Searched refs:currentRenderTargetView (Results 1 – 6 of 6) sorted by relevance
132 ID3D11RenderTargetView *currentRenderTargetView; member925 data->currentRenderTargetView = NULL; in D3D11_ReleaseAll()2421 if (renderTargetView != rendererData->currentRenderTargetView) { in D3D11_RenderStartDrawOp()2427 rendererData->currentRenderTargetView = renderTargetView; in D3D11_RenderStartDrawOp()2993 data->currentRenderTargetView = NULL; in D3D11_RenderPresent()
142 ID3D11RenderTargetView *currentRenderTargetView; member402 data->currentRenderTargetView = NULL; in D3D11_ReleaseAll()1936 if (renderTargetView != rendererData->currentRenderTargetView) { in D3D11_RenderStartDrawOp()1942 rendererData->currentRenderTargetView = renderTargetView; in D3D11_RenderStartDrawOp()2549 data->currentRenderTargetView = NULL; in D3D11_RenderPresent()
153 ID3D11RenderTargetView *currentRenderTargetView; member279 data->currentRenderTargetView = NULL; in D3D11_ReleaseAll()1893 if (renderTargetView != rendererData->currentRenderTargetView) { in D3D11_SetDrawState()1899 rendererData->currentRenderTargetView = renderTargetView; in D3D11_SetDrawState()2326 data->currentRenderTargetView = NULL; in D3D11_RenderPresent()