASE_KeyMESH_FACE_LIST() 383 ase.currentFace++; in ASE_KeyTFACE_LIST() 410 ase.currentFace++; in ASE_KeyCFACE_LIST() 492 f = &pMesh->faces[ase.currentFace]; in ASE_KeyMESH_NORMALS() 505 if ( num != ase.currentFace ) { in ASE_KeyMESH_NORMALS() 522 ase.currentFace++; in ASE_KeyMESH_NORMALS() 650 ase.currentFace = 0; in ASE_KeyMESH() 659 ase.currentFace = 0; in ASE_KeyMESH() 668 ase.currentFace = 0; in ASE_KeyMESH() [all …]
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H A D | Model_ma.cpp | 380 int currentFace = minIndex-1; in MA_ParseFace() local 393 currentFace++; in MA_ParseFace() 397 pMesh->faces[currentFace].edge[0] = parser.ParseInt(); in MA_ParseFace() 398 pMesh->faces[currentFace].edge[1] = parser.ParseInt(); in MA_ParseFace() 399 pMesh->faces[currentFace].edge[2] = parser.ParseInt(); in MA_ParseFace() 402 …pMesh->faces[currentFace].vertexColors[0] = pMesh->faces[currentFace].vertexColors[1] = pMesh->fac… in MA_ParseFace() 410 pMesh->faces[currentFace].tVertexNum[0] = parser.ParseInt(); in MA_ParseFace() 411 pMesh->faces[currentFace].tVertexNum[1] = parser.ParseInt(); in MA_ParseFace() 412 pMesh->faces[currentFace].tVertexNum[2] = parser.ParseInt(); in MA_ParseFace() 419 pMesh->faces[currentFace].tVertexNum[0] = parser.ParseInt(); in MA_ParseFace() [all …]
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/bsp/ |
H A D | VBSPGeometry.cpp | 505 Face currentFace; in addFace() local 526 currentFace = bsp_data->getFace(faceIndex); in addFace() 529 if (currentFace.dispinfo_index != -1) in addFace() 533 bsp_data->getDispInfo(currentFace.dispinfo_index); in addFace() 536 createDispSurface(currentFace, currentDispInfo); in addFace() 541 normal = bsp_data->getPlane(currentFace.plane_index).plane_normal; in addFace() 542 if (currentFace.plane_side != 0) in addFace() 546 currentTexInfo = bsp_data->getTexInfo(currentFace.texinfo_index); in addFace() 571 edgeIndex = currentFace.first_edge + currentFace.num_edges - 1; in addFace() 574 primitive_set->push_back(currentFace.num_edges); in addFace() [all …]
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/bsp/ |
H A D | VBSPGeometry.cpp | 505 Face currentFace; in addFace() local 526 currentFace = bsp_data->getFace(faceIndex); in addFace() 529 if (currentFace.dispinfo_index != -1) in addFace() 533 bsp_data->getDispInfo(currentFace.dispinfo_index); in addFace() 536 createDispSurface(currentFace, currentDispInfo); in addFace() 541 normal = bsp_data->getPlane(currentFace.plane_index).plane_normal; in addFace() 542 if (currentFace.plane_side != 0) in addFace() 546 currentTexInfo = bsp_data->getTexInfo(currentFace.texinfo_index); in addFace() 571 edgeIndex = currentFace.first_edge + currentFace.num_edges - 1; in addFace() 574 primitive_set->push_back(currentFace.num_edges); in addFace() [all …]
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/dports/math/dune-grid/dune-grid-de36e4b4e99da4cd7a120a39779345e701821115/dune/grid/uggrid/ |
H A D | uggridintersections.cc | 475 int UGGridLeafIntersection<GridImp>::getFatherSide(const Face& currentFace) const in getFatherSide() 477 const typename UG_NS<dim>::Element* father = UG_NS<dim>::EFather(currentFace.first); in getFatherSide() 487 const typename UG_NS<dim>::Node* n0 = UG_NS<dim>::Corner(currentFace.first, in getFatherSide() 488 … UG_NS<dim>::Corner_Of_Side(currentFace.first, currentFace.second, 0)); in getFatherSide() 489 const typename UG_NS<dim>::Node* n1 = UG_NS<dim>::Corner(currentFace.first, in getFatherSide() 490 … UG_NS<dim>::Corner_Of_Side(currentFace.first, currentFace.second, 1)); in getFatherSide() 535 int nNodes = UG_NS<dim>::Corners_Of_Side(currentFace.first,currentFace.second); in getFatherSide() 538 …n[i] = UG_NS<dim>::Corner(currentFace.first,UG_NS<dim>::Corner_Of_Side(currentFace.first, currentF… in getFatherSide() 609 Face currentFace(center_, neighborCount_); in constructLeafSubfaces() local 619 int fatherSide = getFatherSide(currentFace); in constructLeafSubfaces() [all …]
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/d3d9/ |
H A D | texture_d3d9.cpp | 145 const Pixmap2D *currentFace= pixmap.getFace(i); in init() local 146 if(currentFace->getW()!=l || currentFace->getH()!=l){ in init() 149 if(currentFace->getComponents()!=components){ in init()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | aselib.c | 63 int currentFace, currentVertex; member 570 pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST() 574 pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST() 578 pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST() 594 pMesh->currentFace++; in ASE_KeyMESH_FACE_LIST() 619 pMesh->tfaces[pMesh->currentFace][0] = a; in ASE_KeyTFACE_LIST() 620 pMesh->tfaces[pMesh->currentFace][1] = b; in ASE_KeyTFACE_LIST() 621 pMesh->tfaces[pMesh->currentFace][2] = c; in ASE_KeyTFACE_LIST() 623 pMesh->currentFace++; in ASE_KeyTFACE_LIST() 725 pMesh->currentFace = 0; in ASE_KeyMESH() [all …]
