Searched refs:currentPhysicalToWorldMatrix (Results 1 – 2 of 2) sorted by relevance
432 vtkNew<vtkMatrix4x4> currentPhysicalToWorldMatrix; in SetPhysicalToWorldMatrix() local433 this->GetPhysicalToWorldMatrix(currentPhysicalToWorldMatrix); in SetPhysicalToWorldMatrix()439 if (fabs(matrix->GetElement(i, j) - currentPhysicalToWorldMatrix->GetElement(i, j)) >= 1e-3) in SetPhysicalToWorldMatrix()
862 vtkNew<vtkMatrix4x4> currentPhysicalToWorldMatrix; in SetPhysicalToWorldMatrix() local863 this->GetPhysicalToWorldMatrix(currentPhysicalToWorldMatrix); in SetPhysicalToWorldMatrix()869 if ( fabs(matrix->GetElement(i, j) - currentPhysicalToWorldMatrix->GetElement(i, j)) >= 1e-3 ) in SetPhysicalToWorldMatrix()