Home
last modified time | relevance | path

Searched refs:currentFace (Results 1 – 25 of 61) sorted by relevance

123

/dports/graphics/kludge3d/kludge3d-20040822/scripts/
H A Dlsysinterp.py37 def scale_face( currentFace, depth ): argument
39 scale_verts( get_verts_in_polys( [currentFace] ), scaleFactor, scaleFactor, scaleFactor )
41 def move_face( currentFace, depth ): argument
43 normal = get_poly_normal( currentFace, None )
45 translate_verts( get_verts_in_polys( [currentFace] ),
49 def extrude_face( currentFace, depth ): argument
50 return polys_extrude( [currentFace], 0 )
98 def interpret_action( actionString, currentFace, depth=1 ): argument
105 scale_face( currentFace, depth )
107 move_face( currentFace, depth )
[all …]
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/
H A DOccluderSource.cpp42 vector<Vec3r> vertices(GridHelpers::enumerateVertices((*currentFace)->getEdgeList())); in buildCachedPolygon()
49 cachedPolygon = Polygon3r(vertices, transform((*currentFace)->GetNormal())); in buildCachedPolygon()
60 currentFace = wFaces.begin(); in begin()
63 if (currentFace != facesEnd) { in begin()
73 ++currentFace; in next()
74 while (currentFace == facesEnd) { in next()
82 currentFace = wFaces.begin(); in next()
100 return valid ? *currentFace : NULL; in getWFace()
105 return Polygon3r(GridHelpers::enumerateVertices((*currentFace)->getEdgeList()), in getCameraSpacePolygon()
106 (*currentFace)->GetNormal()); in getCameraSpacePolygon()
H A DViewEdgeXBuilder.cpp140 OWXFaceLayer currentFace = first; in BuildSmoothViewEdge() local
146 while (!stopSmoothViewEdge(currentFace.fl)) { in BuildSmoothViewEdge()
147 facesChain.push_back(currentFace); in BuildSmoothViewEdge()
149 currentFace.fl->userdata = (void *)1; // processed in BuildSmoothViewEdge()
151 currentFace = FindNextFaceLayer(currentFace); in BuildSmoothViewEdge()
155 currentFace = FindPreviousFaceLayer(first); in BuildSmoothViewEdge()
156 while (!stopSmoothViewEdge(currentFace.fl)) { in BuildSmoothViewEdge()
157 facesChain.push_front(currentFace); in BuildSmoothViewEdge()
159 currentFace.fl->userdata = (void *)1; // processed in BuildSmoothViewEdge()
161 currentFace = FindPreviousFaceLayer(currentFace); in BuildSmoothViewEdge()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeSensor.cpp38 :eStackGameObject(o->grid, start,d,o->currentFace) in eSensor()
43 currentFace=owned->currentFace; in eSensor()
47 …if ( ( grid && !currentFace ) || ( !currentFace->IsInside( pos ) && currentFace->IsInside( owned->… in eSensor()
49 currentFace = o->grid->FindSurroundingFace( pos, currentFace ); in eSensor()
53 currentFace=NULL; in eSensor()
H A DeGameObject.cpp65 currentFace = 0; in RemoveFromList()
79 currentFace = 0; in RemoveFromListsAll()
104 currentFace = 0; in OnRemoveFromGame()
122 currentFace=currentface; in eGameObject()
133 currentFace = 0; in ~eGameObject()
242 if (currentFace){ in Move()
251 while (currentFace && timeout >0 && !currentFace->IsInside(stop)){ in Move()
471 if ( currentFace && !currentFace->IsInGrid() ) in FindCurrentFace()
475 currentFace = currentFace->FindReplacement( pos, Direction(), LastDirection() ); in FindCurrentFace()
505 if ( !currentFace ) in FindCurrentFace()
[all …]
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/
H A DPolyhedron_Queries.h29 const Face* currentFace = firstFace; in contains() local
31 const Plane<T,3> plane = callback.plane(currentFace); in contains()
34 currentFace = currentFace->next(); in contains()
35 } while (currentFace != firstFace); in contains()
98 const Face* currentFace = firstFace; in separate() local
100 const Plane<T,3> plane = callback.plane(currentFace); in separate()
