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Searched refs:currentShader (Results 1 – 25 of 43) sorted by relevance

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/dports/devel/raylib/raylib-3.7.0/examples/shaders/
H A Dshaders_postprocessing.c100 int currentShader = FX_GRAYSCALE; in main() local
118 if (IsKeyPressed(KEY_RIGHT)) currentShader++; in main()
119 else if (IsKeyPressed(KEY_LEFT)) currentShader--; in main()
121 if (currentShader >= MAX_POSTPRO_SHADERS) currentShader = 0; in main()
122 else if (currentShader < 0) currentShader = MAX_POSTPRO_SHADERS - 1; in main()
146 BeginShaderMode(shaders[currentShader]); in main()
159 DrawText(postproShaderText[currentShader], 330, 15, 20, RED); in main()
/dports/net-im/tg_owt/tg_owt-d578c76/src/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java130 @Nullable private GlShader currentShader; field in GlGenericDrawer
219 shader = currentShader; in prepareShader()
223 if (currentShader != null) { in prepareShader()
224 currentShader.release(); in prepareShader()
225 currentShader = null; in prepareShader()
230 currentShader = shader; in prepareShader()
278 if (currentShader != null) { in release()
279 currentShader.release(); in release()
280 currentShader = null; in release()
/dports/www/firefox/firefox-99.0/third_party/libwebrtc/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java127 @Nullable private GlShader currentShader; field in GlGenericDrawer
216 shader = currentShader; in prepareShader()
220 if (currentShader != null) { in prepareShader()
221 currentShader.release(); in prepareShader()
224 currentShader = shader; in prepareShader()
272 if (currentShader != null) { in release()
273 currentShader.release(); in release()
274 currentShader = null; in release()
/dports/mail/thunderbird/thunderbird-91.8.0/third_party/libwebrtc/webrtc/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java127 @Nullable private GlShader currentShader; field in GlGenericDrawer
216 shader = currentShader; in prepareShader()
220 if (currentShader != null) { in prepareShader()
221 currentShader.release(); in prepareShader()
224 currentShader = shader; in prepareShader()
272 if (currentShader != null) { in release()
273 currentShader.release(); in release()
274 currentShader = null; in release()
/dports/www/firefox-esr/firefox-91.8.0/third_party/libwebrtc/webrtc/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java127 @Nullable private GlShader currentShader; field in GlGenericDrawer
216 shader = currentShader; in prepareShader()
220 if (currentShader != null) { in prepareShader()
221 currentShader.release(); in prepareShader()
224 currentShader = shader; in prepareShader()
272 if (currentShader != null) { in release()
273 currentShader.release(); in release()
274 currentShader = null; in release()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/webrtc/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java130 @Nullable private GlShader currentShader; field in GlGenericDrawer
219 shader = currentShader; in prepareShader()
223 if (currentShader != null) { in prepareShader()
224 currentShader.release(); in prepareShader()
227 currentShader = shader; in prepareShader()
275 if (currentShader != null) { in release()
276 currentShader.release(); in release()
277 currentShader = null; in release()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webrtc/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java130 @Nullable private GlShader currentShader; field in GlGenericDrawer
219 shader = currentShader; in prepareShader()
223 if (currentShader != null) { in prepareShader()
224 currentShader.release(); in prepareShader()
227 currentShader = shader; in prepareShader()
275 if (currentShader != null) { in release()
276 currentShader.release(); in release()
277 currentShader = null; in release()
/dports/lang/spidermonkey78/firefox-78.9.0/media/webrtc/trunk/webrtc/sdk/android/src/java/org/webrtc/
H A DGlGenericDrawer.java130 @Nullable private GlShader currentShader; field in GlGenericDrawer
219 shader = currentShader; in prepareShader()
223 if (currentShader != null) { in prepareShader()
224 currentShader.release(); in prepareShader()
227 currentShader = shader; in prepareShader()
275 if (currentShader != null) { in release()
276 currentShader.release(); in release()
277 currentShader = null; in release()
/dports/biology/jalview/jalview/src/jalview/renderer/
H A DOverviewResColourFinder.java119 ResidueShaderI currentShader; in getResidueBoxColour() local
124 currentShader = currentSequenceGroup.getGroupColourScheme(); in getResidueBoxColour()
128 currentShader = shader; in getResidueBoxColour()
131 return getBoxColour(currentShader, seq, i); in getResidueBoxColour()
/dports/graphics/pixie/Pixie/src/ri/
H A Dinit.cpp355 code = currentShader->codeArea + n; \ in init()
384 CShader *currentShader = currentShaderInstance->parent; in init() local
397 code = currentShader->codeArea + currentShader->initEntryPoint; in init()
404 …stuff[SL_VARYING_OPERAND] = (void **) ralloc(currentShader->numVariables*sizeof(void *),threadM… in init()
405 …for (i=0;i<currentShader->numVariables;i++) { // Allocate memory for every varying varia… in init()
406 int size = currentShader->varyingSizes[i]; in init()
434 stuff[SL_IMMEDIATE_OPERAND] = currentShader->constantEntries; // Immediate operands in init()
H A Dexecute.cpp347 code = currentShader->codeArea + n; \ in execute()
