/dports/devel/raylib/raylib-3.7.0/examples/shaders/ |
H A D | shaders_postprocessing.c | 100 int currentShader = FX_GRAYSCALE; in main() local 118 if (IsKeyPressed(KEY_RIGHT)) currentShader++; in main() 119 else if (IsKeyPressed(KEY_LEFT)) currentShader--; in main() 121 if (currentShader >= MAX_POSTPRO_SHADERS) currentShader = 0; in main() 122 else if (currentShader < 0) currentShader = MAX_POSTPRO_SHADERS - 1; in main() 146 BeginShaderMode(shaders[currentShader]); in main() 159 DrawText(postproShaderText[currentShader], 330, 15, 20, RED); in main()
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/dports/net-im/tg_owt/tg_owt-d578c76/src/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 130 @Nullable private GlShader currentShader; field in GlGenericDrawer 219 shader = currentShader; in prepareShader() 223 if (currentShader != null) { in prepareShader() 224 currentShader.release(); in prepareShader() 225 currentShader = null; in prepareShader() 230 currentShader = shader; in prepareShader() 278 if (currentShader != null) { in release() 279 currentShader.release(); in release() 280 currentShader = null; in release()
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/dports/www/firefox/firefox-99.0/third_party/libwebrtc/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 127 @Nullable private GlShader currentShader; field in GlGenericDrawer 216 shader = currentShader; in prepareShader() 220 if (currentShader != null) { in prepareShader() 221 currentShader.release(); in prepareShader() 224 currentShader = shader; in prepareShader() 272 if (currentShader != null) { in release() 273 currentShader.release(); in release() 274 currentShader = null; in release()
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/libwebrtc/webrtc/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 127 @Nullable private GlShader currentShader; field in GlGenericDrawer 216 shader = currentShader; in prepareShader() 220 if (currentShader != null) { in prepareShader() 221 currentShader.release(); in prepareShader() 224 currentShader = shader; in prepareShader() 272 if (currentShader != null) { in release() 273 currentShader.release(); in release() 274 currentShader = null; in release()
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/dports/www/firefox-esr/firefox-91.8.0/third_party/libwebrtc/webrtc/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 127 @Nullable private GlShader currentShader; field in GlGenericDrawer 216 shader = currentShader; in prepareShader() 220 if (currentShader != null) { in prepareShader() 221 currentShader.release(); in prepareShader() 224 currentShader = shader; in prepareShader() 272 if (currentShader != null) { in release() 273 currentShader.release(); in release() 274 currentShader = null; in release()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/webrtc/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 130 @Nullable private GlShader currentShader; field in GlGenericDrawer 219 shader = currentShader; in prepareShader() 223 if (currentShader != null) { in prepareShader() 224 currentShader.release(); in prepareShader() 227 currentShader = shader; in prepareShader() 275 if (currentShader != null) { in release() 276 currentShader.release(); in release() 277 currentShader = null; in release()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webrtc/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 130 @Nullable private GlShader currentShader; field in GlGenericDrawer 219 shader = currentShader; in prepareShader() 223 if (currentShader != null) { in prepareShader() 224 currentShader.release(); in prepareShader() 227 currentShader = shader; in prepareShader() 275 if (currentShader != null) { in release() 276 currentShader.release(); in release() 277 currentShader = null; in release()
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/dports/lang/spidermonkey78/firefox-78.9.0/media/webrtc/trunk/webrtc/sdk/android/src/java/org/webrtc/ |
H A D | GlGenericDrawer.java | 130 @Nullable private GlShader currentShader; field in GlGenericDrawer 219 shader = currentShader; in prepareShader() 223 if (currentShader != null) { in prepareShader() 224 currentShader.release(); in prepareShader() 227 currentShader = shader; in prepareShader() 275 if (currentShader != null) { in release() 276 currentShader.release(); in release() 277 currentShader = null; in release()
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/dports/biology/jalview/jalview/src/jalview/renderer/ |
H A D | OverviewResColourFinder.java | 119 ResidueShaderI currentShader; in getResidueBoxColour() local 124 currentShader = currentSequenceGroup.getGroupColourScheme(); in getResidueBoxColour() 128 currentShader = shader; in getResidueBoxColour() 131 return getBoxColour(currentShader, seq, i); in getResidueBoxColour()
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/dports/graphics/pixie/Pixie/src/ri/ |
H A D | init.cpp | 355 code = currentShader->codeArea + n; \ in init() 384 CShader *currentShader = currentShaderInstance->parent; in init() local 397 code = currentShader->codeArea + currentShader->initEntryPoint; in init() 404 …stuff[SL_VARYING_OPERAND] = (void **) ralloc(currentShader->numVariables*sizeof(void *),threadM… in init() 405 …for (i=0;i<currentShader->numVariables;i++) { // Allocate memory for every varying varia… in init() 406 int size = currentShader->varyingSizes[i]; in init() 434 stuff[SL_IMMEDIATE_OPERAND] = currentShader->constantEntries; // Immediate operands in init()