103 currentFace = currentFace->next(); in separate()
104 } while (currentFace != firstFace); in separate()
H A DPolyhedron_Intersect.h32 const Face* currentFace = firstFace; in intersect() local
34 const Plane<T,3> plane = callback.plane(currentFace); in intersect()
38 currentFace = currentFace->next(); in intersect()
39 } while (currentFace != firstFace); in intersect()
H A DPolyhedron_Subtract.h109 const Face* currentFace = firstFace; in chopMinuend() local
111 const Plane<T,3> plane = m_callback.plane(currentFace); in chopMinuend()
124 currentFace = currentFace->next(); in chopMinuend()
125 } while (currentFace != firstFace); in chopMinuend()
491 Face* currentFace = firstFace; in findNeighbours() local
493 const FaceKey key(currentFace); in findNeighbours()
497 currentFace = currentFace->next(); in findNeighbours()
498 } while (currentFace != firstFace); in findNeighbours()
514 if (currentFace->visibleFrom(currentVertex->position())) in mergeableNeighbours()
518 currentFace = currentFace->next(); in mergeableNeighbours()
[all …]
H A DPolyhedron_Misc.h509 Face* currentFace = firstFace; in pickFace() local
514 currentFace = currentFace->next(); in pickFace()
515 } while (currentFace != firstFace); in pickFace()
576 Face* currentFace = firstFace; in findFaceByPositions() local
579 return currentFace; in findFaceByPositions()
580 currentFace = currentFace->next(); in findFaceByPositions()
581 } while (currentFace != firstFace); in findFaceByPositions()
622 const Face* currentFace = firstFace; in hasFace() local
624 if (currentFace == face) in hasFace()
626 currentFace = currentFace->next(); in hasFace()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_ase.cpp62 int currentFace; member
354 ase.currentFace++; in ASE_KeyMESH_FACE_LIST()
383 ase.currentFace++; in ASE_KeyTFACE_LIST()
410 ase.currentFace++; in ASE_KeyCFACE_LIST()
492 f = &pMesh->faces[ase.currentFace]; in ASE_KeyMESH_NORMALS()
505 if ( num != ase.currentFace ) { in ASE_KeyMESH_NORMALS()
522 ase.currentFace++; in ASE_KeyMESH_NORMALS()
650 ase.currentFace = 0; in ASE_KeyMESH()
659 ase.currentFace = 0; in ASE_KeyMESH()
668 ase.currentFace = 0; in ASE_KeyMESH()
[all …]
H A DModel_ma.cpp380 int currentFace = minIndex-1; in MA_ParseFace() local
393 currentFace++; in MA_ParseFace()
397 pMesh->faces[currentFace].edge[0] = parser.ParseInt(); in MA_ParseFace()
398 pMesh->faces[currentFace].edge[1] = parser.ParseInt(); in MA_ParseFace()
399 pMesh->faces[currentFace].edge[2] = parser.ParseInt(); in MA_ParseFace()
402 …pMesh->faces[currentFace].vertexColors[0] = pMesh->faces[currentFace].vertexColors[1] = pMesh->fac… in MA_ParseFace()
410 pMesh->faces[currentFace].tVertexNum[0] = parser.ParseInt(); in MA_ParseFace()
411 pMesh->faces[currentFace].tVertexNum[1] = parser.ParseInt(); in MA_ParseFace()
412 pMesh->faces[currentFace].tVertexNum[2] = parser.ParseInt(); in MA_ParseFace()
419 pMesh->faces[currentFace].tVertexNum[0] = parser.ParseInt(); in MA_ParseFace()
[all …]
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/bsp/
H A DVBSPGeometry.cpp505 Face currentFace; in addFace() local
526 currentFace = bsp_data->getFace(faceIndex); in addFace()
529 if (currentFace.dispinfo_index != -1) in addFace()
533 bsp_data->getDispInfo(currentFace.dispinfo_index); in addFace()
536 createDispSurface(currentFace, currentDispInfo); in addFace()
541 normal = bsp_data->getPlane(currentFace.plane_index).plane_normal; in addFace()
542 if (currentFace.plane_side != 0) in addFace()
546 currentTexInfo = bsp_data->getTexInfo(currentFace.texinfo_index); in addFace()
571 edgeIndex = currentFace.first_edge + currentFace.num_edges - 1; in addFace()
574 primitive_set->push_back(currentFace.num_edges); in addFace()