521 CShader *currentShader = cInstance->parent; in execute() local
526 const TCode *code = currentShader->codeArea + currentShader->codeEntryPoint; in execute()
539 stuff[SL_IMMEDIATE_OPERAND] = currentShader->constantEntries; // Immediate operands in execute()
693 if (currentShader->type == SL_LIGHTSOURCE) { in execute()
694 if (!(currentShader->usedParameters & PARAMETER_NONAMBIENT)) { in execute()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_batching.c227 int currentShader; in HWR_RenderBatches() local
277 currentShader = polygonArray[polygonIndexArray[0]].shader; in HWR_RenderBatches()
288 HWD.pfnSetShader(currentShader); in HWR_RenderBatches()
368 if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable) in HWR_RenderBatches()
426 currentShader = nextShader; in HWR_RenderBatches()
/dports/devel/raylib/raylib-3.7.0/src/
H A Drlgl.h813 … Shader currentShader; // Shader to be used on rendering (by default, defaultShader) member
1595 RLGL.State.currentShader = RLGL.State.defaultShader; in rlglInit()
2025 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_POSITION]); in rlLoadRenderBatch()
2032 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); in rlLoadRenderBatch()
2039 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_COLOR]); in rlLoadRenderBatch()
2196 glUseProgram(RLGL.State.currentShader.id); in rlDrawRenderBatch()
2208 … glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_POSITION]); in rlDrawRenderBatch()
2213 … glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); in rlDrawRenderBatch()
2218 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_COLOR]); in rlDrawRenderBatch()
3454 if (RLGL.State.currentShader.id != shader.id) in rlSetShader()
[all …]
/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/opengl/
H A Djuce_OpenGLGraphicsContext.cpp1367 currentShader (t.context), in GLState()
1393 currentShader.clearShader (shaderQuadQueue); in flush()
1399 currentShader.setShader (target, shaderQuadQueue, shader); in setShader()
1432 auto programs = currentShader.programs; in setShaderForGradientFill()
1509 auto programs = currentShader.programs; in setShaderForTiledImageFill()
1559 StateHelpers::CurrentShader currentShader; member
1686 state->currentShader.clearShader (state->shaderQuadQueue); in renderImageTransformed()
1703 state->setShader (state->currentShader.programs->solidColourProgram); in fillWithSolidColour()
1724 state->currentShader.clearShader (state->shaderQuadQueue); in fillRectWithCustomShader()
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/
H A Dglarea.h195 …void setRenderer(MeshRenderInterface *rend, QAction *shader){ iRenderer = rend; currentShader = sh… in setRenderer()
197 QAction* getCurrentShaderAction() {return currentShader;} in getCurrentShaderAction()
449 QAction *currentShader; variable
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/
H A DProgramLinkedResources.cpp714 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
715 if (currentShader) in validateGraphicsUniforms()
719 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
728 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/
H A DProgramLinkedResources.cpp717 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
718 if (currentShader) in validateGraphicsUniforms()
722 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
731 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/
H A DProgramLinkedResources.cpp717 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
718 if (currentShader) in validateGraphicsUniforms()
722 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
731 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/
H A DProgramLinkedResources.cpp848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
849 if (currentShader) in validateGraphicsUniforms()
853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/
H A DProgramLinkedResources.cpp848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
849 if (currentShader) in validateGraphicsUniforms()
853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/
H A DProgramLinkedResources.cpp848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local
849 if (currentShader) in validateGraphicsUniforms()
853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms()
862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
/dports/games/wargus/wargus-3.2.0/scripts/menus/
H A Doptions.lua360 local currentShader = GetShader()
362 if name == currentShader then
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c135 ID3D11PixelShader *currentShader; member
928 data->currentShader = NULL; in D3D11_ReleaseAll()
2475 if (shader != rendererData->currentShader) { in D3D11_SetPixelShader()
2477 rendererData->currentShader = shader; in D3D11_SetPixelShader()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/
H A DSDL_render_d3d11.c135 ID3D11PixelShader *currentShader; member
928 data->currentShader = NULL; in D3D11_ReleaseAll()
2475 if (shader != rendererData->currentShader) { in D3D11_SetPixelShader()
2477 rendererData->currentShader = shader; in D3D11_SetPixelShader()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d11/
H A DSDL_render_d3d11.c145 ID3D11PixelShader *currentShader; member
405 data->currentShader = NULL; in D3D11_ReleaseAll()
1992 if (shader != rendererData->currentShader) { in D3D11_SetPixelShader()
1994 rendererData->currentShader = shader; in D3D11_SetPixelShader()

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