Searched refs:currentGLImage (Results 1 – 7 of 7) sorted by relevance
30 currentGLImage(0), in ImageCollection()46 currentGLImage = 0; in clear()
43 GLuint currentGLImage; variable
736 if (vertCol->currentGLImage != image->mGLImage) in calcTileCollection()739 vertCol->currentGLImage = image->mGLImage; in calcTileCollection()780 if (vertCol->currentGLImage != image->mGLImage) in calcPattern()783 vertCol->currentGLImage = image->mGLImage; in calcPattern()943 if (vertCol->currentGLImage != image->mGLImage) in calcWindow()946 vertCol->currentGLImage = image->mGLImage; in calcWindow()
705 if (vertCol->currentGLImage != image->mGLImage) in calcTileCollection()708 vertCol->currentGLImage = image->mGLImage; in calcTileCollection()759 if (vertCol->currentGLImage != image->mGLImage) in calcPattern()762 vertCol->currentGLImage = image->mGLImage; in calcPattern()857 if (vertCol->currentGLImage != image->mGLImage) in calcWindow()860 vertCol->currentGLImage = image->mGLImage; in calcWindow()
719 if (vertCol->currentGLImage != image->mGLImage) in calcTileCollection()722 vertCol->currentGLImage = image->mGLImage; in calcTileCollection()766 if (vertCol->currentGLImage != image->mGLImage) in calcPattern()769 vertCol->currentGLImage = image->mGLImage; in calcPattern()868 if (vertCol->currentGLImage != image->mGLImage) in calcWindow()871 vertCol->currentGLImage = image->mGLImage; in calcWindow()
738 if (vertCol->currentGLImage != image->mGLImage) in calcTileCollection()741 vertCol->currentGLImage = image->mGLImage; in calcTileCollection()784 if (vertCol->currentGLImage != image->mGLImage) in calcPattern()787 vertCol->currentGLImage = image->mGLImage; in calcPattern()886 if (vertCol->currentGLImage != image->mGLImage) in calcWindow()889 vertCol->currentGLImage = image->mGLImage; in calcWindow()
1077 if (vertCol->currentGLImage != image->mGLImage) in calcTileCollection()1080 vertCol->currentGLImage = image->mGLImage; in calcTileCollection()1124 if (vertCol->currentGLImage != image->mGLImage) in calcPattern()1127 vertCol->currentGLImage = image->mGLImage; in calcPattern()1246 if (vertCol->currentGLImage != image->mGLImage) in calcWindow()1249 vertCol->currentGLImage = image->mGLImage; in calcWindow()