[all …]
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/bsp/
H A DVBSPGeometry.cpp505 Face currentFace; in addFace() local
526 currentFace = bsp_data->getFace(faceIndex); in addFace()
529 if (currentFace.dispinfo_index != -1) in addFace()
533 bsp_data->getDispInfo(currentFace.dispinfo_index); in addFace()
536 createDispSurface(currentFace, currentDispInfo); in addFace()
541 normal = bsp_data->getPlane(currentFace.plane_index).plane_normal; in addFace()
542 if (currentFace.plane_side != 0) in addFace()
546 currentTexInfo = bsp_data->getTexInfo(currentFace.texinfo_index); in addFace()
571 edgeIndex = currentFace.first_edge + currentFace.num_edges - 1; in addFace()
574 primitive_set->push_back(currentFace.num_edges); in addFace()
[all …]
/dports/math/dune-grid/dune-grid-de36e4b4e99da4cd7a120a39779345e701821115/dune/grid/uggrid/
H A Duggridintersections.cc475 int UGGridLeafIntersection<GridImp>::getFatherSide(const Face& currentFace) const in getFatherSide()
477 const typename UG_NS<dim>::Element* father = UG_NS<dim>::EFather(currentFace.first); in getFatherSide()
487 const typename UG_NS<dim>::Node* n0 = UG_NS<dim>::Corner(currentFace.first, in getFatherSide()
488 … UG_NS<dim>::Corner_Of_Side(currentFace.first, currentFace.second, 0)); in getFatherSide()
489 const typename UG_NS<dim>::Node* n1 = UG_NS<dim>::Corner(currentFace.first, in getFatherSide()
490 … UG_NS<dim>::Corner_Of_Side(currentFace.first, currentFace.second, 1)); in getFatherSide()
535 int nNodes = UG_NS<dim>::Corners_Of_Side(currentFace.first,currentFace.second); in getFatherSide()
538 …n[i] = UG_NS<dim>::Corner(currentFace.first,UG_NS<dim>::Corner_Of_Side(currentFace.first, currentF… in getFatherSide()
609 Face currentFace(center_, neighborCount_); in constructLeafSubfaces() local
619 int fatherSide = getFatherSide(currentFace); in constructLeafSubfaces()
[all …]
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/d3d9/
H A Dtexture_d3d9.cpp145 const Pixmap2D *currentFace= pixmap.getFace(i); in init() local
146 if(currentFace->getW()!=l || currentFace->getH()!=l){ in init()
149 if(currentFace->getComponents()!=components){ in init()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Daselib.c63 int currentFace, currentVertex; member
570 pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST()
574 pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST()
578 pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST()
594 pMesh->currentFace++; in ASE_KeyMESH_FACE_LIST()
619 pMesh->tfaces[pMesh->currentFace][0] = a; in ASE_KeyTFACE_LIST()
620 pMesh->tfaces[pMesh->currentFace][1] = b; in ASE_KeyTFACE_LIST()
621 pMesh->tfaces[pMesh->currentFace][2] = c; in ASE_KeyTFACE_LIST()
623 pMesh->currentFace++; in ASE_KeyTFACE_LIST()
725 pMesh->currentFace = 0; in ASE_KeyMESH()
[all …]
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Daselib.c63 int currentFace, currentVertex; member
543 pMesh->faces[pMesh->currentFace][0] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST()
547 pMesh->faces[pMesh->currentFace][2] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST()
551 pMesh->faces[pMesh->currentFace][1] = atoi( s_token ); in ASE_KeyMESH_FACE_LIST()
567 pMesh->currentFace++; in ASE_KeyMESH_FACE_LIST()
590 pMesh->tfaces[pMesh->currentFace][0] = a; in ASE_KeyTFACE_LIST()
591 pMesh->tfaces[pMesh->currentFace][1] = b; in ASE_KeyTFACE_LIST()
592 pMesh->tfaces[pMesh->currentFace][2] = c; in ASE_KeyTFACE_LIST()
594 pMesh->currentFace++; in ASE_KeyTFACE_LIST()
683 pMesh->currentFace = 0; in ASE_KeyMESH()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/
H A Daselib.cpp61 int currentFace, currentVertex; member