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H A D | execute.cpp | 347 code = currentShader->codeArea + n; \ in execute() 521 CShader *currentShader = cInstance->parent; in execute() local 526 const TCode *code = currentShader->codeArea + currentShader->codeEntryPoint; in execute() 539 stuff[SL_IMMEDIATE_OPERAND] = currentShader->constantEntries; // Immediate operands in execute() 693 if (currentShader->type == SL_LIGHTSOURCE) { in execute() 694 if (!(currentShader->usedParameters & PARAMETER_NONAMBIENT)) { in execute()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_batching.c | 227 int currentShader; in HWR_RenderBatches() local 277 currentShader = polygonArray[polygonIndexArray[0]].shader; in HWR_RenderBatches() 288 HWD.pfnSetShader(currentShader); in HWR_RenderBatches() 368 if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable) in HWR_RenderBatches() 426 currentShader = nextShader; in HWR_RenderBatches()
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/dports/devel/raylib/raylib-3.7.0/src/ |
H A D | rlgl.h | 813 … Shader currentShader; // Shader to be used on rendering (by default, defaultShader) member 1595 RLGL.State.currentShader = RLGL.State.defaultShader; in rlglInit() 2025 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_POSITION]); in rlLoadRenderBatch() 2032 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); in rlLoadRenderBatch() 2039 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_COLOR]); in rlLoadRenderBatch() 2196 glUseProgram(RLGL.State.currentShader.id); in rlDrawRenderBatch() 2208 … glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_POSITION]); in rlDrawRenderBatch() 2213 … glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_TEXCOORD01]); in rlDrawRenderBatch() 2218 glEnableVertexAttribArray(RLGL.State.currentShader.locs[SHADER_LOC_VERTEX_COLOR]); in rlDrawRenderBatch() 3454 if (RLGL.State.currentShader.id != shader.id) in rlSetShader() [all …]
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_opengl/opengl/ |
H A D | juce_OpenGLGraphicsContext.cpp | 1367 currentShader (t.context), in GLState() 1393 currentShader.clearShader (shaderQuadQueue); in flush() 1399 currentShader.setShader (target, shaderQuadQueue, shader); in setShader() 1432 auto programs = currentShader.programs; in setShaderForGradientFill() 1509 auto programs = currentShader.programs; in setShaderForTiledImageFill() 1559 StateHelpers::CurrentShader currentShader; member 1686 state->currentShader.clearShader (state->shaderQuadQueue); in renderImageTransformed() 1703 state->setShader (state->currentShader.programs->solidColourProgram); in fillWithSolidColour() 1724 state->currentShader.clearShader (state->shaderQuadQueue); in fillRectWithCustomShader()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlab/ |
H A D | glarea.h | 195 …void setRenderer(MeshRenderInterface *rend, QAction *shader){ iRenderer = rend; currentShader = sh… in setRenderer() 197 QAction* getCurrentShaderAction() {return currentShader;} in getCurrentShaderAction() 449 QAction *currentShader; variable
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 714 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local 715 if (currentShader) in validateGraphicsUniforms() 719 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 728 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 717 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local 718 if (currentShader) in validateGraphicsUniforms() 722 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 731 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 717 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local 718 if (currentShader) in validateGraphicsUniforms() 722 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 731 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local 849 if (currentShader) in validateGraphicsUniforms() 853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
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/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local 849 if (currentShader) in validateGraphicsUniforms() 853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/libANGLE/ |
H A D | ProgramLinkedResources.cpp | 848 Shader *currentShader = mState.getAttachedShader(shaderType); in validateGraphicsUniforms() local 849 if (currentShader) in validateGraphicsUniforms() 853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() 862 if (!ValidateGraphicsUniformsPerShader(currentShader, !isLastShader, in validateGraphicsUniforms()
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/dports/games/wargus/wargus-3.2.0/scripts/menus/ |
H A D | options.lua | 360 local currentShader = GetShader() 362 if name == currentShader then
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 135 ID3D11PixelShader *currentShader; member 928 data->currentShader = NULL; in D3D11_ReleaseAll() 2475 if (shader != rendererData->currentShader) { in D3D11_SetPixelShader() 2477 rendererData->currentShader = shader; in D3D11_SetPixelShader()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 135 ID3D11PixelShader *currentShader; member 928 data->currentShader = NULL; in D3D11_ReleaseAll() 2475 if (shader != rendererData->currentShader) { in D3D11_SetPixelShader() 2477 rendererData->currentShader = shader; in D3D11_SetPixelShader()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/direct3d11/ |
H A D | SDL_render_d3d11.c | 145 ID3D11PixelShader *currentShader; member 405 data->currentShader = NULL; in D3D11_ReleaseAll() 1992 if (shader != rendererData->currentShader) { in D3D11_SetPixelShader() 1994 rendererData->currentShader = shader; in D3D11_SetPixelShader()
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