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Searched refs:currentPhysicalToWorldMatrix (Results 1 – 2 of 2) sorted by relevance

/dports/math/vtk9/VTK-9.1.0/Rendering/VR/
H A DvtkVRRenderWindow.cxx432 vtkNew<vtkMatrix4x4> currentPhysicalToWorldMatrix; in SetPhysicalToWorldMatrix() local
433 this->GetPhysicalToWorldMatrix(currentPhysicalToWorldMatrix); in SetPhysicalToWorldMatrix()
439 if (fabs(matrix->GetElement(i, j) - currentPhysicalToWorldMatrix->GetElement(i, j)) >= 1e-3) in SetPhysicalToWorldMatrix()
/dports/math/vtk8/VTK-8.2.0/Rendering/OpenVR/
H A DvtkOpenVRRenderWindow.cxx862 vtkNew<vtkMatrix4x4> currentPhysicalToWorldMatrix; in SetPhysicalToWorldMatrix() local
863 this->GetPhysicalToWorldMatrix(currentPhysicalToWorldMatrix); in SetPhysicalToWorldMatrix()
869 if ( fabs(matrix->GetElement(i, j) - currentPhysicalToWorldMatrix->GetElement(i, j)) >= 1e-3 ) in SetPhysicalToWorldMatrix()