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | aselib.c | 63 int currentFace, currentVertex; member 543 pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST() 547 pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST() 551 pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST() 567 pMesh->currentFace++; in ASE_KeyMESH_FACE_LIST() 590 pMesh->tfaces[pMesh->currentFace][0] = a; in ASE_KeyTFACE_LIST() 591 pMesh->tfaces[pMesh->currentFace][1] = b; in ASE_KeyTFACE_LIST() 592 pMesh->tfaces[pMesh->currentFace][2] = c; in ASE_KeyTFACE_LIST() 594 pMesh->currentFace++; in ASE_KeyTFACE_LIST() 683 pMesh->currentFace = 0; in ASE_KeyMESH() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/ |
H A D | aselib.cpp | 61 int currentFace, currentVertex; member 391 pMesh->faces[pMesh->currentFace][0] = atoi(s_token); in ASE_KeyMESH_FACE_LIST() 395 pMesh->faces[pMesh->currentFace][2] = atoi(s_token); in ASE_KeyMESH_FACE_LIST() 399 pMesh->faces[pMesh->currentFace][1] = atoi(s_token); in ASE_KeyMESH_FACE_LIST() 412 pMesh->currentFace++; in ASE_KeyMESH_FACE_LIST() 434 f = &pMesh->tfaces[pMesh->currentFace]; in ASE_KeyTFACE_LIST() 439 pMesh->currentFace++; in ASE_KeyTFACE_LIST() 516 pMesh->currentFace = 0; in ASE_KeyMESH() 521 pMesh->currentFace = 0; in ASE_KeyMESH()
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/dports/graphics/qgis/qgis-3.22.3/src/core/mesh/ |
H A D | qgstopologicalmesh.cpp | 108 int faceSize = currentFace.size(); in turnCounterClockwise() 126 int faceSize = currentFace.size(); in turnClockwise() 186 const QgsMeshFace &face = currentFace(); in oppositeVertexClockwise() 204 const QgsMeshFace &face = currentFace(); in oppositeVertexCounterClockwise() 916 int currentFace = minDegreeFace; in renumberFaces() local 952 if ( oldToNewIndex[currentFace] == -1 ) in renumberFaces() 956 sortedNeighbor( neighbors, currentFace ); in renumberFaces() 982 currentFace = minRemainingFace; in renumberFaces() 987 currentFace = queue.dequeue(); in renumberFaces() 1182 const QgsMeshFace ¤tFace = circulator.currentFace(); in removeVertexFillHole() local [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | D3MFExporter.cpp | 264 aiFace ¤tFace = mesh->mFaces[ i ]; in writeFaces() local 265 … mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\"" in writeFaces() 266 << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>"; in writeFaces()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3MF/ |
H A D | D3MFExporter.cpp | 337 aiFace ¤tFace = mesh->mFaces[ i ]; in writeFaces() local 338 … mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\"" in writeFaces() 339 << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] in writeFaces()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3MF/ |
H A D | D3MFExporter.cpp | 349 aiFace ¤tFace = mesh->mFaces[i]; in writeFaces() local 350 mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\"" in writeFaces() 351 << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2] in writeFaces()
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/libnrtype/ |
H A D | FontFactory.cpp | 485 for (int currentFace = 0; currentFace < numFaces; currentFace++) { in GetUIStyles() local 489 const gchar* displayName = pango_font_face_get_face_name(faces[currentFace]); in GetUIStyles() 496 PangoFontDescription *faceDescr = pango_font_face_describe(faces[currentFace]); in GetUIStyles() 503 if (pango_font_face_is_synthesized(faces[currentFace]) ) { in GetUIStyles()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | M3Importer.cpp | 326 for ( unsigned int currentFace = 0; currentFace < pMesh->mNumFaces; currentFace++ ) { in createVertexData() local 327 aiFace *pFace = &( pMesh->mFaces[ currentFace ] ); in createVertexData()
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/dports/games/xskewb/xskewb/ |
H A D | Skewb.c | 552 MovePolyhedrons(w, w->skewb.currentFace, w->skewb.currentPosition, in SetValuesSkewb() 575 &(w->skewb.currentFace), &(w->skewb.currentPosition))) { in SelectSkewb() 578 DrawDiamond(w, w->skewb.currentFace, TRUE); in SelectSkewb() 581 DrawDiamond(w, w->skewb.currentFace, FALSE); in SelectSkewb() 582 w->skewb.currentFace = SKEWB_IGNORE; in SelectSkewb() 586 DrawTriangle(w, w->skewb.currentFace, w->skewb.currentPosition, in SelectSkewb() 590 w->skewb.currentFace = SKEWB_IGNORE; in SelectSkewb() 601 if (w->skewb.currentFace == SKEWB_IGNORE) in ReleaseSkewb() 604 DrawTriangle(w, w->skewb.currentFace, w->skewb.currentPosition, FALSE); in ReleaseSkewb() 617 if (face == w->skewb.currentFace) in ReleaseSkewb() [all …]
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