391 pMesh->faces[pMesh->currentFace][0] = atoi(s_token); in ASE_KeyMESH_FACE_LIST()
395 pMesh->faces[pMesh->currentFace][2] = atoi(s_token); in ASE_KeyMESH_FACE_LIST()
399 pMesh->faces[pMesh->currentFace][1] = atoi(s_token); in ASE_KeyMESH_FACE_LIST()
412 pMesh->currentFace++; in ASE_KeyMESH_FACE_LIST()
434 f = &pMesh->tfaces[pMesh->currentFace]; in ASE_KeyTFACE_LIST()
439 pMesh->currentFace++; in ASE_KeyTFACE_LIST()
516 pMesh->currentFace = 0; in ASE_KeyMESH()
521 pMesh->currentFace = 0; in ASE_KeyMESH()
/dports/graphics/qgis/qgis-3.22.3/src/core/mesh/
H A Dqgstopologicalmesh.cpp108 int faceSize = currentFace.size(); in turnCounterClockwise()
126 int faceSize = currentFace.size(); in turnClockwise()
186 const QgsMeshFace &face = currentFace(); in oppositeVertexClockwise()
204 const QgsMeshFace &face = currentFace(); in oppositeVertexCounterClockwise()
916 int currentFace = minDegreeFace; in renumberFaces() local
952 if ( oldToNewIndex[currentFace] == -1 ) in renumberFaces()
956 sortedNeighbor( neighbors, currentFace ); in renumberFaces()
982 currentFace = minRemainingFace; in renumberFaces()
987 currentFace = queue.dequeue(); in renumberFaces()
1182 const QgsMeshFace &currentFace = circulator.currentFace(); in removeVertexFillHole() local
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DD3MFExporter.cpp264 aiFace &currentFace = mesh->mFaces[ i ]; in writeFaces() local
265 … mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\"" in writeFaces()
266 << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>"; in writeFaces()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3MF/
H A DD3MFExporter.cpp337 aiFace &currentFace = mesh->mFaces[ i ]; in writeFaces() local
338 … mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\"" in writeFaces()
339 << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] in writeFaces()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/3MF/
H A DD3MFExporter.cpp349 aiFace &currentFace = mesh->mFaces[i]; in writeFaces() local
350 mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[0] << "\" v2=\"" in writeFaces()
351 << currentFace.mIndices[1] << "\" v3=\"" << currentFace.mIndices[2] in writeFaces()
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/libnrtype/
H A DFontFactory.cpp485 for (int currentFace = 0; currentFace < numFaces; currentFace++) { in GetUIStyles() local
489 const gchar* displayName = pango_font_face_get_face_name(faces[currentFace]); in GetUIStyles()
496 PangoFontDescription *faceDescr = pango_font_face_describe(faces[currentFace]); in GetUIStyles()
503 if (pango_font_face_is_synthesized(faces[currentFace]) ) { in GetUIStyles()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DM3Importer.cpp326 for ( unsigned int currentFace = 0; currentFace < pMesh->mNumFaces; currentFace++ ) { in createVertexData() local
327 aiFace *pFace = &( pMesh->mFaces[ currentFace ] ); in createVertexData()
/dports/games/xskewb/xskewb/
H A DSkewb.c552 MovePolyhedrons(w, w->skewb.currentFace, w->skewb.currentPosition, in SetValuesSkewb()
575 &(w->skewb.currentFace), &(w->skewb.currentPosition))) { in SelectSkewb()
578 DrawDiamond(w, w->skewb.currentFace, TRUE); in SelectSkewb()
581 DrawDiamond(w, w->skewb.currentFace, FALSE); in SelectSkewb()
582 w->skewb.currentFace = SKEWB_IGNORE; in SelectSkewb()
586 DrawTriangle(w, w->skewb.currentFace, w->skewb.currentPosition, in SelectSkewb()
590 w->skewb.currentFace = SKEWB_IGNORE; in SelectSkewb()
601 if (w->skewb.currentFace == SKEWB_IGNORE) in ReleaseSkewb()
604 DrawTriangle(w, w->skewb.currentFace, w->skewb.currentPosition, FALSE); in ReleaseSkewb()
617 if (face == w->skewb.currentFace) in ReleaseSkewb()
[all …]

123